Design Your Own Division

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User Info: Machine1136

Machine1136
4 months ago#21
gameflak posted...
TheThirdDay posted...
Machine1136 posted...
TheThirdDay posted...
Basic Training unlock: Bushido (Cannot be targetted by opponent's auto-aim.)


Oh snap. The RAGE that would cause everybody.


Right?? =D


Meh, I find the auto aim only mildly helpful.


Can you quantify that a bit more? How much have you played with it off, and what were your stats? How do those stats compare to your stats with it enabled?
&.Machine
NNID, PSN: Machine1136

User Info: Machine1136

Machine1136
4 months ago#22
Morbuss posted...
Specialist:

Level 1: Equip second Basic Training
Level 2: Support scorestreaks earn 50% more score
Level 3: Most scorestreaks last 30% longer
Level 4: Scorestreaks do not reset upon death, but cost double to earn.


Free Requisitions for Level 4 Specialist? No way.
&.Machine
NNID, PSN: Machine1136

User Info: Nidtendofreak

Nidtendofreak
3 months ago#23
X Division: https://en.wikipedia.org/wiki/Camp_X

Tier 1: Equip a Flechette Grenade in your unused grenade slot
Tier 2: If you kill an enemy with a melee attack, your team learns of one enemy's current location on their mini map.
Tier 3: Reduced timer on objective planted explosives
Tier 4: Carry a second copy of your tactical equipment

Classified Weapon: Welrod Pistol
Basic Training Unlock: Adaptable (Carry a second copy of your tactical equipment)

Notes:
Flechette Grenade - Moderate range for the primary effect, where enemies hit take 25 damage. Until they regen back to full HP, their HP regen speed is reduced (this would be introduced post HP regen buff, with the grenade inflicting the current regen levels on those hit). Secondary effect has a very tiny range, melee range. If hit within that range the enemy flinches (complete with an animation) due to the flechettes in their hands and drop their weapon. Animation takes 1 second to complete, enemy can pick back up their weapon afterwards. Enemy also lets out a loud cry of pain to signify that they've been hit by the secondary effect.

For tier 2, its a blue dot instead of a red dot, lasts for 1.5 seconds. Does not follow the randomly chosen enemy, simply displays what their location was on the mini map during the time the melee attack had killed somebody. Blue dot cannot be stopped by any division/basic training as long as the mini map is visible.

For tier 3, its a 1.5 second reduction for planting/disarming explosives in search and destroy or war mode.

Welrod - High power, high recoil, with a built in silencer that cannot be removed. Flat iron sights are barely visible above the barrel. Moderate fire rate. 6 shots per magazine. First 3m damage is 75 per bullet. 3.1m-8m is 45 damage per bullet. 8.1 meters and beyond is 30 damage. Headshot multiplier of 1.4x
And so begins a tale of vengeance and betrayal. Destiny by sinner sought. Tragedy by power wrought. Valkyrie Profile: Covenant of the Plume.

User Info: sphixx

sphixx
3 months ago#24
kackbleks posted...
Miner

I - take pickaxe as primary and three satchel charges as equipment

II - can tunnel under the map

III - can place satchel charges on the underneath of the map that detonate upwards

IV - can sink the entire enemy spawn into a hole, ending the game

You're not actually far off with this. I'm sure there was a plan (whether it got to operational stage I don't know), but I think it may have been WW1 where there was an idea to tunnel under the enemy lines, place a LOT of explosives & detonate. I'm off to Google this now . . . .
"They mostly come at night, mostly."

User Info: sphixx

sphixx
3 months ago#25
sphixx posted...
kackbleks posted...
Miner

I - take pickaxe as primary and three satchel charges as equipment

II - can tunnel under the map

III - can place satchel charges on the underneath of the map that detonate upwards

IV - can sink the entire enemy spawn into a hole, ending the game

You're not actually far off with this. I'm sure there was a plan (whether it got to operational stage I don't know), but I think it may have been WW1 where there was an idea to tunnel under the enemy lines, place a LOT of explosives & detonate. I'm off to Google this now . . . .

