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Re-downloaded this game after a few months and found that at peak time to play ~7pm I found 22 people in an online room as the largest room.
I can’t say i’m surprised though. Everyone is on Mortal Kombat XL, with at least 1 room having 90+ people st peak time, and about 2-3 rooms with 50-60 people playing.
Injustice is probably the most embarrassing game from Netherrealm studios. They did nothing significant to balance it out.
-Unbalanced gear system where unless you’re in a competitive room, BOTH people have to agree to turn it off.
-Unbalanced characters like Batman, superman, supergirl, flash, darkseid, hellboy,robin and whoever else with way more options, plus frames than other characters.
-too 50/50 heavy -Game design encourages spamming -Game design encourages people to literally walk backwards most of the match and win by throwing out spam moves and when opponent is close counter. -Level borders are stil too long, so even when up close its too easy for the other guy to go to the other side, walk backwards and spam-counter some more.
This game was and is a joke. No one plays this game seriously.
I think NRS should try to make the Injustice games be their 3v3 Tag Battle game.
People really hate the hardcord zoning of Injustice but the characters they are using canonically have insane projectiles. Making the game more into an assist heavy, even more over the top combos and stuff would appeal the market that is hungry for this type of game after Marvel Infinite bombed.
It's part of the reason Dragonball Fighters Z is so popular.
Now of course sales wise ... Injustice 2 did amazing ... but you never know if that will run out if Injustice 3 is more of the same again.
I think the way Leonardo works with his command "assist" feels amazing. A full game made with this would be super sweet and if done right reward both zoning/lockdown and rushdown but just slightly more towards rushdown thanks to the assist helping you get in.