This is the continuation of my long-running topic explaining various aspects of SaGa Frontier's internal mechanics, which I've translated directly from the game's data and subroutines. You can see the now-archived Part 1 here:
How various things work, as determined by debugger:
http://www.gamefaqs.com/boards/198537-saga-frontier/51404644
I also have a Data/Mechanics Guide here at GameFAQs which consolidates a lot (but not nearly all, yet) of the information from the first thread as well as quite a few other things, and I'm continuing to add more information to it as time permits. You can find it here:
Data/Mechanics Guide, by Zaraktheus:
http://www.gamefaqs.com/ps/198537-saga-frontier/faqs/58412
I highly recommend that anyone with an interest in how SF works read it, or at least check out the Table of Contents and skim any sections that catch your attention.
There's also a good deal of information on the SF Data Project site that still (at the time of writing this) isn't available anywhere else. It's a simple free site shared by myself, Mir_Vimes, and Eroneous_Waylay. It isn't pretty, hasn't been updated (to my knowledge) in months, and some of the data is only partially decrypted or out of date, but it's still an excellent resource. You can find the site here:
SF Data Project Website:
http://sf.data.project.tripod.com/index.htm
Feel free to ask questions in this thread about how SF's many mysterious systems work. I'll do my best to answer them as time allows, though please do remember that I'm doing this in my limited spare time and for no compensation.
Before asking anything, please at least make sure that I haven't already covered it in my Data/Mechanics Guide. I'd also greatly appreciate it if you'd at least skim this thread and my first debugger thread to try to see if it's already covered there. I can understand not wanting to take the time to do so, but I hope you can understand in kind that repeatedly answering some of the same questions isn't how I want to spend my time either, and any time I spend doing that is time I can't spend discovering and sharing new information.
I'm also very interested (at least in a long-term sense) in modifying SF. Toward that end, I created and released in my first debugger thread a number of gameshark-style codes to modify various aspects of the game. While I think that heavily and systematically modifying SF is a discussion better left until the discovery process is much nearer to completion, I don't mind answering questions when I can about what is or may be possible to modify, or fulfilling the occasional code request, if it's reasonable for me to do so (some things are much easier than others).
Alright, I hope that this thread will continue to be an interesting, informative, and helpful resource for the game we all love. Enjoy!