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  3. Mathematically strongest augments?

User Info: __hiei__

__hiei__
5 days ago#11
the only way any other augments will overtake health for melee weapons in clear times against endgame monsters is if you play close to TAS (tool assisted speedruns) levels. its not really feasible.

User Info: MrSmi7h

MrSmi7h
4 days ago#12
SilverHawke27 posted...
It depends on your weapon, there is no one set "best".

Negative Affinity + Element/Status Weapon, you prioritize affinity over element, otherwise you are losing damage. Of course, only certain negative element weapons are actually viable in the first place (such as Anja Twinrippers for fire dbs)

Neutral or Positive Affinity + Element/Status Weapon, you go element all the way.
If you have any slots left after getting all the element you can, go for what fits in this order: Affinity > HP Regen > Defense (if you end up with one free slot)

Raw Weapon, you prioritize in this order: Affinity > HP Regen > Defense (again, in the case of only getting one free slot left)

Extra Slots 2 should land tonight. So we are getting more slots per weapon.
If they don't add new augment levels, this allows more variance in how you build, since the elemental weapons (usually R10) will now have room for Affinity or HP Regen without sacrificing anything.

If they add new augment levels, it'll likely just go same as listed above. Or worse, they adjust the slot costs for current augment levels, and we end up having tougher build choices.

As far as custom augments go:

If it's an elemental/status weapon, you ALWAYS go with the elemental option. (5% affinity on custom augments is NOT viable at all on elemental negative affinity weapons, +50 element is vastly superior to +5% affinity)

If it's a raw weapon, you always go with the +5% affinity augment, or else just augment for looks.

The +50 defense custom augment -might- be useful if you were using the Defense main augment and going for a tanky build, not that many do this.

Never. Ever. Use the Attack custom augment.


That's close to what I expected, wasn't too sure to, maybe the extra raw was decent after all? wasn't looking impressive at glance that's for sure. Thank you!
Dark Souls 3 Cleric PvP: https://www.youtube.com/watch?v=nP5UOlv3MNA

User Info: Leodon

Leodon
4 days ago#13
potatocharlie posted...
Health Regen, Elemental, Affinity.

Its going to be one of these for most people depending on your weapon and build. You'll be hard-pressed to find an instance where Raw attack or Slot is going to be better than one of these.

User Info: king_wallace

king_wallace
4 days ago#14
It’s pretty stupid to tell people to never attack augment.

Affinity is useless past 100%. Attack is never useless.

In general the augments are weak relative to other options, but they are certainly not useless.
I was a chemist.
(edited 4 days ago)

User Info: Deaga

Deaga
4 days ago#15
Health Regen is by far the best one if you're not speedrunning and, frankly, still the best one even when speedrunning on some ocasions.

After that, the first level of affinity augment is the best one, including on elemental weapons, provided you get full use of the affinity. The second affinity is only +5%, but still competes pretty nicely with elemental augmentation on elemental weapons, provided you make full use of the affinity, as True Elemental Crit is a massive buff that, well, depends on you getting crits. Obviously, the first level of Elemental Augmentation can pull ahead of the second level of Affinity Augmentation, as it's cheaper in terms of augment slots. Also quite obviously, if you're already at 100% affinity, there's no need to invest in further affinity augmentation.

Attack Augmentation generally feels pretty "meh". But if you're using a raw weapon, you have 100% affinity before augments and already have a health augment or are doing speedruns without it, then well, it's literally the only option that does anything.

Defense and Slot augmentations are just plain bad, though. You may still get to use defense if you have a single slot left over and there's nothing you can fit in there (ie already at more than 1 Elemental Augment or using a pure raw weapon) because then it's the only thing you can use, even if it's pretty bad. But slot augmentation just has no use whatsoever. Paying 3 Augment slots to get just one Level 1 Decoration Slot in your weapon is one hell of a terrible trade. What are you even going to do with just one Level 1 slot? Get an extra level of crit eye or Attack boost? You can get the same (Critical Eye) or better (Attack Boost) returns by using the corresponding augmentation.
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(edited 4 days ago)

User Info: SilverHawke27

SilverHawke27
4 days ago#16
king_wallace posted...
It’s pretty stupid to tell people to never attack augment.

Affinity is useless past 100%. Attack is never useless.

In general the augments are weak relative to other options, but they are certainly not useless.

Attack is bad because with affinity you can use less decorations to reach 100%.

You also become less reliant on weakness exploit.

6 slots attack is 14 raw.
6 slots affinity is 20%.

That's a big gap.

As far as custom augments attack there is a joke. +5 raw is not comparable to +5% affinity at all.
"Sa souvraya niende misain ye." ~~ PSN: CrysisZephyr
~~~No Damage from Kulve~~~ https://www.youtube.com/watch?v=jgTQtBM-lsU

User Info: SilverHawke27

SilverHawke27
4 days ago#17
Things have changed now anyways.

For r10 elemental you go element 4 and affinity 1 for your 9 slots.

I've never used hp regen, mr stuff goes down easy enough already.
"Sa souvraya niende misain ye." ~~ PSN: CrysisZephyr
~~~No Damage from Kulve~~~ https://www.youtube.com/watch?v=jgTQtBM-lsU

User Info: valikkster

valikkster
4 days ago#18
SilverHawke27 posted...
Things have changed now anyways.

For r10 elemental you go element 4 and affinity 1 for your 9 slots.

I've never used hp regen, mr stuff goes down easy enough already.


Hp Regen is only good if you're using PP and are good at the game.

Otherwise, it's one of, if not the best, QoL upgrade you can give yourself in the game for minute to minute play.

User Info: Korppi123

Korppi123
4 days ago#19
__hiei__ posted...
the only way any other augments will overtake health for melee weapons in clear times against endgame monsters is if you play close to TAS (tool assisted speedruns) levels. its not really feasible.


.. even for.. say spread hbg? Mmm dem regens of one pellet

User Info: potatocharlie

potatocharlie
4 days ago#20
For weapons with natural 10% affinity like the Goldian CB, wouldn't Health Regen and Affinity make the most sense?

Opens up slots so you won't need full Crit Eye for 100% affinity.

I think every little bit counts.
Hi. I'm Potato Charlie.
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