Almost done with my Bunny Must Die guide. It's the first walkthrough I've written for a game that isn't an RPG.
My Madou Monogatari (Saturn) guide is still in early stages. Had to restart the game from the beginning, because the region un-locker glitched out and wiped out all the save data. I've been copying the save data to the cartridge now, but I'm not sure if that's at risk of getting wiped out as well. If it happens again and everything is gone, it means it's time to import a Japanese Saturn.
I started a new playthrough of Breath of Fire 1 on a whim and soon realized that my old BoF1 guide that I wrote back in 2010 could use an enemy list. I also figured out the damage calculation formula, which actually gets readjusted midway through the game. It might just be the only Super Nintendo RPG that does that.
That said... How's your math?
I noticed yesterday while playing BMD that Chelsea's MP regeneration actually varies depending on how much MP she has. The more MP she has, the slower it is. She can have between 0-10 blocks of MP, with a single block being 16 MP. With 1 block of MP, she regenerates 16 MP in 10 seconds. The time needed to regenerate 16 MP then increases by 3 and 1/3 seconds for every Mana Up (which gives you one more block of MP). That means that, with a full 10 blocks of MP, it takes 40 seconds to regenerate 16 MP. The amount of MP she regenerates is always 1. It's just the interval that changes.
Can you figure out the formula for Chelsea's MP regeneration rate?
(Already got it myself, just so we're clear)
My guides (193 files for 59 games):
https://www.youtube.com/watch?v=301fayKDTO0