Lo & behold -

https://en.wikipedia.org/wiki/Lochnagar_mine
"They mostly come at night, mostly."

User Info: gameflak

gameflak
3 months ago#26
Machine1136 posted...
gameflak posted...
TheThirdDay posted...
Machine1136 posted...
TheThirdDay posted...
Basic Training unlock: Bushido (Cannot be targetted by opponent's auto-aim.)


Oh snap. The RAGE that would cause everybody.


Right?? =D


Meh, I find the auto aim only mildly helpful.


Can you quantify that a bit more? How much have you played with it off, and what were your stats? How do those stats compare to your stats with it enabled?


It doesn't really seem to help with my aiming. Most of the time, it doesn't feel like it's working.
Diagonally parked in a parallel universe.

User Info: strife_37916

strife_37916
3 months ago#27
gameflak posted...
Machine1136 posted...
gameflak posted...
TheThirdDay posted...
Machine1136 posted...
TheThirdDay posted...
Basic Training unlock: Bushido (Cannot be targetted by opponent's auto-aim.)


Oh snap. The RAGE that would cause everybody.


Right?? =D


Meh, I find the auto aim only mildly helpful.


Can you quantify that a bit more? How much have you played with it off, and what were your stats? How do those stats compare to your stats with it enabled?


It doesn't really help with my aiming. Most of the time, it doesn't feel like it's working.

If I find the time later (maybe during lunch) I’ll find the info that shows it doesn’t work all the time.

It’s glitchy for sure.
PSN str1fe92g: Test stream lawbreakers: https://www.twitch.tv/videos/167078654
Battlemedic Overview: https://youtu.be/stHgRUd3UCs

User Info: gameflak

gameflak
3 months ago#28
strife_37916 posted...
gameflak posted...
Machine1136 posted...
gameflak posted...
TheThirdDay posted...
Machine1136 posted...
TheThirdDay posted...
Basic Training unlock: Bushido (Cannot be targetted by opponent's auto-aim.)


Oh snap. The RAGE that would cause everybody.


Right?? =D


Meh, I find the auto aim only mildly helpful.


Can you quantify that a bit more? How much have you played with it off, and what were your stats? How do those stats compare to your stats with it enabled?


It doesn't really help with my aiming. Most of the time, it doesn't feel like it's working.

If I find the time later (maybe during lunch) I’ll find the info that shows it doesn’t work all the time.

It’s glitchy for sure.


Like many aspects of the game, it would seem.
Diagonally parked in a parallel universe.

User Info: Machine1136

Machine1136
3 months ago#29
strife_37916 posted...
gameflak posted...
Machine1136 posted...
gameflak posted...
TheThirdDay posted...
Machine1136 posted...
TheThirdDay posted...
Basic Training unlock: Bushido (Cannot be targetted by opponent's auto-aim.)


Oh snap. The RAGE that would cause everybody.


Right?? =D


Meh, I find the auto aim only mildly helpful.


Can you quantify that a bit more? How much have you played with it off, and what were your stats? How do those stats compare to your stats with it enabled?


It doesn't really help with my aiming. Most of the time, it doesn't feel like it's working.

If I find the time later (maybe during lunch) I’ll find the info that shows it doesn’t work all the time.

It’s glitchy for sure.


https://youtu.be/kIvz5-z1q94
&.Machine
NNID, PSN: Machine1136

User Info: Machine1136

Machine1136
3 months ago#30
gameflak posted...
Machine1136 posted...
gameflak posted...
TheThirdDay posted...
Machine1136 posted...
TheThirdDay posted...
Basic Training unlock: Bushido (Cannot be targetted by opponent's auto-aim.)


Oh snap. The RAGE that would cause everybody.


Right?? =D


Meh, I find the auto aim only mildly helpful.


Can you quantify that a bit more? How much have you played with it off, and what were your stats? How do those stats compare to your stats with it enabled?


It doesn't really seem to help with my aiming. Most of the time, it doesn't feel like it's working.


Ahh. So just the feelz again?
&.Machine
NNID, PSN: Machine1136
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