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  2. Kirby: Planet Robobot
  3. Kirby: PR Ability Damage List

User Info: GrnFzzTgr

GrnFzzTgr
2 years ago#1
Finally getting around to this. I decided to post just the info from the workspace doc instead of writing out an actual guide. Testing credit goes to @IfOnlyForOnce, @jdaster64, @FieraDevilWings, @DrFetus and "Reserved" of the Kirby fandom. @Jdaster64 also created the work space, the conversion document, and was the math guy!
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General Mechanics

A great number of attacks, particularly multi-hit attacks, will do less damage (receive “diminishing returns”) if they hit repeatedly in quick succession.

Damage listed for attacks is their base damage, most attacks get a 5% reduction on attacks and star shots get a 2.5 reduction normally. There's an additional 50/25% during certain enemy attacks or 80/40% during boss phase transitions

Link to Damage Conversion table: https://docs.google.com/document/d/175CeZoRmqBdFQypr6_v1nNFUb6erxzkvYm4AFt-6Ibc

Phases of bosses cannot be skipped, they will always have at least 1 health remaining above the minimum of the phase they are transitioning to (or 1 health remaining period, if transitioning to their last phase).

When swallowing something that gives him a Copy Ability, Kirby has brief Total Invincibility.

Stars / enemies shot from grab-like attacks (e.g. Parasol’s Circus Throw, Ninja’s Air Drop) can ricochet off walls, as well as the edges of the screen.


Move Properties

Heat - sets off fuses, melts ice.
Cool - cools fiery blocks.
Electric - activates exposed wires.
Pound - pounds stakes into the ground.
Cut - cuts rope / string, etc.
Invincibility - Kirby receives no damage from all non-3-D attacks.
Total invincibility - Kirby receives no damage from all attacks, including 3-D attacks.
“XX / YY” damage - Is subject to diminishing returns; deals XX damage on first hit, and YY damage on subsequent hits within a short time period.

Normal Abilities

No Ability

1 Star - 52, 60 if dashing, 40 if hit only grazes
2 Stars - 60, 65 if dashing
3 Stars - 65, 70 if dashing
4 Stars - 69, 74 if dashing
5 Stars - 73, 78 if dashing

Properties:
Shot stars have only half of the damage reduction that normal Copy Abilities have.

Sword

Overhead Slash - 20 (early), 16 (late)
Sword Beam - 16 / 4
Multisword Attack - Multihit, 9 / 3 on early hits, 9 / 4 on mid hits, 20 on final hit
Drill Stab - 12 / 2, multihit, invincible
Sword Spin - 12 / 6, multihit
Chop and Thrust - 22 (early), 16 (late), 6 on rehit
Hat Thrust - 16 / 3
Down Thrust - 22 on ascent/descent (6 if grazing hit), 16 on landing (8 if comboed), invincible
Upward Slash - 8 (startup), 12 (ascent), 5 (early) ~ 3 (late) on rehit / combo, multihit, invincible
Sword Dive - 24 on descent (12 if grazing hit, 4 if comboed immediately from Upward Slash), 24 on landing (16 if comboed), invincible
Spin Slash - 12 (if not comboed from Overhead Slash) / 5, 18 for final, multihit, invincible
Twister Slash - 8 (if not comboed from Overhead Slash) / 3, 11 for final, multihit, invincible
Sky Energy Sword - 24
Underwater Spin - ?

Properties:

After using Overhead Slash, Kirby can switch directions before using Multisword Attack.
Sky Energy Sword be used from Overhead Slash or Chop and Thrust (in other words, it can be used on the ground or in the air).
Drill Stab can be cancelled into an altered Upward Slash with no startup
Has Cut property on all attacks
Can be used underwater.
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GrnFzzTgr
2 years ago#2
Fire

Fire Breath / Target Fire - 8 / 6, multihit
Fireball Inferno - 48, multihit
Burn - 22 in midair, 20 on ground, can be angled up / down but loses altitude if used repeatedly, invincible
Searing Burn - 20, 8 if comboed from Burn, invincible
Fireball Spin - 16 / 8, multihit, invincible
Fireball Roll - 20 / 8, multihit, invincible
Fireball Jump - 24 / 8, multihit, invincible
Fireball Climb - ?, multihit, invincible
Properties:
Heat property on all attacks.
Fireball Spin, Roll, Jump and Climb share the same diminished returns

Beam

Beam Whip - 8 / 6, multihit
Cycle Beam - First hit landed deals 14 (near), 18 (mid) or 22 (far) based on distance, 10 on rehit, multihit, invincible
Beam Blast - 18 / 4, multihit, gives additional air height
Wave Beam - 35
Capture Beam - 60 from object held, 16 if object is dropped, invincible during attack, cannot take damage while holding (and invincible while knocked back if object is dropped)

Properties:
Electric property on all attacks.

Parasol

Parasol Swing - 18 (Sweetspot, Umbrella Hit) 16 (Sour Spot, Handle Hit) on contact, 12 from water droplets, 16 (multihit) on release
Parasol Shield - 8 / 3 while held out (multihit), 16 (multihit) on release
Parasol Drill - 8 / 4, multihit, invincible, 16 (multihit) on release if grounded throughout move, shorter duration in midair
Parasol Twirl - 16 / 6, multihit, invincible
Parasol Dive - 28 / 8, multihit, invincible
Circus Throw - 52 / 4 (multihit) on startup, 52 on release, invincible until object is released.
Parasol Drift - 8 / 6, multihit
Underwater Parasol Drill - ?
Surface Drill Spray - ?
Underwater Parasol Dive - ?

Properties:
Can be used underwater
Parasol Swing has the Cool property on the end of the attack.
Contact with the Parasol while not attacking does 8 / 4 damage (multihit).


