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  3. Capcom needs to go back to the drawing board of what made SFIV successful.

User Info: Dark Symphony

Dark Symphony
3 weeks ago#41
Bass_X0 posted...
Dark Symphony posted...
Vanilla SF4 was largely considered not that good but something we should "support" until we get something better.

How did that work out?


Ultra Street Fighter IV was decent enough for the time. I did want Tekken characters reskinned and altered as Street Fighter characters.

I made a list of all the Tekken characters in SFxT and which existing characters from Street Fighter I would want them reskinned as. HOWEVER many have not been playable; having only been in the storyline. They are only on the list as someone who could be reskinned from a Tekken character in the absence of appropriate playable characters.


Shinobi120 posted...
SF IV (& it's iterations) in general wounded up being supported in a large amount of tournaments by many people for 8 years.

SF V won't be even close.


In exchange for our subservience to the mildly tone deaf approach to SF4 we got an @$$ ton of outright disrespectful pairs of double mids in the form of games that had to have articles and PR statements explaining away extremely unpopular decisions. We got comeback mechanics, half-finished releases and whatever the F MVCI was supposed to be.

User Info: Lost7th

Lost7th
3 weeks ago#42
Landonio posted...
Capcom needs to go back to the drawing board of what made 3rd Strike successful.

Fixed.


Uuuuuuuuuuuuh about that....

User Info: GigantLuffy

GigantLuffy
3 weeks ago#43
Shinobi120 posted...
IMO, if there's going to be a SF VI, what Capcom needs to do, is go back to the drawing board of what made SF IV successful within both casuals & the FGC. Examples?

1.) Don't rush the game just for the sake of eSports & tournaments that only caters to the hardcore. That was the most biggest mistake that Capcom had done with SF V.

Cater to the casuals by having most characters, modes & content available from Day One. They're the ones that drives the most sales.

2.) Get rid of the GaaS model, along with that Fight Money BS. No other company that does fighters has done that s***. Seasonal characters are fine, however.

3)Release the game in arcades first to get feedback from competent players.
The Cat of Dojima
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User Info: Bass_X0

Bass_X0
3 weeks ago#44
KillerKhan420 posted...
Casuals won't stick around for years for a game to get completed, and they don't like all the dlc either. They really blew it with 5, it's gameplay also is subpar.

30/mid 30 character roster, with a little of something for everybody and standard modes for a fighting game plus the online.


Fighting games shouldn’t be completed until the next game is ready for release. No matter what content a fighting game has, more can always be added.
"Well, it's not a bad game. It's made by Capcom, so how could it?" ~ AVGN

User Info: Supremo

Supremo
3 weeks ago#45
Landonio posted...
Capcom needs to go back to the drawing board of what made 3rd Strike successful.

Fixed.

this. Aesthetic wise, they need to look at what Arcsys is doing. Then htey can nail the gameplay
Every moment gives us a chance to become more than what we are. - Ryu

User Info: green dragon

green dragon
2 weeks ago#46
From a gameplay standpoint, street fighter 5 is way better than sf4, imo
.

User Info: BlazingSpeed

BlazingSpeed
1 day ago#47
GREEN00 posted...
SF4 had plenty of shortcomings, it's not some ideal model to follow.

User Info: Landonio

Landonio
1 day ago#48
green dragon posted...
From a gameplay standpoint, street fighter 5 is way better than sf4, imo

In some ways.

Get rid of Scrub Mode aka V-Trigger, and I'd agree completely.
atpRtsd
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