Before playing OB 64, did you play OB MotBQ? and perhaps you are familiar with "Deathlike2's Ogre Battle Unit Analysis"
And maybe you wondered 'why is there no Unit Analysis faq for OB 64?'
So I started analyzing stats in OB 64, and while I don't have a complete guide here... I am sure you will learn something new, and perhaps we can delve into this deeper.
Explaining Stats gained per level:You have seen the stats each character gets each level on such sites as: http://gouraudpalm.deviantart.com/art/OB64-Class-database-v1-210449692
What exactly do these stats per level mean?
For example a Fighter is listed as gaining 4 Str per level up.
What that means is there is a 50% chance on level up he gains 4 Str.
There is a 25% chance on level up he gains 3 Str (-1).
and a 25% chance on level up to gain 5 Str (+1).
Can we Predict starting character Stats?Both Amazon and Fighters have a base Str of 50
So at Lvl 2 they have a:
1/4 chance of being 53,
2/4 chance of being 54, and
1/4 chance of being 55 Str.
What about at Lvl 3, which is the level they are when we get them?
At Lvl 3:
1/16 chance of being 56
4/16 chance of being 57
5/16 chance of being 58
4/16 chance of being 59
1/16 chance of being 60
Keep in mind this is before we add in a Amazon/Fighter Weapons which add (+3 Str) on their own.
Why do my promoted Fighters/Amazon Stats Suck?Your promoted L3 Fighters/Amazon will have the following stats:
So on average (+/-2) a L3 Fighter (a promoted Soldier) will start with:
Strength: 58 (+3 from weapon)
Vitality: 56
Intellect: 46
Mentality: 52
Agility: 46
Dexterity: 51
And on average (+/-2) a L3 Amazon (a promoted Soldier) will start with:
Str: 58 (+3)
Vit: 49
Int: 51
Men: 54 (+2)
Agi: 56
Dex: 58
There is nothing I know of that can be done to get awesome Promoted Amazon/Fighters... What determines the Lvl of the promoted Amazon/Fighter seems to be determined by the average level of all your characters, which is why you can have a lvl 5 leader have a lvl 10 promoted Amazon/Fighter.
Why are my starting Fighters and Amazons Stats so good?So you already know that the questions in the beginning determine the 4 class leaders of the 4 starting units which is covered in sukarikun's Starting Army Guide.
What this guide DOESN't detail is the fact that whether the leader of the 1st group is a 'Warrior','Healer','Mage', or 'Trainer' influences the Stats of EVERYONE in your starting army including Magnus himself (excluding Dio's Unit).
Now Your Starting Army Stat Are Increased base on who your 1st unit leader is:
Warrior = 'Knight': +7 Str, +6 Vit, +2 Int, +4 Men, +2 Agi, +4 Dex
Magic = 'Sorcerer': +2 Str, + 2 Vit, +8 Int, +6 Men, +4 Agi, +8 Dex
Healer = 'Cleric': +3 Str, +3 Vit, +6 Int, +8 Men, +7 Agi, +6 Dex
Trainer = 'Beast T.':+6 Str, +8 Vit, +4 Int, +2 Men, +5 Agi, +2 Dex
[These # are estimates, since I didn't do enough testing to figure it out exactly, plus I believe it's not a flat # that is added its a range like +(6-8) ]
Bottom line is make the most out of your starting units! they have awesome stats! For example it's Rare but occasionally if you start 'Healer' or 'Magic' it is possible to get a L3 Fighters that can be promoted to L3 Ninja's (52 Agi, 59 Dex) (once you get the Ninja Outfit).
Also Rare but occasionally if you start 'Healer' or 'Magic' it is possible to get a L3 Amazon that can be promoted to L3 Cleric (59 Int, 62 Men).
Items that increase stats "Stone of Quickness" "Mirror of Souls"... increase by 2-4, so make the best use of them on your lvl 3 Fighters/Amazon, help them get the stats they need to promote them right away so they get better stats per level. And Save one L3 to be Lich!