# Natural Max HP/MP Calculation - Maxing Both Final Fantasy VII

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- Natural Max HP/MP Calculation - Maxing Both

AbsoluteSteve Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO Why not? What is this technical reason? |

I ran out of characters on the OP... What is the technical reason? Does the game use a different calculation for the final level? That seems odd because some of the characters are listed as fully able to Max both. But from the math listed in the Party Mechanics Guide, both HP and MP are calculated independently of each other with both values being completely unaware of each other. Hopefully someone here has dabbled in it and can explain it. |

I'm not too well versed in character growth mechanics I'm afraid, it's an area I'm yet to dive into. I'm guessing there's a conflicting point down the line in which the RNG only grants a required boost to hit the safety lv for either HP or MP, but not both. Again, that's just a guess.Perhaps @NFITC1 would be able to shed some light? FFVII Walkthrough: http://www.neoseeker.com/final-fantasy-vii/faqs/1733032-dynamixdj.html PasteBin Page: https://pastebin.com/u/DynamixDJ |

There is no RNG combination out of 256 that would result in a maximum (8) for HP and in a maximum (8) for MP. HP and MP are next to each other in the look-up-table. When getting the level-up, it just starts in position x and ends in position x+7 (or so?! well, all the other stats). There are no numbers next to each other in the table, who are Mod 8. |

That's strange because you can get all 64 combinations out of 256 with lots of room to spare:
Maybe I'm not understanding. I have heard the RNG is a bit messed up in this game but is anyone watching the thread able to describe why 8 and 8 is not possible? And also if there are other combinations that aren't possible? If it's MODing it, what does it do when the MOD(x, 8) = 0? I guess I'd assume it'd either make those 8s, or just MOD(x, 8) + 1 (ensuring all values 1-8 both ways). Knowing this will be essential to that spreadsheet I'm working on (a future revision of this will calculate YOUR possible safe values as you level on the fly, instead of looking at the massive chart) |

This is not how the level-up RNG works. The specific look-up table for this RNG is fixed due being a single sequence. That's why there are only 256 fixed outcomes and, again, there are no numbers next to each other which would represent 8 after applying the modulus. There are multiple, differently working RNG. 46 and 64 are also not possible. All possible outcomes: 11 11 12 12 12 12 13 13 13 13 13 14 14 14 14 14 14 14 14 15 16 16 16 16 16 16 16 17 17 17 17 17 18 21 21 22 22 22 23 23 23 23 23 23 24 24 24 24 24 25 25 26 26 26 26 26 26 26 26 27 27 28 28 28 28 31 31 31 31 31 31 32 32 32 33 33 34 34 35 35 35 35 36 36 36 36 37 37 38 38 38 38 38 38 38 38 41 41 41 41 41 41 41 41 41 42 42 42 42 42 42 43 43 44 44 44 44 45 47 47 47 47 47 47 48 48 48 48 51 51 51 52 52 52 52 52 52 53 53 54 54 54 55 55 55 55 55 55 56 56 57 57 57 57 57 58 58 58 58 58 61 61 61 62 62 62 63 63 63 63 63 65 65 65 65 65 65 65 66 66 66 66 67 67 68 68 68 68 68 68 68 68 71 71 71 71 72 72 72 73 73 73 73 74 74 74 74 74 74 74 75 75 75 76 76 76 76 76 77 77 77 77 78 78 81 81 81 82 82 82 82 83 83 83 83 83 83 84 84 85 85 85 85 85 85 85 85 86 86 87 87 87 87 87 87 87 |

@Erzfreund, very interesting and insightful reply! Thank you! So what I can confer from that is that each combination actually has a different probability of hitting. So actually, there exists a "path" to the max natural HP/MP that has the lowest probability of misses, effectively requiring the minimum number of restarts! That's definitely a calculation that I'd definitely be interested in pioneering myself. One thing I'd like to clarify, that resulting table you posted, is that an actual fixed table that the game itself provides, or is that determined by a calculation? |

And another clarification, am I to assume the left value is HP and right is MP? |

Hmm, I think there is a path, but sticking to it … is it really worth it? Once you hit a certain level range you have to hit 87 or 78 (Cid?). If this happens five levels sooner or later won't matter much. Maybe. If you want to try, I suggest starting with Vincent as he is the fastest to calculate, if I remember correctly. The table is fixed. The outcome posted was sorted though. Yes, you are correct: Left HP, right MP. |

I think it could potentially be worth it if for instance you sacrifice a resetting a safe value for a better safe value (under a 1/8 chance earlier on) if it saves you from a 1/64 chance later on down the path. The safe value charts only simply tell you that it's "possible" with your value, not "probable". Key word in that statement being: potentially. You're definitely right, the last few levels for sure you can only do it one way, which will only serve to help eliminate unnecessary calculation on my part. Basically what I would do is write a program that traverses thru the possibilities (I'm aware there's a lot, I'm envisioning a lot of tree pruning needing to occur) backwards. If a better path does in fact exist, the question is, what's the worst path and is it much different than the best one, that will determine whether it's worth it or not. I'm thinking...it possibly could be and could save a lot of time down the road. If this does exist, I would think the findings would show that you'd have to start tracking a few levels before the safe level, which potentially could be harder for characters with an lower safe level, like Vincent. The only concern and unanswered question that I have is what HP/MP a character will have when they join your party for the first time. The level that they start at is well documented, but not what HP/MP they start at. I'm not sure if that too is auto traversing each level from their start value with a 1/8 chance each level or if it just gives you the standard 100% base value for that level. More digging is likely needed for that. The interesting part of that fixed table you posted is that as scattered as everything seems to be, the chances of hitting 1 thru 8 seem to be nearly an even distribution if you look at both dimensions separately. But their combination is completely all over the place, some have a 9/256 chance, some have 2/256 chance. |

- Boards
- Final Fantasy VII
- Natural Max HP/MP Calculation - Maxing Both