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  3. Crunching the Math: Why Your Gear in Anthem Doesn't Matter At All (Patch 1.0.3)
All credit to /u/TermperHoof for spending the time testing and calculating values. If you are trying to increase damage or create a build in patch 1.0.3, this information below is going to be of extreme relevance to you due to how damage scaling has changed in the latest build of the game.

https://old.reddit.com/r/AnthemTheGame/comments/b1bcbx/powerscaling_why_loot_doesnt_matter_anymore_math/

TLDR
This post breaks down the logic of Patch 1.0.3's addition of Power Scaling, and why playing the game as intended will only result in diminishing returns, worthless inscriptions, useless components, and pointless weapons. In short, this post explores why 1.0.3 BROKE the game, and WHY you're playing it wrong. Every Legendary is now a pre-patch Level 1 Defender (but oh god so much worse).

Granted, this is a huge problem. I only decided to investigate the issue deeper when my legitimate, fully functional 1.0.2 Ranger Build broke. Read more about that here: https://www.reddit.com/r/AnthemTheGame/comments/b0dsjp/power_scaling_makes_epic_loot_counterintuitive/


The Million Damage Ranger
Let me first demonstrate the fundamental flaw right out of the gate. If you have a Legendary Item, it does not matter which kind, you too can replicate these results with relative ease. This is because the item itself doesn't matter anymore, merely the Power Score.

> Note: This means the only viable inscription is the Javeline-Wide DMG% Bonus, as it plays extremely well with Power Scale equation.

Million Damage Ranger: https://i.redd.it/euvu62h3m7m21.jpg

How Power Scaling Works in 1.0.3
Some of you may have caught wind of the whole 'Remove your Support Item to do more Melee/Ultimate Damage' thing, well there is much more to it than you might think. To summarize, Combined Power Score is utterly pointless. The game instead just averages what you have physically equipped that isn't level one, and combines that number into a simple variable to select an arbitrary multiplier not related to your equipment.

Part One: How To Determine your Real Power Level

There are 45 Power Levels in the game. Simply accumulate the Average of all equipped parts to determine it.

Example: The Million Damage Ranger has equipped one Power 75 item in the Gear Slot, and nothing else. The game doesn't factor in Power 1 equipment at all, thus you do not factor them in at all.
This results in:

> (75+0)/1=Power Level 75

T0 further clarify, let me provide another example below:

Above Average Masterwork Ranger: https://i.redd.it/qdacbgs5o7m21.jpg

> Example: In this instance we have a player with 2 Legendary weapons, 2 Legendary gear, 1 Epic support, and six components, one of which is Legendary and the rest are Masterwork. This creates a total sum of 718. But 718 is not the Power Level of this Ranger, it's actually 65.

> (75*5)+(61*5)+(38)/11=Power Level 65
Technically 65.27, but you always round down.

User Info: idonliketurtles

idonliketurtles
1 week ago#2
Part Two: The Arbitrary Multiplier

Why do I call it the Arbitrary Multiplier? Because it has no relation to your Power Level or Power Score what so ever, it's merely a number on a chart. I specified before, there are 45 Relevant Power Levels. They range from 30 to 75. Technically those before 30 exist, but they factor so low it's no point mentioning them. The key though is level 31 is officially the starting point where your damage begins to scale beyond 1.0.

> The base Multiplier at level 30 for Damage is 7.466, this is equal to 1.0 on the Scale. All multipliers beyond there go up in very enigmatic increments all the way up to 75.
>Example: Power Level 35 = 1.414

You take that number multiply it by 7.466, this will be your base Melee Damage on a Ranger (I only tested Ranger).
>(7.466*1.414)=10.5569

10.5569 becomes the core number in which you multiply your Melee Damage, which for a Ranger is 100 at Level 1.
>(10.5569*100)=1055.69 (All Damage Rounds Up), so 1056.

Furthermore, your AoE Smash Attack is always +50% of that (something developers forgot about, I will explain later).
>1056+50%=1584 (Rounded Up)

What these examples demonstrate is simple. If you want to find out the Arbitrary Multiplier for your Power Level, simply remove all Damage Modifying gear and literally melee anything. As long as your melee is 100 at level 1 (just put on a Default set to double check), take the Melee Damage Number you see and divide by 100, then divide by 7.466, and you'll get your Arbitrary Power Level Multiplier.

The multiplier at Power Level 75 is 22.622, and this is what I want to highlight. This number is insanely high. So high in fact that it will inadvertently overwrite inscriptions. This means you're constantly playing a game of Diminishing Returns, and your true goal is to try and keep your Power Level higher than your Power Score.

