Had some time last night so I actually updated it. Probably up soon.
Anyway, among other little tweaks:
Confirmed the following moves are invulnerable:
- Billy/Jimmy's crouch P, crouch K, and Whirlwind Kick (K at peak of jump)
- Sonny's crouch P and Whirlwind Kick (S2) (still unsure what causes damage spike--maybe counterhit??)
- Chin Taimei's Backflip Special (S3) and Forward Leap -> Backflip Special (S1 -> P)
- Kodani's Jumping Headbutt (crouch P) and Jumping Belly Bump (crouch K)--but only at the start of move
- Mysterious Warrior's crouch P (only at start) and crouch K (only while charging power before attack)
Confirmed the following moves are NOT invulnerable:
- Any "Crouch" Special such as Yamazaki's S1 (not invulnerable for players :\ )
- Ayumi's Back Jump Special (S3) or the Back Jumps off her S1
- Abobo's Shoulder Charge (S2 -> P)
- Right Arm's Spin Kick (S2)
- Burnov's crouch during his S1
- Williams's cartwheels (not even at the start)
Pretty sure the invulnerable thing is locked down.
Also fixed some damages such as the bullets for the Okadas and the Kodani shoulder charge, etc.
Rewrite and more detail for Story and Tower Modes probably coming in the next big update.
Ryuuga Gotoku (Yakuza) series text FAQs available at GameFAQs
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