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  3. Sevon's True Essence Translation Thread

User Info: Sevon

Sevon
3 years ago#1
Whoops. Finally got stuff sorted out JUST as the previous thread closed.

Main translation site:
https://essenceofsaga.wordpress.com/

Previous threads:
http://www.gamefaqs.com/boards/198537-saga-frontier/70991500
https://www.gamefaqs.com/boards/198537-saga-frontier/71920901
~Sevon | essenceofsaga.wordpress.com | sf2perfectworks.wordpress.com
"Ah, I know this one well. His name...er...escapes me at the moment."

User Info: Sevon

Sevon
3 years ago#2
Tomomi Kobayashi Special Interview Part 1
“SaGa Frontier is like an overturned box of toys.”

What are your impressions of the game after having tried it out?
Kobayashi: I absolutely love it. The scenarios are what make the game interesting, but I especially love the visuals. The regions remind me of miniature box gardens with mysterious atmospheres. Omble in particular is great with its elegant surrealistic design. There aren’t any people, but only shadows meandering about the town… It reminds me of Chirico’s paintings and I wanted to play around as soon as I saw it.

Which scenario did you pick first?
Kobayashi: Asellus, because I wanted to see Facinaturu. Ever since I saw pictures of the region, I’d thought it had a fascinating aesthetic (laugh). And having tiny characters acting out the scenes just enhances the aesthetic. I was really touched. This is why visuals are so important.

How did you feel seeing the characters you’d drawn turned into game sprites?
Kobayashi: I’m impressed by how detailed the sprites look. Pixel art is pixel art, and I think it creates a complete image. When working on the illustrations, I was actually really worried that players would be confused after seeing my artwork. But once I tried the game for myself, I found that wasn’t the case at all.

Your artwork doesn’t feel out of place with how the characters appear in-game.
Kobayashi: I might have subconsciously been trying to match the game’s style. My illustrations for the SaGa series have a different feeling to them than my other commissioned works.

What kind of imagery are you trying to capture in the SaGa series?
Kobayashi: SaGa Frontier feels like a toy box that—bam!—suddenly gets turned over. Lots of different things tumble out in the chaos and it’s so interesting. Romancing SaGa was more like medieval knights being deployed as you explored and expanded the world map. I thought about if I should do that this time around, too, but the characters turned out to be completely different (laugh). But with all the different worlds, I wonder if it’s more like my style this time around.

And finally, please give us a message for our readers.
Kobayashi: The development staff and I poured our hearts into drawing these characters, so please love them forever and ever!

PROFILE
Tomomi Kobayashi 小林智美

Born December 13th in Yokohama, Kanagawa Prefecture. In addition to her work at the company, she made her commercial debut in the illustration magazine “小説 June”. Creating the artwork for Romancing SaGa on the Super Famicom was her first full-scale job. Her hobbies include traveling overseas and attending concerts. She also likes flamenco and kecak dancing.
~Sevon | essenceofsaga.wordpress.com | sf2perfectworks.wordpress.com
"Ah, I know this one well. His name...er...escapes me at the moment."

User Info: Ajogamer

Ajogamer
3 years ago#3
Yeah, I had noticed the other thread locking shortly after it did. Likely would've bumped it had I noticed sooner, heh.

I've found this entire interview with Kobayashi pretty interesting too. With this latest bit, I especially like the toybox comparison, since I feel like that's a pretty neat way to describe the diversity and eclecticness this game has, which I've always loved.

User Info: Sevon

Sevon
3 years ago#4
Ajogamer posted...
I've found this entire interview with Kobayashi pretty interesting too. With this latest bit, I especially like the toybox comparison, since I feel like that's a pretty neat way to describe the diversity and eclecticness this game has, which I've always loved.

Aye, it perfectly fits the free scenario theme of the SaGa series.

Aaaand I revised the 100 Mysteries section on the WordPress site! Finally got around to adding the available screenshots.
https://essenceofsaga.wordpress.com/home/book-index/100mysteries/

Eesh, I can't believe how bad some of the stuff on that page was... It's already been a couple years since I started translating things and that was the first section I worked on, so I guess it's a sign of improvement?
~Sevon | essenceofsaga.wordpress.com | sf2perfectworks.wordpress.com
"Ah, I know this one well. His name...er...escapes me at the moment."