Part Three & Four: Power Scaling of Loot

Due to the sheer disparity in damage caused by the Power Scaling mechanic, it is better to wear literally any weapon as long as it's your highest available of Power Score. Regardless of its Inscriptions. Ignorning your Higher Power Score weapon in favor of another that looks more powerful and offers better Inscriptions will reduce your overall damage output dramatically. Especially if your build relies heavily on Melee and Ultimate damage.

The weapon and its Inscriptions no longer matter, it is just fundamentally more optimal to wear a total trash item that has a Power Score of 61 or 75, just because it can potentially double if not triple your overall Melee/Ultimate output due to the Arbitrary Modifier. Quite possibly making either of those vastly more powerful than any weapon or ability in your arsenal.

Epic loot is especially worthless as no matter what the Inscription offers, it's Power Score is 38. You will perform vastly better by brainlessly slapping on anything for its Power Score alone. If you are trying to Min-Max, the only Inscriptions you need to care about is +% DMG, as that scales beautifully with the modifier. This means that you should only worry about wearing anything that is of Highest Power Score and equip as little as possible in the process.

>Example: Player A has 11 Equips (75*1)+(61*6)+(38*4)/11=Power Level 53 (Power Score of 593)
But remove everything Epic, including your Support results in:
>Example: Player B has 7 Equips (75*)+(61*6)/7=Power Level 63 (Power Score of 441)

This means Player B, despite having a vastly lower Power Score, retains a higher Power Level and can dish out more Damage. Just the simple process of removing any Epic Item will keep your Power Level significantly higher, where passively removing the Equipment can be more beneficial than any Inscription could every provide. As it allows you to exploit a Multiplier, rather than restrict yourself merely to Additive Damage.
(edited 1 week ago)

User Info: metalsnake69

metalsnake69
1 week ago#3
idonliketurtles posted...
All credit to /u/TermperHoof for spending the time testing and calculating values. If you are trying to increase damage or create a build in patch 1.0.3, this information below is going to be of extreme relevance to you due to how damage scaling has changed in the latest build of the game.

https://old.reddit.com/r/AnthemTheGame/comments/b1bcbx/powerscaling_why_loot_doesnt_matter_anymore_math/

TLDR
This post breaks down the logic of Patch 1.0.3's addition of Power Scaling, and why playing the game as intended will only result in diminishing returns, worthless inscriptions, useless components, and pointless weapons. In short, this post explores why 1.0.3 BROKE the game, and WHY you're playing it wrong. Every Legendary is now a pre-patch Level 1 Defender (but oh god so much worse).

Granted, this is a huge problem. I only decided to investigate the issue deeper when my legitimate, fully functional 1.0.2 Ranger Build broke. Read more about that here: https://www.reddit.com/r/AnthemTheGame/comments/b0dsjp/power_scaling_makes_epic_loot_counterintuitive/


The Million Damage Ranger
Let me first demonstrate the fundamental flaw right out of the gate. If you have a Legendary Item, it does not matter which kind, you too can replicate these results with relative ease. This is because the item itself doesn't matter anymore, merely the Power Score.

> Note: This means the only viable inscription is the Javeline-Wide DMG% Bonus, as it plays extremely well with Power Scale equation.

Million Damage Ranger: https://i.redd.it/euvu62h3m7m21.jpg

How Power Scaling Works in 1.0.3
Some of you may have caught wind of the whole 'Remove your Support Item to do more Melee/Ultimate Damage' thing, well there is much more to it than you might think. To summarize, Combined Power Score is utterly pointless. The game instead just averages what you have physically equipped that isn't level one, and combines that number into a simple variable to select an arbitrary multiplier not related to your equipment.

Part One: How To Determine your Real Power Level

There are 45 Power Levels in the game. Simply accumulate the Average of all equipped parts to determine it.

Example: The Million Damage Ranger has equipped one Power 75 item in the Gear Slot, and nothing else. The game doesn't factor in Power 1 equipment at all, thus you do not factor them in at all.
This results in:

> (75+0)/1=Power Level 75

T0 further clarify, let me provide another example below:

Above Average Masterwork Ranger: https://i.redd.it/qdacbgs5o7m21.jpg

> Example: In this instance we have a player with 2 Legendary weapons, 2 Legendary gear, 1 Epic support, and six components, one of which is Legendary and the rest are Masterwork. This creates a total sum of 718. But 718 is not the Power Level of this Ranger, it's actually 65.

