Was Zelda held back by the Switch specs or was it just a design choice?

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  3. Was Zelda held back by the Switch specs or was it just a design choice?

User Info: sandstormflygon

sandstormflygon
1 year ago#11
vidalmoraza posted...
Zelda is basically emulated on the Switch, the res bump and better (or less) frame drops are because better hardware, look at MK8 Deluxe, it runs 1080p 60fps, while the Wii U version was 720p at 59fps, you need more than twice the power to go from 720p to 1080p

Are you implying BOTW would have run significantly better if it was made native to the Switch?

User Info: SheemHalfFull

SheemHalfFull
1 year ago#12
It was held back by the switch

User Info: vidalmoraza

vidalmoraza
1 year ago#13
sandstormflygon posted...
vidalmoraza posted...
Zelda is basically emulated on the Switch, the res bump and better (or less) frame drops are because better hardware, look at MK8 Deluxe, it runs 1080p 60fps, while the Wii U version was 720p at 59fps, you need more than twice the power to go from 720p to 1080p

Are you implying BOTW would have run significantly better if it was made native to the Switch?

Switch has better CPU, GPU and RAM, plus the newer architecture, so yes, how much? I dunno, Zelda is not even using all the RAM, open world games love CPU and RAM
XBL/PSN/Steam/NNID: VidalukoVet

User Info: Link01588

Link01588
1 year ago#14
Baha05 posted...
Welcome to most open world titles on all systems

This, too.
Xenoblade Chronicles is legitimately the best game I've ever played.
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  3. Was Zelda held back by the Switch specs or was it just a design choice?

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