RE: I wouldn't get excited about VR support.

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  3. RE: I wouldn't get excited about VR support.

User Info: MrBeens

MrBeens
5 months ago#1
Well ho-lee-s***, it looks like it's actually coming out next week:

https://blog.us.playstation.com/2018/05/04/obduction-from-the-creators-of-myst-comes-to-ps-vr-may-8/

I'm hoping it works out well, but I definitely won't be buying this until I see several reviews of it.

User Info: CAlley2001

CAlley2001
5 months ago#2
Looks like garbage. Teleport moving only. No options. Terrible graphics.
PSN: AlleySRT

User Info: MrBeens

MrBeens
5 months ago#3
Yeah, I watched some youtube reviews, looks like crap.

User Info: pokedude900

pokedude900
5 months ago#4
Is the framerate decent, and is the resolution high enough that you can tell what things are? That's all I really care about. I was planning on playing it with my dad, and I don't think he'll mind teleport movement since that's how Myst was controlled.
https://i.imgur.com/43grzs2.jpg https://i.imgur.com/m2b4LRZ.jpg
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User Info: MrBeens

MrBeens
5 months ago#5
Ugh. Unfortunately it looks like my suspicions were right. The game looks like complete ass on VR.

Watched the Polish Paul review, and the Without Parole livestream.

No locomotion. Click turning and teleportation only. Constant loading screens interrupting every 5 steps. No depth of field, looks like 2D backgrounds pasted in the distance. Horribly blurry graphics losing all the detail of the non vr version.

Huge fail. I'll for sure be skipping this now. Ironically, as a huge fan of Myst, Riven, etc., if they had never announced VR for this game in the first place, I would have picked it up day one, and played it as a normal game. Now the whole VR fiasco has just soured me completely on it.

User Info: pokedude900

pokedude900
5 months ago#6
I think you're expecting a little too much from the PSVR. Even gaming PCs struggle to make VR graphics with a realistic art style look more than just okay. And IIRC this game is notoriously resource-intensive.

Anyway, framerate and halfway passable resolution for gameplay purposes. Yes or no?
https://i.imgur.com/43grzs2.jpg https://i.imgur.com/m2b4LRZ.jpg
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User Info: MrBeens

MrBeens
5 months ago#7
pokedude900 posted...
I think you're expecting a little too much from the PSVR.


No, not at all. I own plenty of PSVR games that look beautiful and have full locomotion. These dev's clearly just do not have the PSVR programming down yet.

As to your other question, that's subjective and I can't answer that for you. Look up the videos on YouTube, and you'll have all the information that I could provide to you.

User Info: pokedude900

pokedude900
5 months ago#8
Can you cite some examples? Most of the VR games I've tried have a stylized look to them rather than aiming for hyper-realism.

And looking at some videos, it seems fine to me.
https://i.imgur.com/43grzs2.jpg https://i.imgur.com/m2b4LRZ.jpg
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User Info: MrBeens

MrBeens
5 months ago#9
pokedude900 posted...
Can you cite some examples? Most of the VR games I've tried have a stylized look to them rather than aiming for hyper-realism.

And looking at some videos, it seems fine to me.


If it works for you, then by all means, go for it. Like I said, it's completely subjective.

Robinson: The Journey is very gorgeous, with full locomotion. Also of note was this was a launch VR title, so it was developed early on before programmers had a lot of experience.

The Solus Project is probably closest in style/tone/type to Obduction for a VR game in that it's an exploratory adventure type lasting 15 hours or so.

Doom VFR is fast paced, very sharp, and while teleporting is an actual game mechanic, the option for full locomotion is there.

Scavenger's Odyssey in PS VR Worlds is another launch title which is super smooth and sharp and gorgeous.

The Assembly and The Inpatient are both hyper realistic with full locomotion, but they take place indoors, so the processing intensity may not be there. Same goes for the mansion exploration segment in Rise of the Tomb Raider.

Finally, Resident Evil 7. 'nuff said. This game is processor intensive, a full game experience to boot, and it probably the shining example of what PSVR is capable of.

All of these titles put what I've seen of Obduction to complete shame.

Just to be clear, I'm not saying Obduction the game is bad at all, just that the PSVR component of it is a huge disappointment. The examples above show what PSVR is capable of, combined with the 8 month delay I think it's just very obvious that Cyan is not very good at all in programming properly for the VR.

User Info: pokedude900

pokedude900
5 months ago#10
Fair enough in the graphics department, but I would like to point out that every single one of those games was specifically made to run in VR from the beginning. Obduction was not. Tacking VR onto a finished game and still having it run properly is tougher than you might think.
https://i.imgur.com/43grzs2.jpg https://i.imgur.com/m2b4LRZ.jpg
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