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  2. Bayonetta 3
  3. Will this surpass the new DMC?

User Info: Hades192

Hades192
3 months ago#31
I'd love a "dodge offset" mechanic implemented into DMC.

It does help distinguish Bayonetta much like MGR blocking is unique to its game while using the same light and heavy inputs.

The enemies attack much faster and avoid me locking them down as easily as I can in DMC. I'd give Rodin the nod as far tough bosses are concerned.

Ultimately, it's the inputs of DMC which feels a bit more manual of it output. I can link wicked weaves but you have to tap PPP."Dodge-Offset" finish the combo. In DMC I rarely whiff many attacks and like to play a bit more precise because I can't do the advanced tech; after all these years! Bayonetta can feel like mashing once you establish a flow and and even falling back on the Panther to escape tight situations; if you can't activate witch time before the Fifth dodge.

User Info: Raeng

Raeng
3 months ago#32
BehemothBaby posted...
Okay.
Can you give some insight on other games?
Like how each call of duty game is vastly different from the last?

Or how ass Creed is different every year.

Yes, I can. Would you want me to?

Bayonetta and DMC have the same combat goal: "to look cool while playing", but do it in totally different ways in terms of gameplay mechanics (bayo: slowmo, WW, dodgeoffset, gear customization | dmc: style system, attack canceling, jc-emphasis). There is some overlap sure like weaponswitch canceling, switching weapons in a menu (DMC3), the stinger move (which would make every game in the genre the same), items (though handled differently per entry) and that you have a ranking system (though vastly differently handled).
http://www.stingermagazine.com - articles on the action genre's best.
https://www.youtube.com/channel/UC09UqeY80WzoWMnxRkL4Tkw - challenge runs.

User Info: BehemothBaby

BehemothBaby
2 months ago#33
Are they revealing anything in TGS at all?
I wanna see who makes the best action game.

Kamiya, who created this genre
or
Itsuno who perfected the mechanics

Raeng posted...
Bayonetta and DMC have the same combat goal: "to look cool while playing",

There is no incentive to looking cool. You are not penalized for speedrunning tactics. Or even holy water spam. Sure you get bad score but what if you dont care about score at all?
The game has two hard rules to follow:
Dont take damage
Clear the room
Thats it you can do whatever you want.
The core idea behind the games are freedom.
Use whatever you want dont take damage. Thats why color coded enemies got so much hate. It removed choices and options.

User Info: Raeng

Raeng
2 months ago#34
You're preaching to the choir Bemo. The holy water spam example is one I use a lot myself.

That said, there is a clear 'vision' in gameplay present in most games. Ninja Gaiden just wants you to survive, success is measured in how much you need the fallbacks (Ninpo, items, UTS) or in how quickly you clear rooms or how much Karma you have.

Bayonetta and DMC visually rank you based on your 'style' (though the meter is at times a bit...mysterious). It is obvious both from the game's ranking system but also interviews that the idea was to be as stylish as possible.
Sure you can play it otherwise, lord knows I do, but that doesn't mean there's a direction present.

BehemothBaby posted...
Thats it you can do whatever you want.
The core idea behind the games are freedom.

Yes, but also no. I'm going to get a bit technical, but in art (my field) there's a big rule that you can apply to nearly everything: if you want to appease everyone, you'll only appease them a little. DMC and Bayonetta want to have their cake and eat it too. They offer a ton of playstyles, weapons, mechanics and build the game around that. The downside is that games as such tend to also lack that 'something', that spark, since you have to keep everything in mind. Enemies can't be too agressive since you want to promote combos, but they can't be too passive since you also want to incentivize defensive play like parries.

A title like Ninja Gaiden 2 for instance has freedom sure, but within a very strict framework and playstyle. If you play stylish or defensive: you will not survive (outside like random 10 second combo video clips on Mentor where the guy dies 2 seconds after the clip ends). This strict framework makes the game less appealing to some, but a lot more appealing to others since it has a clear focused direction and goal.
http://www.stingermagazine.com - articles on the action genre's best.
https://www.youtube.com/channel/UC09UqeY80WzoWMnxRkL4Tkw - challenge runs.

User Info: GoukiAkujiki

GoukiAkujiki
2 months ago#35
PS2 Shinobi has one goal, no fluff.

User Info: Raeng

Raeng
2 months ago#36
GoukiAkujiki posted...
PS2 Shinobi has one goal, no fluff.

I love that game. Shame they removed that one goal by stuffing the sequel with extra moves etc.
http://www.stingermagazine.com - articles on the action genre's best.
https://www.youtube.com/channel/UC09UqeY80WzoWMnxRkL4Tkw - challenge runs.

User Info: GoukiAkujiki

GoukiAkujiki
2 months ago#37
The kick was good because it was like a second dash but other than that everything else was unnecessary that they added. The first game is seriously the purest action game there is, there's no helping hands at all. No leveling up, no items, you essentially start with the same moveset you finish the game with.

User Info: Pffrbt

Pffrbt
2 months ago#38
BehemothBaby posted...
Bayonetta 2 is the culmination of all the mechanics they learned.

Yeah except shallower than most of their other games because most of the mechanics just go to waste thanks to terrible balancing and enemy design.

User Info: Raeng

Raeng
2 months ago#39
GoukiAkujiki posted...
The kick was good because it was like a second dash but other than that everything else was unnecessary that they added. The first game is seriously the purest action game there is, there's no helping hands at all. No leveling up, no items, you essentially start with the same moveset you finish the game with.

My feelings exactly. The game is so pure, less can be more!
http://www.stingermagazine.com - articles on the action genre's best.
https://www.youtube.com/channel/UC09UqeY80WzoWMnxRkL4Tkw - challenge runs.
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