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  3. Does this one feel like a side-grade to anyone else?

User Info: pokedude900

pokedude900
1 year ago#11
I've got a full playthrough on my Youtube channel (can't link it at the moment, but you'll find it if you search my name). No nudity. Just underwear via X-ray vision. Most of the lewdness comes from moaning and the situations the girls get put in.

Nudity is actually pretty hard to do in Japanese console games. Their ratings board forbids nipples, and genitalia is outright illegal for non-educational media.
https://i.imgur.com/43grzs2.jpg https://i.imgur.com/m2b4LRZ.jpg
Come to the (un)official GameFAQs Touhou board. http://www.gamefaqs.com/boards/1110-

User Info: rstewart00

rstewart00
1 year ago#12
tjoeb123 posted...
pokedude900 posted...
To be fair, this game isn't a sequel to Double Peace to begin with. It's a sequel to the original Gal*Gun on PS3.

But I agree. While this game is great, Double Peace just had more to it.

I always thought Double Peace was the sequel, hence the "double".

double was just for the sisters, i believe its a seqeul as this is a rework from gal gun vr, or maybe double was an upgraded version from the first and this is the sequel

User Info: Sourcecode

Sourcecode
1 year ago#13
Between GG2 and Double-Peace, there are things I like more, and things I like less or miss because they didn't return.

I truly miss the sexy little mini-games, they were a fun break from the shooting and made the story progression and character development feel a bit more interactive than just watching cutscenes. The PS4 touchpad wasn't ideal, but not nearly as bad as people seem to think it was. Of course the touch-controls for the minigames were absolutely perfect on the Vita.

I like both dok-doki modes equally. They're different but I enjoy both.

I definitely like the rendezvous system, but I miss having a gallery/character-viewer. I think having both would be ideal.

I greatly prefer GG2's level mechanics. Specifically, I really like being stationary with the ability to move your body up/down a bit or lean left/right and then relocating from spot to spot between rounds of shooting. I've never been a fan of forced-movement rails in a shooter where your character is walking and going right past powerups or hidden stuff if you don't shoot it quickly enough. Arcade games use that mechanic since they're designed for taking quarters as efficiently as possible, but it makes zero sense on a home console. Although the movement in GG2 is done like this to facilitate a better VR experience, I still find it more enjoyable than the constant motion rails.

Of course that brings me to my main gripe; they literally ported a VR game to a home console which supports VR and removed the VR functionality, which was the core aspect around which everything else in the entire game was designed. I'm sure it was purely a financial decision by suits in management rather than technical staff; if I had to guess, they did some math and decided the savings of producing a single home-console version of the game for cross-platform release were worth more than the cost of developing distinct PS4/Switch versions just to offer VR on the PS4 and hopefully get a few more sales.

But damn. Seriously. Hell, I bought both the PS4 and Switch versions and have added all costumes to both. I'd happily pay another $50+ for DLC that added VR, and I can't be the only one out there who's happy to support companies that bring over these niche games (without turning them into censored soccer-mom editions).

User Info: pokedude900

pokedude900
1 year ago#14
Supposedly the lack of VR was Sony's decision. This is only speculation, but there is a clear trend with the games available on PS4. NONE of the VR games currently available allow for any suggestive physical interactions with the characters. Not even Senran Kagura, which lets you fondle their boobs all you want outside of VR mode.
https://i.imgur.com/43grzs2.jpg https://i.imgur.com/m2b4LRZ.jpg
Come to the (un)official GameFAQs Touhou board. http://www.gamefaqs.com/boards/1110-
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