I don't think you guys realize how serious that exploit is Nintendo Switch
Nintendo Switch
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- I don't think you guys realize how serious that exploit is
kirbyhoakage posted...xoftheuniverse posted...Cyber Akuma Zero posted...meiyuki posted...It's also funny that GOG is nearly a match for steam and their games don't even require cracks. There's not even a log in required. Don't worry, there's at least two of us. But I'm one of those rare people who enjoy grinding, so... This isn't a signature. |
Gatchan2 posted... RockrrGirrl19 posted...Dunno how common it will be for the mainstream to use this exploit though. Yeah there is this notion that just because people have the capacity to steal something, then the masses will do it as a means of replacing their normal buying behaviors, and this flies in the face of reality. Even out of the people that are aware of the ease in pirating on some of these consoles, most of them still buy games the normal way. It's not accurate to say an exploit would lead to a dramatic sales decrease. |
Oh, and to clear up a few previous statements that had been made in this thread: DiscostewSM posted... Chances are there will be a hardware revision to counter this flaw soon, and all Switch units from then on out with be secure. So, it's a matter of how much of a problem this will be based on existing hardware units, not including future units. Since very few people actually pirate, even at 1%, if there were 20 million units affected by this flaw, then that's upwards of 200k per software title, which isn't really that bad. Then there's the size of each game to consider that one would have to obtain and utilize digitally. Are all 200k people planning to purchase the expensive 256/400GB microSDs to hold a decent number? This isn't like the Wii or Wii U where one could use a cheap ext HDD, or even the 3DS where games maxed at 4GB. Games will start utilizing 32GB in time (only 1 does so far), and even 64GB games might happen years down the road. That space will fill up quickly. 1% is an exceptionally low estimation for piracy on systems. I would expect it to be closer to 5%, and I wouldn't be surprised if it was up to 10% or more where the system can run copied games easily. For example, upwards of a million modded Xbox 360 consoles were banned from Xbox Live during just one sweep in 2009, a time when the system only had around 20 million active Live users. Also, it's entirely likely that Switch hacks could enable USB harddrive support, making the issue of storage space fairly minor (the Wii never had official USB storage device support after all, yet obviously it became possible to use them to play copied games). Even then, it's hardly an issue even with smaller sized MicroSD storage as it should be fairly easy to copy to and from it as needed rather than keeping all games on it at once (back when PSP hacks and piracy was popular, it required a Memory Stick Pro, and at the time a 4GB stick was upwards of $80-$100 and games could be up to 1.5GB in size, and piracy still seemed to be done by a fair portion of PSP users), and by the time 32GB and especially 64GB games become more than a tiny minority of Switch releases, the cost of MicroSD cards will likely drop significantly while storage capacity will increase by a proportional amount. In fact, the Switch's reliance on cards as storage and the resulting small typical game size would make the issue of storage exceptionally less of a issue on the Switch than it would be on something like the PS4, Xbox One, or even the PS3 and Wii U when you take into account the lower price and larger size of storage now compared to then. LinkofEvil posted... Bulls***. The PS3 was actually an extremely secure console. It took around 4 years for it to be exploited to the point that there was any method of playing copied games, and the exploits that were found were quickly patched and online connectivity for hacked systems and games would often be disabled until another workaround could be found. Piracy was an exceptionally minimal problem on the PS3 for a majority of its supported lifecycle. Irony posted... About as serious as the PS3 exploit that was said to be unpatchable, but did get patched. That's certainly not the case: there was no exploit on the PS3 that was unpatchable, and those that made claims about it were obviously wrong. This is much more comparable to the Pandora Battery for the PSP, which legitimately couldn't be and obviously never was patched. You cannot patch a hardware function that operates before the firmware is even initialized when there is no way to modify that hardware. "Walking tanks must exist somewhere for there to be such attention to detail like this in mech sim." - IGN Steel Battalion review |
Megaman Omega posted... aryanbrar posted...DahlVaughnni posted...MyPetKenshin posted...For the first time ever, the term “Nintendoomed” can be used unironically. If people are able to easily pirate software, Switch will lose all 3rd party support. And if people can download first party games for free, Nintendo won’t make enough money to keep developing exclusives. Can't even read huh. Nintendo no longer holds monopoly in handheld department. |
Gatchan2 posted... RockrrGirrl19 posted...Dunno how common it will be for the mainstream to use this exploit though. Or, you know, have enough ethics that they wouldn't consider stealing. That always is a possibility too. . . |
Thorspider posted... Gatchan2 posted...RockrrGirrl19 posted...Dunno how common it will be for the mainstream to use this exploit though. I feel like a lot of the big illegal download numbers come from when a system catches on in a smaller market where fewer people can afford to pay the retail price for that many games. Apparently the PSP was big enough in places like that that some people made a business of selling downloads on the cheap. |
Solis posted... 1% is an exceptionally low estimation for piracy on systems. I would expect it to be closer to 5%, and I wouldn't be surprised if it was up to 10% or more where the system can run copied games easily. For example, upwards of a million modded Xbox 360 consoles were banned from Xbox Live during just one sweep in 2009, a time when the system only had around 20 million active Live users. Modded console rate =/= piracy rate. You're making a logical fallacy and assuming people who mod their consoles pirate every game. Say you have 50% of the consoles being modded and pirates buy 50% of the games they have, then you would only have 25% piracy rate. |
aryanbrar posted... Megaman Omega posted...aryanbrar posted...DahlVaughnni posted...MyPetKenshin posted...For the first time ever, the term “Nintendoomed” can be used unironically. If people are able to easily pirate software, Switch will lose all 3rd party support. And if people can download first party games for free, Nintendo won’t make enough money to keep developing exclusives. And that AGAIN has nothing to do with that Switch hack. I know that critical thinking is hard for the likes of you, but at least try to keep up. "The Switch couldn't handle DooM." - slyman19 "Wolfenstein coming to the Switch? 0% chance." - slyman19 |
- Boards
- Nintendo Switch
- I don't think you guys realize how serious that exploit is