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User Info: Minaru44

Minaru44
4 weeks ago#181
That may be true. I kinda clicked over it this time. ;) And yes, blocking them off makes things easier... or in my case didn't have me constantly taking down reinforcement while I was leeching on another unit. lol The question is, of course, the more units you leave to block off things, the less you have to tear through the boss.

Finally at month 3's story battle... I kinda went a little crazy, skill leeching some units I haven't used since I want my Journal as complete as I can before I go into Maddening where it will probably be a lot harder to do.
FC: 3841-0076-6306, IGN (USUM): Aurora
My Sheet: https://goo.gl/U1qVzv Looking for legit/uncloned Shinies and 0 Speed Primals

User Info: NeonDragon9000

NeonDragon9000
4 weeks ago#182
I found Dorothea's/Ingrid's paralogue much harder on Maddening. The same turn reinforcement spam makes it take a lot longer, and you really need some good area-of-effect gambits to prevent getting overwhelmed early on. Usually I can clear this one in less than 20 turns, I needed more than 30. But once you take out that mook summoning the reinforcements, it's pretty easy. Although there are three other waves that show up later, like before.
nd9k: everything i post is terrible

User Info: Minaru44

Minaru44
4 weeks ago#183
Retribution has a Silver Shield to steal... Rather unimpressive at this point since one should be able to buy them from Anna by now. Why are steals at large so... crappy? I mean the bridge chapter actually had two Master Seals and the Aurora Shield but that was already way over the norm.

Have to test Reward conditions later. Reinforcements from the north can once again be blocked.
FC: 3841-0076-6306, IGN (USUM): Aurora
My Sheet: https://goo.gl/U1qVzv Looking for legit/uncloned Shinies and 0 Speed Primals
(edited 4 weeks ago)

User Info: Minaru44

Minaru44
4 weeks ago#184
Geez, the amount of false information about Paralogue dates on the net.... I was trying to check something about Retribution and happened on the incomplete page on fireemblem.fandom.com's wiki. Specifically states ending dates on AM and VW as 8/30 and only SS as 7/26 which is completely false. I mean I have the screen right in front of me. lol
See why I'm trying to be as concrete as possible? I swear in the beginning everyone was scrambling to put out info but no one seems to be willing to accurately pull through with it.

Anyway.
Saving two commoner's houses out of four already dumps down your reward to a pitiful Silver Lance. Checking the others. It seems defeating certain commanding units also serves to "save" certain houses. Either that or you just need to get on the tile once which with enough fliers seems like the most logical thing to do considering the mass of enemies in this Paralogue. You can pretty much reach the two southern ones with a flier Turn 1, the southeastern one ist almost in direct reach from the right one, which just leaves the eastern one.

Three houses saved gives you the Lance of Zoltan but you lose the shield (which is probably more valuable).
The two southern houses are controlled by the Assassins on the lowest row left and right respectively. Defeating them frees up the corresponding home (kinda pointless if you can fly right to them) but defeating the Grappler in the center makes the entire southern force retreat and counts the two houses as saved. Can be done with a flier and dancer/warp etc. if you are in a rush.
FC: 3841-0076-6306, IGN (USUM): Aurora
My Sheet: https://goo.gl/U1qVzv Looking for legit/uncloned Shinies and 0 Speed Primals
(edited 4 weeks ago)

User Info: Minaru44

Minaru44
4 weeks ago#185
Okay, this one is surprisingly easy to figure out.

All 4: Shield of Ochain, Lance of Zoltan
3: Lance of Zoltan
2: Silver Lance
1: Horseslayer

There are four Assassins and three "commanders" on the map. The Assassins are the ones that go after the houses. Landing a unit on the blue tiles only once counts them as save, defeating the Assassins counts the house they are going after as save. The southern ones are obvious. The eastern ones are exactly in reverse as what you'd expect. They are right next to each other. The left one is tied to the upper house and the right one (that starts out in the thicket) to the left one. Defeating the Grappler and Swordmaster in the south/southeast makes all units in the area withdraw which also causes the homes to be saved.
Finally some simple conditions.

Forgot to list the chest drops in the sheet (again no one mentioned anything...). Fixed.
FC: 3841-0076-6306, IGN (USUM): Aurora
My Sheet: https://goo.gl/U1qVzv Looking for legit/uncloned Shinies and 0 Speed Primals
(edited 4 weeks ago)

User Info: NeonDragon9000

NeonDragon9000
3 weeks ago#186
Might have been mentioned, but for Raphael/Ignatz paralogue, you'll get a bullion if you save at least one villager. I was only able to save two after a few restarts and I got: bullion, short axe. So all I missed out on was the short spear and killing bow.
nd9k: everything i post is terrible

User Info: Minaru44

Minaru44
3 weeks ago#187
I made a point and tested every reward condition this time (bar Sylvain's, kinda forgot but will see to it next run) and listed them as such in the sheet. Down to every possibility.
FC: 3841-0076-6306, IGN (USUM): Aurora
My Sheet: https://goo.gl/U1qVzv Looking for legit/uncloned Shinies and 0 Speed Primals

User Info: Minaru44

Minaru44
3 weeks ago#188
Finally took a look at Sleeping Sand Lion. There is more than what I glimpsed from the video I saw.

Additional Steals: Seraph Robe, Energy Drop, Goddess Icon
Additional Drop: Tomahawk

These are a lot more valuable than Elixirs and considering there are Sandworms on the field which are rare enough, you probably have to decide what you want the most. I dare say bring more than one person with Steal and have a few empty slots.
FC: 3841-0076-6306, IGN (USUM): Aurora
My Sheet: https://goo.gl/U1qVzv Looking for legit/uncloned Shinies and 0 Speed Primals

User Info: Minaru44

Minaru44
3 weeks ago#189
Geez, those thieves are suicidal. If you don't do an extreme rush, they'll get taken out or go straight for the Wind Culler... Forget stealing the Elixiers, honestly. Your top priority should probably be StrideWarping a unit (read flier) to the right to deal with the Wyverns so that they don't take away the items.
Can confirm the Rusted Lance is a Brave Lance, so that seems fixed. And you probably want that.
Wyvern "reinforcements" spawned to the north and west at the end of Turn 10... Dunno if this is time-based or has some other trigger. It happened just the turn after I burst the Wind Culler's shield but had to take another turn to finish of the last bar, everything else was cleared, so I think these are purely time-based.
FC: 3841-0076-6306, IGN (USUM): Aurora
My Sheet: https://goo.gl/U1qVzv Looking for legit/uncloned Shinies and 0 Speed Primals

User Info: Minaru44

Minaru44
3 weeks ago#190
Okay, I correct myself. After going back and testing it again before I overwrite the file in the new month... I can now rather safely say that the reinforcement Wyvern spawns only happen after you engage the Wind Culler for the first time. I waited the 10 turns and nothing happened, engaging any other enemies in the center also doesn't seem to trigger it. But as soon as you attack the boss, they come in at the end of the turn.
FC: 3841-0076-6306, IGN (USUM): Aurora
My Sheet: https://goo.gl/U1qVzv Looking for legit/uncloned Shinies and 0 Speed Primals
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