How open world is Xenoblade 2?

  • Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
  1. Boards
  2. Nintendo Switch
  3. How open world is Xenoblade 2?

User Info: GJPrincess

GJPrincess
3 months ago#1
Not as big as Breathe of the Wild of course. Is there still a lot of exploring around we can do in the game? Or is it a little more linear like Odyssey?
Fan Base = people under deep obsession, unaware of their insanity.

User Info: nintendomaniaco

nintendomaniaco
3 months ago#2
Way more linear than botw. Especially indoors, like ships and stuff. You can explore big open worlds, but there’s usually one area you’re supposed to go for the main story.
3ds fc: 0774 - 4632 - 5474 IGN: Ashley Friend Safari is Ghost: Lampent, Pumpkaboo, Drifblim.
Trade list: http://tinyurl.com/nhpjroj

User Info: nonexistinghero

nonexistinghero
3 months ago#3
It's not open world. It's linear with open areas.
Read the mania: http://www.fanfiction.net/~nonexistinghero
In SA2, it's Super Sonic and Hyper Shadow.

User Info: mikey_205

mikey_205
3 months ago#4
There's a lot of exploration and wide number of sidequests. Big areas too.

But it is a linear story that gates big areas behind you doing story.

For me it's the perfect blend because you get exploration, sidequests etc... but the linearity means they can tell a good story.
Pokemon X FC 4940-6875-7569

User Info: kislev

kislev
3 months ago#5
nonexistinghero posted...
It's not open world. It's linear with open areas.


This is how BOTW should have been imo
Trump 2020
We need a new Final Fantasy Tactics

User Info: Meggamanfan556

Meggamanfan556
3 months ago#6
It's not as explore-friendly as a game like Xenoblade Chronicles X or BOTW.

Then there's times where you do everything you can in order to get all the correct blades with the correct field skills to open up a path, you spend a good 20-30 minutes getting new blades or trying to up their relevant field skills, finally get rid of the huge black/purple void and there's a cave with 2 f***ing collection points inside it. What's even the point of that, not even a s***-tier treasure chest with 100 gold on it

User Info: Iokua

Iokua
3 months ago#7
kislev posted...
nonexistinghero posted...
It's not open world. It's linear with open areas.


This is how BOTW should have been imo

No one asked.
Welcome to gamefaqs, where poverty is an illegal activity.

User Info: jeffmdeux

jeffmdeux
3 months ago#8
Xenosaga 2 is hard to classify as one or the other. The first big titan is quite open and large, and the level range is enemies is huge making some areas seem off limits. However it quickly shifts into different gears where the next area is a mix of large caves and a couple huge caverns which house a city at the end. The next several titans all have plenty of areas but you are clearly not given access to the full titan.

The game has hundreds of hours of playtime and you WILL continue to find and explore new areas as there are many areas that are hidden or access requires meeting field ability requirements (Using elements to effect and areas, or strength and jumping to super jump into high areas).

User Info: radiobutton

radiobutton
3 months ago#9
It's more sandbox type like Odyssey, with multiple smaller open worlds. But these maps are still relatively massive! Also, new stuff pop up in previous continents every now and then, so it's recommended to go revisit areas after some progress.

Speaking of revisiting... I've re-explored some maps 100+ hours later, and still found new stuff. Though the game sometimes block you out of some areas by using high level enemies or high field skill requirements. But there's still a bunch of genuinely well hidden areas that you won't encounter by just a quick pass through.

User Info: Torgo

Torgo
3 months ago#10
Meggamanfan556 posted...
It's not as explore-friendly as a game like Xenoblade Chronicles X or BOTW.

Then there's times where you do everything you can in order to get all the correct blades with the correct field skills to open up a path, you spend a good 20-30 minutes getting new blades or trying to up their relevant field skills, finally get rid of the huge black/purple void and there's a cave with 2 f***ing collection points inside it. What's even the point of that, not even a s***-tier treasure chest with 100 gold on it


Does any of the stuff you find, buy, or equip really matter though?

It seems so far like as long as you just go through the game and don't run from every single fight, you can just pick random skills and affinities to level up, and as long as you replace the occasional accessory with new ones, there's not much else to it.

Just pop the art when it's ready, and wait for the battle to end.
Gamefaqs: The original home of 'Alternative Facts'...
  1. Boards
  2. Nintendo Switch
  3. How open world is Xenoblade 2?

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

  • Topic Archived