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  3. XPs and Effective Character Level (ECL)

User Info: Jeabo

Jeabo
10 years ago#1
I've often wondered why some of my characters earn more experience points (XPs) than others when killing the same monsters, thereby leveling up faster. This has been especially noticeable to me at levels 4, 5, 6, and 7 in the OC. Then, just recently, I "discovered" the Effective Character Level (ECL) table in wiki (http://nwn.wikia.com/wiki/Effective_character_level). This answered most of my questions.

But I also realized that the knowledge in the table could be exploited. I decided to build a (playable) character with the lowest ECL possible and see how many XPs I could (legitimately) rack up.... It worked!!....I don't think I've ever finished the OC before with more than about 170k XPs (lvl 18). In this game I ended up with 226k points (lvl 21)......Of course the down side was that I ended up with a lousy build, a Rogue/Monk/Cleric 11/5/5. Playable, but certainly not the most efficient character around.
(I played solo, no henchmen, no summons. Diamond edition, 1.69)

Observations, Questions, Anomalies
1) In the academy a goblin is worth 20 xps at ECL 1, 42 xps at ECL 2, and 17 xps at ECL 3. (Clearly exploitable).

2) When you level-up but keep the same ECL, experience earned actually goes up!
e.g....I was level lvl 12 (ECL 7) earning 77xps for killing a troll. I leveled to 13 (still ECL 7) and started getting 84xps for a troll. At lvl 14 (still ECL 7) I was getting 91xps for trolls.
I've noticed this in other games at lower levels and wondered about it. Now I know WHEN it happens, but I still don't know WHY.

3) ECL is a large factor in determining the number and type of non-boss enemies.
e.g....At the cave entrance to Wanev's Tower I usually find a batch of white wolves. In this game (lvl 14 ECL 7) there were only 2 gargoyles. Later, in the hallway where there are usually 8 mephits, there were only 4. This (i.e less/lesser enemies) was especially noticeable from lvls 13 through 18. At level 19, ECL 14, the number/type of enemies seemed to go back to normal.
(In the Beggars Nest graveyard some of my characters find only zombies and weak zombies. Other characters also find warrior zombies. I now assume that this is somehow connected to ECL).

4) My (lousy) character did not have too much trouble with "boss" fights. This could be attributable to a) My character fighting at a higher than normal level with better than normal equipment, or b) The bosses being "dumbed down" because of ECL.......Probably a combination of both.

5a) Most people are aware that there are "jumps" in the quality of random loot. These occur at levels 6, 9, 11, 14, and 17. (None at 20).
5b) Due to the rotten random loot intended for Clerics and Monks I found during this game, it's obvious to me that there are also "jumps" in the quality of "class only" random loot. However, I don't know at what class levels these occur at. ......... Does anyone?.....
5c) In general, a major advantage of receiving more xps and therefore leveling up quicker, is finding better random loot earlier, making the game (i.e. fighting) a bit easier. (It was nice finding the Boots of Speed in Helms Hold shortly after making lvl 11).

6) The ECL table could be useful in determining when to multiclass or to decide which class to level-up in.
If you can't put it in figures, it's not fact, just mere opinion. - Laz Long

User Info: ChaosArbiter

ChaosArbiter
10 years ago#2
I've often wondered why some of my characters earn more experience points (XPs) than others when killing the same monsters

IIRC, in general, Fighter-class characters receive less XP (particularly at lower levels) than non-fighter-class characters, and higher-level characters will (almost always) gain less experience from any given encounter than a lower-level character.

6) The ECL table could be useful in determining when to multiclass or to decide which class to level-up in.

Again, in general, abilities and skills are better reasons to multiclass (into a particular class or at a particular level) than XP - it's better to have a synergistic multiclass than one that lets you gain more levels.
He's got jaws like a saber-tithed tooger. Soober-toothed teegar. The goddamned growly things with the fangs.
~ Garret, Bitter Gold Hearts

User Info: Jeabo

Jeabo
10 years ago#3
Chaos wrote:
"IIRC, in general, Fighter-class characters receive less XP (particularly at lower levels) than non-fighter-class characters, and higher-level characters will (almost always) gain less experience from any given encounter than a lower-level character."

Exactly my point. Fighter-class characters receive less xp BECAUSE their ECL is higher at lower levels.

But, a higher-level character COULD gain more xp than a lower-level character IF his ECL were lower.
Example:....A lvl 16 Monk/Rogue 12/4 will gain more xp than a lvl 15 Monk/Rogue 7/8 DUE to his lower ECL (i.e. 14 vs 15)
If you can't put it in figures, it's not fact, just mere opinion. - Laz Long

User Info: happyscrub1

happyscrub1
10 years ago#4
are your test run with no summoned creatures or henchmen?

Cancer kills, who wants Champagne!!! *pops cork* =D

User Info: Jeabo

Jeabo
10 years ago#5
Yes. (No henchmen, no summoned creatures).
If you can't put it in figures, it's not fact, just mere opinion. - Laz Long
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