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User Info: Koopa64

Koopa64
9 years ago#1
These will work in Project 64 as well.

800A4D08 0002 - Camera Zoom
8113140E 0001 - Crazy Pokemon (Safron only)
8025E158 000A - Give Kirby a Weird Blow-up (care to explain this one? I can't figure it out)
810A4938 0FF0 - Have all Characters
810E4D30 2400
810E4DFC 2400
810E4E40 2400 - Hit Anywhere (cause damage to all players no matter where you are)
8113FECC 240D - Infinite Jump (I love this one :D)
81131422 0000 - Infinite Platforms (Mushroom Kingdom)
81099110 FFFF
81099112 FFFF - No Music (sfx only)
D109EFA4 0400
8118D0A2 0001 - Press D-Down to make items appear
80265A1B 0006 - Weird Pokeballs (have yet to figure this one out)
800A4D09 0009 - Kirby Beta Stage 1
800A4D09 000A - Kirby Beta Stage 2
800A4D09 000D - Metal Mario Stage
800A4D09 000E - Fighting Polygon Stage
800A4D09 000F - Race to the Finish Stage
800A4D09 000B - Tutorial Stage
800A4D09 000C - Alternate Yoshi's Island Stage
800A4937 00FF - Item Switch (IIRC it also activates Mushroom Kingdom, but well)

Please add to the list. It's hard finding a nice list of codes for SSB these days. :(
http://www.youtube.com/user/KoopaMedia64
Not changing this until TimeSplitters 4 is released! (started 4/25/09)

User Info: Hozu

Hozu
9 years ago#2
Oh cool I've always wanted stage codes for this game... I seem to get errors though if I change the value for the stage code above 000F though, guess I can't use other stages. :\

User Info: zodac_spear

zodac_spear
9 years ago#3
USA version

XX = universal character code:

00 Mario
01 Fox
02 DK
03 Samus
04 Luigi
05 Link
06 Yoshi
07 C. Falcon
08 Kirby
09 Pikachu
0A Jigglypuff
0B Ness
0C Master Hand
0D Metal Mario
0E Polygon Mario
10 Polygon DK
13 Polygon Link
14 Polygon Yoshi
15 Polygon Samus
18 Polygon Kirby
1A Giant Donkey Kong

~~~
player 1, vs. mode: 800A4D2B 00XX

1 player vs. mode is master hand: 800A4D2B 000C

~~~
Bonus Stage Character Modifier (play as luigi in Dk's platforms?)
8018F1D3 00XX

~~

yoshi island with-out clouds: 00A4D09 000C

debug menu: 800A4AD0 0004

Skip Straight To Master Hand: 800A4AE7 000D

Story Mode\Player 1\Infinite Lives: 800A4B43 0004

Story Mode\Always Get Pacifist (60,000 Points): 810A4B6E 0000

Story Mode\Infinite Time: 810A4B2E 43CB

User Info: zodac_spear

zodac_spear
9 years ago#4
?? =
00 Mario
01 Fox
02 DK
03 Samus
04 Luigi
05 Link
06 Yoshi
07 C. Falcon
08 Kirby
09 Pikachu
0A Jigglypuff
0B Ness
0C Master Hand
0D Metal Mario
0E Polygon Mario
10 Polygon DK
13 Polygon Link
14 Polygon Yoshi
15 Polygon Samus
18 Polygon Kirby
1A Giant Donkey Kong


8018F1D3 00??

e.g. select link for board the platforms (in the normal menu way) and turn 8018F1D3 0007 (in the emulator), this will play as Falcon on Link's break the target stage or platforms stage.

i got project 64 beta i think it has new cheats

User Info: zodac_spear

zodac_spear
9 years ago#5
story mode character mod
800A4B3B 00??

User Info: zodac_spear

zodac_spear
9 years ago#6
Master hand moveset beta:

barrels and tornadoes will lose his infinite air movement and will instead have a new double jump.
will lose any abilitly to use an attack. cannot die from out of bounds. freezes game after master hand death.

No stale moves!

Tilts and Jab

A: finger poke: 2 hits: 8,18. 26% total. high knockback, angle is slightly above horrizontal.

<A>: flying fist: 1 hit, 20%, low knockback. fist hit knock them far horrizontally, back of hand opposite way. possible fire effectdamage on trail of hand.

^A: hand drill start-up attack - fire effect: 16% damage, very low knock back.
drill: - 21 hits @ 1% each, low knockback, high hitstun.

vA: sweeping slap: first hit - 12%, cancels after 1 hit if no opponent near. knockback hits them behind the hand. seems impossible to hit with both times.
2nd hit - no data yet.

smash attacks

<A>: finger gun. huge start-up. no. of hits based on master hands %. very low knockback. bullets at 5% each.
2 bullet hit: 300%~100%, 5%+5% x 1, total 10%.
6 bullets hit: 99%~1%, 5%+5% x 3, total 30%.

^A: flying punch (out of stage one): 16%. knock them straight up. seconds on invincible frames! killed samus at like 105% (before move) on hyrule rape tent.

vA: hand face palm . is multihit (but too hard to figure out hitboxes).
huge knockback on last hit, vertical. did 16%/17% on dummy stand.


Special:

B: finger walk. kick does 9%, fire effect?. low/med knockback. does 18% sometimes?
6% hit for other hitbox, which is like knuckles/other finger or somthing.
(must be used where there is ground. walks until attack hits or runs out of solid ground.)

got 99, 105, 111, 117, 135 combo on dummy DK with it. total 36%.


^B: rocket zoom hand.
hitbox 1: fire startup - did 16%.
hitbox 2: zooming hand - 16%,
slowing sideways hand - 12% up right, 6 ground%.

vB: hand fist smash - 24%, (will keep going down until it hits ground so it can wreck game if missed)
first hit - 16%, electricity effect, went into skeleton model.
second hit must be the knockback and does 8% damage.

grab - same as A jab.

User Info: zodac_spear

zodac_spear
9 years ago#7
bump

User Info: dedavester

dedavester
9 years ago#8
[This message was deleted at the request of the original poster]
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