> (75*5)+(61*5)+(38)/11=Power Level 65
Technically 65.27, but you always round down.



But you will be a glass canon??

User Info: idonliketurtles

idonliketurtles
1 week ago#4
metalsnake69 posted...
But you will be a glass canon??

That is the point of damage builds, prioritizing damage over defense but the funny thing in Anthem is you actually don't even have to sacrifice health with good rolls on components. Masterwork & Legendary components (what the scaling is based around) have insanely high base value for shields/armor. The latest Masterwork Universals also have a chance of rolling an extremely high +armor% and +shield%. Having a full set of Legendaries (or masterworks supplement as well) and forgoing your support gear would mean you not only benefit from the broken damage scaling but you also get all the additional armor and shields. Regardless if these Legendaries are trash and worse than your masterworks or not.

This means regardless of what you select as your component, any 61+ will do and provide you with enough survivability (although a god-rolled 100%+ shield or armor universal would be BiS for the new scaling mechanics). At the end of the day, this analysis confirms your health really doesn't matter when damage scaling is this broken. Your DPS will be so absurdly high you will kill things before damage is an issue unless you are trying to solo GM3 and forget how to dodge or use a shield.

This isn't some sort of bug, this is a fundamental design flaw. At this point, the game is lying to you about how much damage you're doing. This is why there is no Stat Sheet, as there isn't anything worth recording. If you play the game thinking your Power Scores, Weapons, Abilities, Components, or the Inscriptions attached to them matter -- then you're doing yourself harm. None of the gear matters post-patch 1.0.3, it's literally a game of equipping the highest number'd items and spamming melee & ultimates while being a god.
(edited 1 week ago)

User Info: Casual_Carnage

Casual_Carnage
1 week ago#5
This is unbelievable how absolutely poorly thought out the damage calculation mechanics are behind this game, this is the nail in the coffin for me. I cannot play a loot game where the rolls on gear don't even matter.

These developers are a joke if they thought nobody would eventually catch on to the absolute butchering of their game's code and damage calculations. In trying to fix ultimate and melee damage not scaling well at higher difficulties, they have made every piece of gear below masterwork and legendary functionally useless.

It's absolutely insane we are playing a loot game where you have to intentionally not equip gear (ie support gear since it caps at 38) to boost your damage. This is beyond incompetence, it's pure negligence at this point.
Gaucho Pride
UCSB ATO Iota Nu Chapter
(edited 1 week ago)

User Info: ROTTEN

ROTTEN
1 week ago#6
Who the f*** is going to actually read through this?

I'm sure they will fix whatever the issue is, but to think someone is going to read through that and give a f*** by the end......lol

User Info: idonliketurtles

idonliketurtles
1 week ago#7
ROTTEN posted...
Who the f*** is going to actually read through this?

I'm sure they will fix whatever the issue is, but to think someone is going to read through that and give a f*** by the end......lol

I knew reading would be a challenge for some of you, so there's a TLDR that summarizes the findings. If the TLDR is too long for you then you might just be illiterate.

Casual_Carnage posted...
These developers are a joke if they thought nobody would eventually catch on to the absolute butchering of their game's code and damage calculations. In trying to fix ultimate and melee damage not scaling well at higher difficulties, they have made every piece of gear below masterwork and legendary functionally useless.

The game only had 6yrs development time bro, cut them some slack.
(edited 1 week ago)

User Info: Dtok

Dtok
1 week ago#8
Sooo... Basically a build that gets 1 shot constantly on GM2 and dies to 2 trash mob shots on GM1.

On a Ranger no less.

Well, good luck having that build pass.
Youtube Channel - https://www.youtube.com/channel/UCQm4-fm9o-qRQmALZ8P1JTA
PSN: DToNE7
#9
(message deleted)

User Info: idonliketurtles

idonliketurtles
1 week ago#10
Dtok posted...
Sooo... Basically a build that gets 1 shot constantly on GM2 and dies to 2 trash mob shots on GM1.

Nope, reread. This post is not a build demonstration and trying to frame it as such is entirely misunderstanding the point of these tests. You will be dealing with this scaling on every build you create, regardless of what Javelin you use.

ROTTEN posted...
Everyone knows the game is f***ed and everyone is passed the point of giving a f***.

Then why are you even here? Some of the people here may still play this game and want to see how to play it effectively given its current state. I don't understand why toxic users like you haunt boards of games you don't give a f*** about, that's incredibly sad.
(edited 1 week ago)
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