You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
  1. Boards
  2. Monster Hunter Generations Ultimate
  3. Will Capcom keep true MH games on Nintendo systems?

User Info: Sebas27

Sebas27
2 weeks ago#1
It would be the ideal situation for those who hate World yet still express interest in the future of Monster Hunter. It will also hopefully segregate the fanbase.
(edited 2 weeks ago)

User Info: LonelyGaruga

LonelyGaruga
2 weeks ago#2
Sebas27 posted...
It will also hopefully segregate the fanbase.


Reading this made me feel bad, that intentional division is an actual and practical solution here. Why can't we just get a good MH that everyone likes.

Ah right, because it's making money first and making good games second with Capcom these days.
(edited 2 weeks ago)

User Info: DukeLukewarm

DukeLukewarm
2 weeks ago#3
LonelyGaruga posted...
Sebas27 posted...
It will also hopefully segregate the fanbase.


Reading this made me feel bad, that intentional division is an actual and practical solution here. Why can't we just get a good MH that everyone likes.

Ah right, because it's making money first and making good games second with Capcom these days.

Well, you could make the argument that a game that "everyone would like", wouldn't be a good MH. Because that was what they tried with World, after all.

User Info: LonelyGaruga

LonelyGaruga
2 weeks ago#4
They just made a MH for western players that never played a MH before. The JP wiki even has some commentary on this for the MHW page, apparently it's derisively nicknamed the "Yuuta Crossing", with Yuuta being slang for unmannered baddies that don't know jack s*** about how to play the game. That's what happens when you make a game specifically for an audience that never played MH before. Game didn't even sell better than MH4 or MHX over there.

User Info: Wings of Forte

Wings of Forte
2 weeks ago#5
LonelyGaruga posted...
Sebas27 posted...
It will also hopefully segregate the fanbase.


Reading this made me feel bad, that intentional division is an actual and practical solution here. Why can't we just get a good MH that everyone likes.

Ah right, because it's making money first and making good games second with Capcom these days.


That’s capitalism.
A.K.A Red Dingo
FC: 0302-0723-2743

User Info: Astragon

Astragon
2 weeks ago#6
And why isn’t World a “true MH game”?

There were a lot of QoL changes that forcibly peeled back layer upon layer of artificial difficulty. The game did release in a minimalist state and probably should have been held back til G rank was announced. It has its mistakes sure, but it’s a much better base for further evolution of the series, while GenU is almost a dead end for serious future development even if its a very fun end.

Who actually LIKES:
- tiny areas often poisoned with ledge spam
- monsters charging along walls and sliding along them into you anyway
- insta-moves with almost no tell
- talisman RNG
- loading zones between areas

Yes Monster AI needs a buff, but that buff should not come in the form of adding back garbage like the above. How do you make a monster legitimately harder besides the usual “up attack, up speed, up defense” the series has done before? You make its moveset much more diverse - instead of adding one or two new attacks for a rank jump you’d add several. Then maybe add a modest damage and health buff to scale with the rank.
"When roughly half of a gaming board uses hacks in the game that board is about, something is obviously wrong with that game."

User Info: ineedsearch

ineedsearch
2 weeks ago#7
LonelyGaruga posted...
They just made a MH for western players that never played a MH before. The JP wiki even has some commentary on this for the MHW page, apparently it's derisively nicknamed the "Yuuta Crossing", with Yuuta being slang for unmannered baddies that don't know jack s*** about how to play the game. That's what happens when you make a game specifically for an audience that never played MH before. Game didn't even sell better than MH4 or MHX over there.

Wait, world did that badly in Japan?

User Info: LonelyGaruga

LonelyGaruga
2 weeks ago#8
Yeah, it failed to break 4m over there, which makes it the 4th best selling MH game in Japan, or something like that.

Just shows how much MHW's success lies in the western world.
(edited 2 weeks ago)

User Info: DrakeRathalos

DrakeRathalos
2 weeks ago#9
@Astragon
insta-moves with almost no tell
Ah, yes, that's the f***ing worst :')

User Info: gba1989

gba1989
2 weeks ago#10
Instant moves with almost no tells.

Keyword is migitation through caution. Reflex helps but vigilance above all else.

Astragon posted...
Then maybe add a modest damage and health buff to scale with the rank.


How much modesty are we talking here?
She played me like a piano - Big Boss, MGS Peacewalker
They played us like a damn fiddle - Kazuhira Miller, MGS Ground Zeroes
  1. Boards
  2. Monster Hunter Generations Ultimate
  3. Will Capcom keep true MH games on Nintendo systems?