This is a split board - You can return to the Split List for other boards.

  • Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
  1. Boards
  2. Final Fantasy VII
  3. First time playing (advice)
#21
(message deleted)

User Info: Peter_19

Peter_19
2 months ago#22
chronodude101 posted...
Wow this is all a lot of great info. I'll try and keep as much of it in mind as I can while playing!

The Materia system is really fun to play around with.

Also keep in mind that there is one particular Materia that works slightly different from most other Materia - the "Enemy Skill" Materia.
That Materia doesn't actually level up, what it does instead is that it lets you learn special attacks from enemies.
For example, if Cloud is equipped with a particular "Enemy Skill" Materia and then gets hit by the powerful lightning attack Trine, then that attack will be stored in that "Enemy Skill" Materia and become accessible to anyone who equips that Materia, so it's basically Blue Magic.
For this reason it is generally recommended to have as many "Enemy Skill" Materias as possible equipped (there are 4 of them in the game) if you want to have a certain spell accessible on all of them.
...OR at least, that's what I think.

User Info: Ojisan

Ojisan
2 months ago#23
Yes, the enemy skill materia is great. tho to get some enemy skills like white wind or big guard you'll need to use the manipulate materia to get the enemy to cast it on your people.

User Info: Peter_19

Peter_19
2 months ago#24
Ojisan posted...
Yes, the enemy skill materia is great. tho to get some enemy skills like white wind or big guard you'll need to use the manipulate materia to get the enemy to cast it on your people.

I have always been a big fan off Angel Whisper.
That move is awesome - it restores all HP to both a living and a dead character, and it heals a very large number of status ailments, so it's pretty much like a combination of Full Cure, Life2 and Esuna, more or less.
...OR at least, that's what I think.

User Info: Pazto

Pazto
2 months ago#25
Limit Breaks unlocks is kinda "odd" way.

The second one in a "Set" is unlocked by using the first one of such "Set" several times...
Example: Use "Braver" 8 times to learn "Cross-Slash"
So use em as much as you can!

Then to un lock the next Limit Break "Set", kill several enemies with that chara...
Example: Kill 120 enemies with Cloud in any way, with unlocked "Cross-Slash", to unlock the "Set 2" limit "Blade Beam"!

Repeat the process till you get to second limit of "Set 3", than you have to learn the final one with an item, a "Set 4" Limit Manual, each chara have their own.

This work for all the chara, beside Caith Sith btw.
Lurking Here Since 1998

User Info: shadow666

shadow666
2 months ago#26
Pazto posted...
Example: Kill 120 enemies with Cloud in any way, with unlocked "Cross-Slash", to unlock the "Set 2" limit "Blade Beam"!

Slight correction: you don't need to have unlocked the second limit of a set to unlock the next set. Both are worked towards independently, so in that example if Cloud killed enough enemies without using Braver enough times, you'll unlock Blade Beam without having unlocked Cross-Slash. Cross-Slash can still be unlocked by continuing to use Braver, and you'll want to do this as you need to have learnt all prior limits to use the Lvl4 limit manual.

For a beginner though, the more important advice: remember that you do need to manually select the limit level, so once you unlocked Blade Beam for example it won't be usable until you go into the limit menu and switch Cloud to his second limit level.
Nothing to see here.

User Info: Pazto

Pazto
2 months ago#27
Right! Thanks for that man!
Lurking Here Since 1998

User Info: Peter_19

Peter_19
2 months ago#28
There is a mandatory storyline quest on disc 2 where you are supposed to save a few "Huge Materias".
It is highly advised that you try to get those Materias, because they will allow you to fuse Materias of the same type together, so that you can for example get all magic spells into one single "Master Magic" Materia, and same thing can also be done for Command Materias and Summon Materias - as long as you actually have all the Materias for each specific type, and have maxed them out.
And since each Materia duplicates itself when it is mastered, you will always have the option to create even more Master Materias, as long as you don't sell the duplicated copies that cannot be found anywhere else.

Even better, Master Materias can be combined with several of the blue Support Materias so that all commands on those Materias get those effects.
For example, if you combine "Master Magic" with "All" then all of your magic spells can be thrown on all characters or all enemies.
There is even a bug that allows you to exploit a certain combination that isn't supposed to work:
normally you cannot combine "Slash-All" with "HP Absorb", but you can get the absorption effect if you combine "HP Absorb" with "Master Command" instead, and then add the "Slash-All" Materia as an independent ordinary Materia.
This is an incredibly broken combination - you basically attack all enemies at the same time with a regular attack, and then you immediately absorb HP from them as well.

There are tons of fantastic combinations to play around with, although most of them do of course require a whole lot of work.
...OR at least, that's what I think.
  1. Boards
  2. Final Fantasy VII
  3. First time playing (advice)
  • Topic Archived