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  3. Making a Modding Tutorial

User Info: ffvd_games

ffvd_games
2 months ago#1
As the title suggests, I'm putting together a tutorial for editing every aspect about the PSX game. I'm sick and tired of going between like 50 different sources in two different languages just so I can make this one thing do the thing I want it to do, so I'm compiling everything I've done and everyone else has done over the past decade or two onto one webpage.

So far, I've only got a getting started guide put together, but I do plan on slowly adding more stuff as I have time between IRL stuff.

https://www.ffvdgames.com/portfolio/projects/sf1-modding/

User Info: ffvd_games

ffvd_games
2 months ago#2
I'm just about done with a tutorial on editing the primary skill table in the executable. Just working on some custom BNE2 settings so people aren't tearing their hair out doing it manually in a hex editor. And yes, I do plan on doing the same for the remaster as BaccaratTblData.bin has all that stuff in it.

In the meantime, I've updated the disc map page to have a bit more detail on some files. Nothing too crazy

User Info: ffvd_games

ffvd_games
2 months ago#3
I have finished my primary skill table tutorial for both the original game and the remaster. It covers what each byte in the table does, what each value does, and how to edit them both manually and in BNE2.

OG: https://www.ffvdgames.com/portfolio/projects/sf1-modding/exe-editing/skills/
Remaster: https://www.ffvdgames.com/portfolio/projects/sf1r-modding/baccarattbldata/skills/

User Info: ffvd_games

ffvd_games
1 month ago#4
I made a forum to talk about modding stuff. If anyone's interested, you can join it here: https://www.ffvdgames.com/community/

User Info: DevilSquid

DevilSquid
1 month ago#5
This is intense.
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