Beck's Customisation guide

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User Info: Pierz

Pierz
1 month ago#1
It may be a ghost town here but I'll dump this guide in case somebody needs to know.
Unlike practically every other character, Beck lacks any sort of ability. Instead, as the game puts it, his strength comes from his wide array of customisation options.
For looking like a normal Megaman game, and being a normal Megaman-type, his breadth of customisation is actually fairly daunting — at least on a surface level, as right off the bat he can equip up to 9 (10 if you find it) bullet types on top of every other variable.

So what do these bullet types actually do, if there's already elements in place?

Answer: They add and subtract options for your shots.

I went through what each bullet type changes and below will summarise the pros and cons for each.
To start off every bullet type has the full options of:
On-screen bullets:
1 - 5
Piercing:
Terrain, enemies, or both.
Duration:
0.2 sec up to 5.0 secs.

The options
Method of Fire
NORMAL
No shield. Limited options for Spread Shot and Cluster Shot.

FIRE / CRYSTAL / SPARK / GYRO
Every option and variable.

DRILL / MISSLE / BLADE / TRACER
No shield. Every option and variable otherwise.

MINE
Single Fire & Shield only.
Spread Shot selectable but variables otherwise inaccessible. (Bug)

Trajectory
NORMAL
Regular variables throughout
No Return or Bounce

FIRE
Large Homing, Curve and Wave options
No Return or Reflect

CRYSTAL
Large Reflect options
No Wave, Curve or Crawler

SPARK
Large Homing, Curve, Wave and Return options
No Reflect or Bounce

DRILL
No Wave, Bounce, Bounce or Crawler

MISSLE
Large Homing and Curve options
No Return, Reflect, Bounce or Crawler

GYRO
Large Curve, Wave and Return options
All options

BLADE
No Wave or Crawler

TRACER
Large Reflect options
No Return, Bounce or Crawler

MINE
Stationary only

Dissipation
NORMAL
Most options
Regular variables

FIRE / SPARK
Large Diffusion options
No Explosion

CRYSTAL / DRILL / BLADE
Large Diffusion options

MISSLE / MINE
Large Explosion options
No Diffusion

GYRO
Dissipate only (kek)

TRACER
No Diffusion

Speed
NORMAL / CRYSTAL / DRILL / GYRO / BLADE / TRACER
All speeds for both options

SPARK / MISSLE / MINE
No fast initial or mid-air speed

FIRE
No fast initial speed

Bullet size
NORMAL / FIRE / CRYSTAL / SPARK
All sizes

MISSLE / GYRO / BLADE / MINE
No small

TRACER
No large

The rest of the options for Beck (Charge shot, Insta-Death resistance etc.) are the same.
Hope this is some help to people!

For a more extensive list specifically detailing the variables for every option, here's a link to each:
Beck's Weaponry analysis: Others
https://sta.sh/01orl91jhf5j

Beck's Weaponry analysis: Trajectory
https://sta.sh/01ononr2t77m

Beck's Weaponry analysis: Dissipation
https://sta.sh/035sqok9dbh

Beck's Weaponry analysis: Bullet size
https://sta.sh/025yhpk963p7

Beck's Weaponry analysis: Speed
https://sta.sh/0253bg12vsud
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