Sonic Forces framerate and resolution

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User Info: 587Deathking

587Deathking
4 months ago#1
First up, Sonic Forces is officially 30 frames per second on Switch. Interestingly though, the controls are 60. Doing so still allows players to control Sonic in a precise manner. Since the game would become something different at 30 FPS, having the hybrid solution with the controls allowed the team to preserve gameplay.

We also have confirmation that Sonic Forces is 720p on Switch. The resolution applies to both docked and portable modes.

Other tidbits are as follows:

– The team was already committed to port the game on Switch from the very beginning, even before anyone really knew what the system would be
– One of the challenges was that the the team had a deadline by which the game needed to be done, and a mysterious hardware they needed to work on
– Development was aided to to the use of the Hedgehog Engine 2
– This made working with Switch much easier once they were finally made aware of what the console actually was
– The team has a lot of control on what the final game is going to look like, and they did their best to make sure that it has the same overall look and feel no matter the platform
– Development on the Switch version was started after the other platforms
– When the PS4 and Xbox One versions were in the alpha stage, SEGA was at the point in which they could run only one stage of the game on Switch and felt like what they were aiming to
– Even if the core content of the game was done, much of the development on Switch came right at the end, in order to customize Sonic Forces to make the best out of the hardware
– Even around the time of E3, the development team wasn’t yet sure if they’d make it in time
– The use of their proprietary engine and having full control of it allowed them to really polish the game for Switch during the final stages of development
– The game was first developed on PC, and then the team made sure that it works well on all platforms
– Having multiple platforms didn’t bring many changes into the workflow, but they had to match the performance of the Switch, so that requires required dedicated tweaks


http://nintendoeverything.com/sonic-forces-devs-on-bringing-the-game-to-switch-including-frame-rate-and-resolution/
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User Info: MetalZoic

MetalZoic
4 months ago#2
Cool.

User Info: CallmeSoren

CallmeSoren
4 months ago#3
I'd be hard pressed to admit I'm not disappointed with locked 30 and locked 720p. It's 1080p60fps on base ps4, right? Might get it there instead.
A good indie title is a non-existent indie title!

User Info: ecylis

ecylis
4 months ago#4
Not surprised in the slightest
http://i.imgur.com/UgOcJQG.jpg

User Info: NeoMonk

NeoMonk
4 months ago#5
They made it very easy to pass on this game, thanks sega!
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User Info: Xenoblade2

Xenoblade2
4 months ago#6
Why does sonic forces need that much of a downgrade Doom is understandable because of the intense graphics but forces doesn't look graphiclally intensive. It should at least be 60fps.
Xenogears is my favorite RPG

User Info: kungpowchicken

kungpowchicken
4 months ago#7
NeoMonk posted...
They made it very easy to pass on this game, thanks sega!


Agreed, done and done.
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User Info: ecylis

ecylis
4 months ago#8
Xenoblade2 posted...
Why does sonic forces need that much of a downgrade Doom is understandable because of the intense graphics but forces doesn't look graphiclally intensive. It should at least be 60fps.

Sega probably doesn't care, is too incompetent, or didn't have enough time

The PC version of Generations was really terrible. It ran like hell on my laptop even with the lowest settings but I'm capable of running Skyrim on high and I more than meet the minimum recommended specs. Plus any dropped frames were skipping input making it really hard to play. It had controller issues too, sometimes it would just cease to function and no other game has ever done that for me
http://i.imgur.com/UgOcJQG.jpg

User Info: TallWhiteNinja

TallWhiteNinja
4 months ago#9
Xenoblade2 posted...
Why does sonic forces need that much of a downgrade Doom is understandable because of the intense graphics but forces doesn't look graphiclally intensive. It should at least be 60fps.

I mean, Sonic Team aren't especially known for being great at their jobs.
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User Info: HyruleHero

HyruleHero
4 months ago#10
NeoMonk posted...
They made it very easy to pass on this game, thanks sega!

They probably couldn't have done THAT much better.
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