You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
Seriously though, I know that there are still DVDs sold in 2019. Like, obviously. That was not the point, the point was that Blurays are already a widely spread, higher quality standard (like SSDs instead of HDDs for PCs and laptops) and I was just continuing the jokes.
Keyword continuing which implies I got the jokes which infact I really did, regardless whether you think that or not.
FC: SW-2004-1995-0228 DD:DA Pawn: Lia. Vocation Strider. Pawn ID: F75A-85A8-87F2. Currently around Lvl 50. Hiring appreciated.
The issue is that the bad weapon design is intentional, it's not a lack of manpower.
I disagree, the poor excuse for the endgame mod system is just a bandage on the problem of them not making more unique weapon models. Even if you are right its a pretty stupid decision for something that was complained about in base world and thats why I doubt it was 100% intentional. They know people are complaining about this. Personally I just don't think they felt it was a priority for whatever reason. But neither of us works for capcom so we can speculate all we want its still a s***ty decision either way.
I don't need the designs of past games, but it's super disappointing that they aren't even using the ore/bone concept to it's fullest. You can add more unique features from the monster and still keep the base layer. You could add more and more parts at each new tier of a tree, but instead things like the water golem GS looks the exact same at I as it does at IV.
If they really want to keep this incremental weapon tree design, I'd like them to actually use it.