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User Info: zombero

10 years ago#1
So Cockatris (and probably other classes) seems to use its charge animation in the front row regardless of what its front row animation pointer is set to. The animation also persists when altering Cockatris' secondary animation and avatar/icon. Removing the Cockatris byte from the special animation list also has no effect. Does anyone know what controls Cockatris' charge animation behavior?

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