User Info: Sevon

Sevon
3 years ago#5
@Ajogamer and anyone else grabbing screenshots... Would you guys be up for getting more if I listed them in the doc? Some sections like the Time Attack Guide and Character Building Guide are really image heavy. I should've added them earlier, but wasn't thinking about it at the time. There's still no deadline and I can still use the scans as placeholders.
~Sevon | essenceofsaga.wordpress.com | sf2perfectworks.wordpress.com
"Ah, I know this one well. His name...er...escapes me at the moment."

User Info: Ajogamer

Ajogamer
3 years ago#6
The 100 mysteries section looks pretty nice with those additional screenshots!

Yeah, a sign of improvement's definitely a good way to look at it. Think feeling that way about your earlier stuff's pretty common with translators, since I've got another friend who does some translation that feels the same way.

Far as those extra screenshots go, I might be up for grabbing more. A bit hard to say for sure one way or the other without seeing some examples of what sort of things they'd be, but if they're something you'll eventually be in need of, it probably makes sense to list them.

Speaking of screenshots, I recently finished getting all the screenshots in T260G's scenario, and I'm currently in the process of uploading them all. I'll mention here once I'm done with that.

User Info: Ajogamer

Ajogamer
3 years ago#7
Alright, finished uploading the screenshots I took from T260G's scenario! Also, a few notes/questions:

There's one T260G screenshot I didn't get, which is Secret 3, since it requires beating all scenarios first to get. I still have my T260G save handy and have been saving scenarios to system data so far, so I can hopefully get it eventually.

With Glossary 62 - Caballero ("As Riki or T260G, get a screenshot of Caballero in his room.") I got the following from T260G's:

https://i.imgur.com/EeUzLVk.png

Is it safe to assume that's no longer needed from Riki's scenario (in which case I can unmark it in the Google Doc), or should I leave it marked to also get in Riki's?

With Glossary 204 Daemon-Sensei - ("Does Daemon even get mentioned anywhere?"), T260G's early scenario had an early boss named "SirDemon":

https://i.imgur.com/uGdsaQV.png

Do you think that could be it? It was the only thing I remember sticking out, anyway.

With G395 - Rose ("At the beginning of T260G's scenario, get a screenshot of him calling Rose 'Supreme Commander'."), I couldn't find any clear line that fit the description, likely since whatever they used in the English version differs from the Japanese. I did find a few that felt like they could be the line though:

https://i.imgur.com/N9c0Ewt.png
https://i.imgur.com/gIYyTVY.png
https://i.imgur.com/VBgYHJ3.png

Think any of these may be it?

For Glossary 207 - Tartaros, I was a unsure between a couple screenshots I took, since Tartaros is more varied dungeon, so I was both unsure what would be the best representation, and wasn't really sure if "Tartaros" is supposed to be the whole place or just a specific part of it (in a lore sense, that is). I added the three below screenshots to the Google Doc, so use whichever you prefer (or if none of these are quite right, I still have a savestate handy I can use to get a different one):

https://i.imgur.com/vFdhuzn.png
https://i.imgur.com/W9QtP9F.png
https://i.imgur.com/Knjx2fR.png

That's it far as all those go. Looking over the Google Doc, it looks like a lot of what's left is from Emelia's and Riki's scenarios, so I figured I could do one or both of those next, since I don't mind doing more (especially since I can do this at a more relaxed pace). Kinda curious about those additional screenshots you'll be needing for the Time Attack and Character building guides as well though, so I'll probably wait and see about those before deciding anything for certain.

User Info: Sevon

Sevon
3 years ago#8
Secret 3 - Yeah, that would be one of the harder screenshots to get. There's also Secret 2 where you might need to glitch out Asellus by getting the Mystic ending (assuming that it wasn't fixed in the US version).

Glossary 62 - Might as well grab the same shot from Riki's scenario for completion's sake.

Glossary 204 - Whoops, forgot to correct that one. Yeah, Daemon-sensei is SirDemon.

Glossary 395 - That's another one I forgot to change. I double-checked against the Japanese script and I think the corresponding line is T260G asking "Are you the officer in charge of Sir Thyme?"

Glossary 207 - Ooh, those are all good. If you have the chance, could you also get a screenshot of the entrance area with crates and another of the room where the BigDigger shows up?

Thanks for being so thorough! Let me know if there are any other entries that sound odd. I'll try to get the new lists posted before you start Riki/Emelia.
~Sevon | essenceofsaga.wordpress.com | sf2perfectworks.wordpress.com
"Ah, I know this one well. His name...er...escapes me at the moment."

