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1. Boards
2. Pokemon Ultra Sun
3. Legendary and shiny non-legendary rates in Wormholes.

1 year ago#1
https://i.imgur.com/PaZ7Wk2.jpg
https://i.imgur.com/lpFcRha.png
Official Druddigon of the Ultra Sun Boards!

User Info: SeizureGoat

SeizureGoat
1 year ago#2
Keep your math away from my wormhole.

You pervert.
FC: 2079-7503-2122

1 year ago#3
SeizureGoat posted...
Keep your math away from my wormhole.

You pervert.

*maths
Official Druddigon of the Ultra Sun Boards!

User Info: SeizureGoat

SeizureGoat
1 year ago#4
SeizureGoat posted...
Keep your math away from my wormhole.

You pervert.

*meth

FTFTFY
FC: 2079-7503-2122

User Info: DanF2000

DanF2000
1 year ago#5
So for 4000 lightyears, would it be

( 9 [ (4000 / 500 ) - 1 ] )x 4

If so, I got 63 x 4 which is 252% which is definitely wrong (1. can't be above 100% and 2. If it can, it would be a guranteed shiny every time)
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IGN: Daniel

1 year ago#6
DanF2000 posted...
So for 4000 lightyears, would it be

( 9 [ (4000 / 500 ) - 1 ] )x 4

If so, I got 63 x 4 which is 252% which is definitely wrong (1. can't be above 100% and 2. If it can, it would be a guranteed shiny every time)

No, I believe you either use 9, or you use (4000/500)-1. The min means minimum, which means you’d use the smaller, so (4000/500)-1 which is 7.
So then it’s 7x4, which is 28%. I think that’s how it’s done. I could be wrong tho.
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User Info: JDavidC

JDavidC
1 year ago#7
I'll try to unpack the mathematical symbols used in the equation for d. The minimum (min) function returns the lowest number in the list of arguments. min (3, 6) = 3. min (4, 7, 1) = 1 and so on.

The brackets is actually the floor function (google it).

d = min(9, [l/500 - 1]), but the square brackets here are actually supposed to be floor function brackets.
If you got less than 500 light years, you could end up with floor(0.something - 1) = -1, so d would be -1 at the lowest, and 9 at the highest, if you got at least 5000 light years. Anything beyond 5000 light years doesn't matter.

Let's see if I can put this into a table:
I put in some leading zeroes to make things line up
Distance travelled:
`0000-0499 light years: d = -10500-0999 light years: d = 01000-1499 light years: d = 11500-1999 light years: d = 22000-2499 light years: d = 32500-2999 light years: d = 43000-3499 light years: d = 53500-3999 light years: d = 64000-4499 light years: d = 74500-4999 light years: d = 800005000+ light years: d = 9`

EDIT - I looked at the source code, which makes d 0 for distance < 500 light years.

Where did that C++ source code come from anyway?
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User Info: GauRocks

GauRocks
1 year ago#8
So, to keep things simple - your shiny rate goes up 1% (one ring), 2% (two rings), or 4% (the extra sparkles) per 500 light years, with caps of 10%, 19%, and 36% respectively if you manage to hit 5000 light years. And the starting numbers are 1%, 1%, and 0% until you hit 1000.

Amusingly, this means that the 7% figure that's been thrown around is accurate, but only for double rings 2000 light years in and single rings 3500 light years in.
:{//=|ROYAL DEFENDER OF NABOO|=\\}:
REALLY

User Info: Nanis23

Nanis23
1 year ago#9
Any chance he datamined Guzzlord? this s*** is impossible to get

Oh, he did.
Happy day
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1. Boards
2. Pokemon Ultra Sun
3. Legendary and shiny non-legendary rates in Wormholes.
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