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User Info: OlendraDivine

OlendraDivine
11 months ago#11
TheBloodyNine posted...
Yet, your here...4-5 days before release...


Indeed. Unlike blind fanboys that come here to stroke off Sony, I'm here to decide if the game is/was worth my time and to discuss pros and cons before I plot a course of action - taking jabs at those whose only complaint is that Kratos' son is wearing too much clothing.

User Info: TheBloodyNine

TheBloodyNine
11 months ago#12
OlendraDivine posted...
tigerex777 posted...
It looks freaking amazing. Can't wait


I'm not sure it has the detail of say, Uncharted, but it does have some moments of incredible cinematic appeal. I say moments because a lot of the environments are restricted by locations: linear caves, ruins, and mountainous paths. Of course, the game does have a few open environments (central hubs) this is where the game shows off its cinematic abilities (but these areas are few and far between)

The story is basically, Last of Us (strong father; naive son) Speaking of son... he's an annoying game mechanic. If he isn't nagging you from exploring, he's pointing out the most obvious details imaginable (he's the adage: it must be obvious day at Camp Stupid) No option to turn him off either (remember Windows paperclip?) You can add exp to his bow skill tree to make him somewhat more useful, but he's nonetheless a digital mosquito.

Combat is one of the biggest sources of dissension. The combat is slower and heavy. There is no combo system (some attributes allow extra hits but nothing even remotely close to predecessors) The shield can only block certain color-coded attacks (mainly trash mobs) Dodging and lock-on targeting is atrocious. Adjusting controls from hand-to-hand to throwing axe needs some tweaking, but tossing axe, fighting with fists, and the recalling axe is its saving grace. Some interesting mechanics around stun meter as well.

Camera can be unweilding and cumbersome at times. Gone is the legendary scale seen in original trilogy - most creatures are identical in size, with a few mini-bosses slightly bigger. A couple of truly fantastically-scaled bosses, but the combat against them isn't anywhere close to predecessors thus doesn't feel as epic. QTEs are gone - replaced with auto cinematic scenes.

Challenges of the Gods makes a return, but to actually be affective, you need to explore entire game map multiple times (favors, labors, and rifts) to find the rare mats to craft ultimate gear... otherwise you'll have zero chance.

TL:DR: I will buy the game. In the meantime, everyone look at me while I try to be edgy.


Fixed that for you.
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User Info: OlendraDivine

OlendraDivine
11 months ago#13
Reported. Don't alter my words to manipulate your own opinions.

User Info: TheBloodyNine

TheBloodyNine
11 months ago#14
OlendraDivine posted...
TheBloodyNine posted...
Yet, your here...4-5 days before release...


Indeed. Unlike blind fanboys that come here to stroke off Sony, I'm here to decide if the game is/was worth my time and to discuss pros and cons before I plot a course of action - taking jabs at those whose only complaint is that Kratos' son is wearing too much clothing.


In your first post, you type as though you haven't played it yet. Then in other post you say the camera is cumbersome, as though you have played it.

You're literally making this up as you go along. Give up. You look foolish.
{}xxxxxxxxxxx{}::::::::::::::::::::::::::::::::::::::::::::::::::> 'Pokey Pokey, Stab Stab'

User Info: TheBloodyNine

TheBloodyNine
11 months ago#15
OlendraDivine posted...
Reported. Don't alter my words to manipulate your own opinions.


Oh no...what will I do...
{}xxxxxxxxxxx{}::::::::::::::::::::::::::::::::::::::::::::::::::> 'Pokey Pokey, Stab Stab'

User Info: OlendraDivine

OlendraDivine
11 months ago#16
IDK, maybe deepthroat your sig?

User Info: -Frog-

-Frog-
11 months ago#17
TheBloodyNine posted...
In your first post, you type as though you haven't played it yet. Then in other post you say the camera is cumbersome, as though you have played it.


Logically, the camera is cumbersome for a melee style action game. Most melee combat heavy games that actually have good combat usually pull back the camera so you can have proper vision of what's going on. An OTS perspective is best for shooters, it's definitely not bad for melee but compared to the previous cameras it's definitely a step back.

This should be obvious by the fact that they have to add a "warning cursor" on your screen to alert you of attacks coming from your blind side (most of your back and part of your peripherals)
~ Before death claims a man, he is made to bear witness a second time to those memories engraved most deeply upon his heart. ~

User Info: TheBloodyNine

TheBloodyNine
11 months ago#18
OlendraDivine posted...
IDK, maybe deepthroat your sig?


I get it now. You're a kid.
{}xxxxxxxxxxx{}::::::::::::::::::::::::::::::::::::::::::::::::::> 'Pokey Pokey, Stab Stab'

User Info: TheBloodyNine

TheBloodyNine
11 months ago#19
-Frog- posted...
TheBloodyNine posted...
In your first post, you type as though you haven't played it yet. Then in other post you say the camera is cumbersome, as though you have played it.


Logically, the camera is cumbersome for a melee style action game. Most melee combat heavy games that actually have good combat usually pull back the camera so you can have proper vision of what's going on. An OTS perspective is best for shooters, it's definitely not bad for melee but compared to the previous cameras it's definitely a step back.

This should be obvious by the fact that they have to add a "warning cursor" on your screen to alert you of attacks coming from your blind side (most of your back and part of your peripherals)


The combat is not the same as the previous games though? The chains had a much further reach, with jump attacks and 360 degree spins etc. The designers have said the axe is deliberately more up close and personal. It's not cumbersome like a design flaw, it's intentional for a more personal and intense fight, you should be on the edge of your seat knowing that an enemy can come from the side or behind at any point. There are plenty of very popular third person games with melee combat when the camera doesn't pull back that have this very same idea in mind (TLOU/Dark Souls/Bloodborne/For Honor etc etc).

Basically you guys are still butt hurt the game took a new direction/design this time round. Get over it and move on. Honestly, your whining wont change anything now.
{}xxxxxxxxxxx{}::::::::::::::::::::::::::::::::::::::::::::::::::> 'Pokey Pokey, Stab Stab'

User Info: OlendraDivine

OlendraDivine
11 months ago#20
-Frog- posted...
TheBloodyNine posted...
In your first post, you type as though you haven't played it yet. Then in other post you say the camera is cumbersome, as though you have played it.


Logically, the camera is cumbersome for a melee style action game. Most melee combat heavy games that actually have good combat usually pull back the camera so you can have proper vision of what's going on. An OTS perspective is best for shooters, it's definitely not bad for melee but compared to the previous cameras it's definitely a step back.

This should be obvious by the fact that they have to add a "warning cursor" on your screen to alert you of attacks coming from your blind side (most of your back and part of your peripherals)


Rune magic is used in those awkward camera moments since axe's attack range is narrow. Magic is on cooldown, tho. So some awkward moments can't be avoided.
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