User Info: Ajogamer

Ajogamer
3 years ago#9
Ah yeah, Secret 2 does sound a bit more involved. I suppose I'll eventually be playing through Asellus' scenario once to unlock 2nd Div anyway, so if that glitch is still around in the English release, it likely won't take too much extra effort. It'd be tougher if it's Japanese-exclusive though.

Glossary 395 - Ah, then that'd be the first one I took. Went ahead and deleted the other two from the doc, since I imagine they're not really needed.

Glossary 207 - Sure thing, just went ahead and did so:

https://i.imgur.com/rcSxVMf.png
https://i.imgur.com/6608BR2.png
https://i.imgur.com/tZMkRUl.png

I wasn't sure which place with crates you meant (figured probably the place in the second screenshot, but both are around the start), so lemme know which I should add to the doc.

Sevon posted...
Thanks for being so thorough! Let me know if there are any other entries that sound odd. I'll try to get the new lists posted before you start Riki/Emelia.

No problem! It seems to be my tendency to be rather thorough with things anyway, heh. Don't think there were any others that stuck out as odd, far as I remember.

Sounds good on getting those new lists posted, though no rush with it, since I probably won't be starting on the next scenario until sometime in mid to late January anyway.
(edited 3 years ago)

User Info: Sevon

Sevon
3 years ago#10
SaGa Frontier Development Staff INTERVIEW 1
Please think about the story that wasn’t told in the game.

- How was a character like Blue created?

“We spent a lot of time on the magic system in this SaGa game, but when development began, there weren’t any characters who made it their specialty. Thus we created Blue, a magician who could use all kinds of spells. A person’s upbringing affects their way of thinking, right? Because of that, Blue was born and raised in a setting that’s completely different from what we normal humans are used to. I think that compared to the other scenarios, we were able to implement most of the ideas we had from the start in Blue’s scenario.”

- What were the hardest parts to make in Blue’s scenario?

“The magical duel--there needed to be one since we had the magic system, after all. I especially wanted to make sure that the duel between magicians didn’t end up turning into fisticuffs at the climax of the battle. A lot of people warned me about that, so I was extra careful. Other than that, it was hard to adjust the game balance. Blue recruits a lot of magically inclined characters in his scenario, so it took a lot of trial and error to figure out a good balance leading up to the duel.”

- What is Blue’s best party, from the director’s perspective?

“A party of mostly Humans is good since they’re easy to use and people like Gen and Mei-ling are available from the start. Then a Monster could be added for support, if needed. It’s not the best setup for every battle, depending on the situation, but I think it should serve well in the long run. Besides Blue, another character that I’ve taken a liking to is Lute. He’s not very strong, but can adapt to many different builds.”

- What parts do you want players to enjoy?

“The biggest feature of Blue’s scenario is being able to freely travel through the regions to collect magic, so I’d like players to visit different regions, fight lots of monsters, and learn lots of Spells. It’s easy to make Blue into the ultimate character, so I think that the whole training process should be enjoyable.”

- As director, what do you think is the highlight of Blue’s scenario?

“The final showdown between Blue and Rouge is probably the best scene, isn’t it? A duel between mages should be enjoyed as much as possible. There’s also the scene shortly after the climax where Blue’s world is turned upside-down. The interesting part for me is seeing the player’s feelings and thoughts after reaching that part in the story.”

- So you want players to think about what’s happening and not just rush the playthrough?

“Yes, that’s right. Other mysteries remain, such as the meaning behind the magician’s words at the Magic Kingdom. But I intentionally didn’t write anything to explain the mysteries or what happened to everyone involved after the ending. A lot of people probably wonder “Why does it end here?”, but I didn’t want to make a clean-cut ending. I want players to think about the story left untold in the game, even after finishing the playthrough. The only time the credits roll in the entire game is after the duel because I wanted to give players time to think about what had just happened.”

PROFILE
Yuko Sakamoto 坂本優子
Blue Scenario Director

Hired on
4/1/1993

Position
2nd Div Planner

Favorite Character
Nusakan

Favorite Monster
Rocky

Favorite Region
Koorong
~Sevon | essenceofsaga.wordpress.com | sf2perfectworks.wordpress.com
"Ah, I know this one well. His name...er...escapes me at the moment."
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