How the hell is 16 broken?

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User Info: AceJay

AceJay
4 months ago#51
16 has all the battle tools most grapplers dont have.

Super dash
Vanish
Projectiles
Air dash
Fast run.

Hes indeed overpowered, do i like using him damn straight. Will i be upset if he got nerfed hard? nope, but it was fun while it lasted.
"Now you can shoot him in his gizzard and he just walks away laughing at ya', have you ever been shot in the gizzard?"

User Info: Sega9599

Sega9599
4 months ago#52
That self destruct move is terrible, not game breaking. Game breaking is cable or magneto. That's game breaking
Needed: New Pokemon Puzzle League, Shining Force and Left 4 Dead....
Sega9599 posted...
That self destruct move is terrible, not game breaking. Game breaking is cable or magneto. That's game breaking


Yeah no one is getting hit by SD. You're more likely to get hit by Chaoz.
Kitanai Ningen - Zamasu 2016
"To be honest, Ginyu himself doesn't have very many moves." - Tomoko Hiroki, DBFZ producer.

User Info: Robin_Mask

Robin_Mask
4 months ago#54
super hotshot bowser posted...
NeroMamba23 posted...
Robin_Mask posted...
People are really overlooking how he can go through normals and specials with his 5H along with how far it goes. His speed and damage is unfair.

You know what’s unfair? Blocking the 5H. This is getting silly and it’s becoming evident who knows how to deal with armored attacks and who does not.


If the 16 uses it like a loon up close, sure it's punishable. If it's anything but up close (or if you're in the corner) that's 10000000% not getting punished because if spaced right (which isn't hard to do at all) 16's H cannot get punished. And even then you can:

1) Cancel into a special move to make it more safe/push them more back if you're farther away
2) Cancel it into vanish to make it 100% safe no matter what

It's stupid how heavies can cancel into way more safer options. But hey, I guess people just ignore that.
My YT: https://www.youtube.com/channel/UCC8OmMlZXYXJmAi_f1vvNPg
This Gen: FFX/X-2=FFXIITZA=Witcher 3>DOOM>Cuphead

User Info: NeroMamba23

NeroMamba23
4 months ago#55
super hotshot bowser posted...
NeroMamba23 posted...
Robin_Mask posted...
People are really overlooking how he can go through normals and specials with his 5H along with how far it goes. His speed and damage is unfair.

You know what’s unfair? Blocking the 5H. This is getting silly and it’s becoming evident who knows how to deal with armored attacks and who does not.


If the 16 uses it like a loon up close, sure it's punishable. If it's anything but up close (or if you're in the corner) that's 10000000% not getting punished because if spaced right (which isn't hard to do at all) 16's H cannot get punished. And even then you can:

1) Cancel into a special move to make it more safe/push them more back if you're farther away
2) Cancel it into vanish to make it 100% safe no matter what

Reevaluate your argument. It has holes in it.
YouTube: NeroMamba23. https://m.youtube.com/channel/UCFJy_5PtzFqrbioxMt1emGg

User Info: haku10

haku10
4 months ago#56
His 5H is pretty safe on block. He has plenty of cancel options (214X, 236S/214S, 5S, vanish) that make it really hard to punish consistently on top of having assists.
Because it was strangely so much stiffer than usual, Punpun named it the super boner.
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