Bkstunt_31 posted... I've had some friends writing for games in beta, and from what I've heard it is horrible...
*cough*
I might have some insight on the claims being made here.
Writing official guides is a nightmare, but to be fair to the developers, it's probably a nightmare for them, too. For detailed info for an at-launch guide, you ask the devs for it. Simple as that. They know what's in it, they can give you dialog flow charts, development maps and other useful tools. Whether they change it or not at launch or afterwards and whether it works as intended are other matters entirely.
GameFAQs absolutely does underpay. You will earn more money from Neoseeker and Gamer Guides for most projects. That's just a fact, and it's not terribly close.
I'll agree, you're probably not making a living off of this. I might be one of the few who does, and that's using "living" somewhat generously. It's better than minimum wage, especially considering the overhead is much lower (don't need a car, gas), but I'm probably the exception, not the rule.
I never understood the stigma about treating this as a profession, and like any profession, learning what the revenue streams are and determining from that how much you could and arguably should get paid. If somebody derives X income from something you do, it seems entirely rational for you to demand a reasonable percentage of X for your labor. You're not making a principled stand by NOT demanding a fair share, you're just somebody else's valuable fool.
Saying "an official guide author only made $4,000 off a guide that generated $1.6m" doesn't necessarily mean "and therefore you shouldn't ask for too much money, either" should follow, rather the conclusion I reach is "that guide author totally got hosed and we should be smarter and demand more".
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