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  3. What is the loop equivalent in 3D from side scrolling?

User Info: desassina

desassina
2 months ago#1
I figured that it's a tunnel that you can run up to the sides and around as you go forward and jump off to land on its curved surface. Loops don't have holes in side scrolling, but they allow you to go through them without obscuring your view, although you have to run the entire circle or jump off at the top. The key point is that it's a flowing motion that you can only recreate by not having the ground on Sonic's face.

In 3D and with a tunnel, you're not forced to pull off circles as you go forward, so you have to introduce some kind of benefit to deviate from a straight line, be them obstacles that Sonic had rather run around to come back down with more speed, or rings and bonuses that require him to do the same. Running forward would be the equivalent of taking the path on top of the loop in side scrolling.

Stretched out loops will have holes for you to miss landing in case you have jumped off and corkscrews allow the path to be run straight or with the inverse motion of a tunnel. The latter is for when you have to go around, but curved ceilings can be represented by a fraction of a cylinder and sphere, or pools and half-pipes in case they're on the ground.

That Sonic Team has never realized this, except for the shapes of Lost World - they are unaffected by physics and the camera rotates with Sonic -, opting for one dimensional transformation of side scrolling level design in 3D, with side stepping and without height, is a testament of their failure.
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It's two fold.

User Info: DiogenesKC

DiogenesKC
2 months ago#2
corkscrew
Welcome to the world of idiots.

User Info: Depth_scroll

Depth_scroll
2 months ago#3
Corkscrews are the unfortunate case of doing nothing in 2D except allow you to drop to a lower path. Tunnels are more restrictive and only made for a cool effect. The situation changes in 3D: yes, tunnels are great, because any motion around them corresponds to a circle in 2D, while corkscrews do the same with the volume getting in the camera's way, and since you don't want it to rotate, but leveled with the world, the geometry had better be on the outside. Both allow you to run straight though.
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User Info: desassina

desassina
2 months ago#4
I disagree with tunnels being more restrictive in side scrolling. Notice that speeding up or down allows you to come out on the bottom or the top of that tunnel. It's path changing that doesn't punish you for slowing down, unlike corkscrews where you have to go fast, and I wouldn't say that they are the loops' equivalent now. They just work better without being their analogue.
How's that origami kiss?
It's two fold.

User Info: Depth_scroll

Depth_scroll
2 months ago#5
Yes, loops are loops, tunnels are tunnels, and corkscrews are just corkscrews, whether in 2D or 3D, but I thought that you were comparing their usefulness in design for going through them.
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