Ice


Ice Breath - 18 if close, 15 if far, 8 on rehit, multihit
Ice Sprinkle - 24 / 18
Super Ice Sprinkle - 28 / 22
Ice Storm - 20 / 8, multihit
Ice Ball - 28, invincible.
Ice Suction / Ice Ejection - 62
Ice Kick - 58 if static (multihit), 62 if in motion
Ice Block - Invincible, although Kirby can still be pushed by hits.
Ice Scatter - 16
Ice Skate

Properties:
Cool property on all attacks
When dashing with Ice, Kirby skates rather than running, which is a bit faster. Also immune to slipping on ice
Enemies that are defeated by Ice moves will turn into ice blocks.

Cutter

Cutter Boomerang - 12
Hyper Boomerang - 24, 16 after ricochet
Cutter Dash - 16, invincible
Sweep Cutter - 22 (blade), 12 (boomerang), will come out without a boomerang if B is held after an air puff
Cutter Drop - 22, invincible briefly on startup
Cleaving Cutter - First hit 12, second hit 12 (4 if comboed)
Final Cutter - 8 (2 if comboed from Cleaving Cutter) when rising / falling, 40 from projectile independent of distance, invincibile

Properties:
Cut property on all attacks.

Bomb

Bomb Prep
Bomb Throw / Target Throw - 16 / 12 (bomb), 26 / 18 (explosion)
Self-Destruct - 26
Bomb Bowl - 32, maintains Kirby’s dashing state
Bomb Drop - 26
Bomb Set - 28

Properties:
Each bomb can only hit before or after exploding, not both.
Self-destructing bombs do not deal damage Kirby, and force mercy invincibility.
Bombs have no elemental properties.
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GrnFzzTgr
2 years ago#3
Stone

Stone Change - 40 on contact, 20 from dust clouds
Stone Smash - 40 on contact, 20 from dust clouds
Turbo Stone - 40 / 2, multihit
Heavy Smash - 2 while transforming (multihit), 50 on final hit (35 if comboed), 28 from dust clouds (if final hit misses)
Stone Uppercut - 24 / 16
Mighty Uppercut - 36
Spin - No damage

Properties:
Untransforming from any transformation attack does 20 damage.
All moves in which Kirby transforms into a stone render him invincible.
Stone can be used to sink in water.
All moves that transform Kirby have the Pound property when used above a stake.


Wheel

Dash - 26 at start of dash, 18 if late, 15 on rehit, multihit
Jump - 22, multihit
Downshift - 22 for first hit, 20 for second
Rocket Start - 8 / 2 during startup (multihit), 30 on release
Sky Wheel - 30 (18 if comboed out of Rocket Start)
Turn Jump - 22 / 16, invincible

Properties:
Invincible during all moves while in motion (i.e. not charging / turning)
Dash last for approximately 30 seconds then stalls out with a trip. Doing an action such as jumping or turning resets the timer


Spark

Spark Attack - 12 / 5, multihit
Charge Power - Stores power for Spark Arrow, Spark Laser and Spark Wave; creates Spark Barrier if at least at medium charge
Spark Arrow - 8
Spark Laser - 16
Spark Wave - 40, 16 for backward blast
Spark Barrier - 8 / 6, multihit
Thunderbolt - 14 / 6, multihit, suspends Kirby in midair
Lightning Strike - 16 / 7, multihit, suspends Kirby in midair

Properties:
All attacks but Spark Barrier have the Electric property.
All attacks penetrate walls and enemies.
All non-charged attacks can protect against most enemy projectiles, as Spark Barrier if at least at medium charge.


Whip

Whip Strike - 16
100-Whip Slap - 8 for initial hit, 8 / 3 for subsequent (multihit)
Ceiling Strike - 18
Jump Strike - 18
100-Whip Dash - 16, multihit, invincible
Whip Tornado - 16 / 3, multihit, invincible
Whip Grab - 36 if object is dropped, Cannot take damage while holding (and invincible while knocked back if object is dropped)
Front Lash - 52 while throwing, 45 after thrown (can both hit), invincible
Double Lash - 52 while throwing, 45 after thrown (can both hit) invincible
Back Lash - 52 while throwing, 45 after thrown (can both hit) invincible
High Lash - 52 while throwing, 45 after thrown (can both hit) invincible

Properties: Whip attacks can strike through walls.


Leaf

Leaf Attack - 5, shoots two leaves if no others are on-screen, or one otherwise
Leaf Swirl - 12 / 2, multihit
Leaf Scatter - 33, invincible
Leaf Dance - 24 / 4 (multihit), 33 on final hit, invincible
Leaf Uppercut - 24
Leaf Rain - 28 / 4
Leaf Hide - Invincible
Reveal - 12

Properties:
All moves aside from Reveal have the Cut property.


Archer

Shot - 16 / 4
Snipe Shot - 24, pierces through enemies
Magic-Star Arrow - 50, pierces through enemies
Sharpshooter - Allows you to aim Shot, Snipe Shot and Magic Star Arrow. Halts charge time until stopped.
Sky Shot - 16 / 8
Sky-Shot Shower - 24 for charged arrow (pierces through enemies), 20 for downward arrows.
Arrow Slash - 8 on first dash, 12 on second, invincible through duration
Leaping Quiver - 16 / 6 (3 hits total), gives a slight boost to air height
Camouflage - Provides invincibility while not crawling
Hitman - 20 / 4, removes invincibility while Camouflage, limited to direction already facing.

Properties:
All attacks have the Cut property.
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GrnFzzTgr
2 years ago#4
Circus

Somersault - 16 while moving forward, 18 while moving backward, 1 on rehit, multihit, invincible
Backsault - 18 / 1, multihit, invincible while moving, vulnerable mid-chain
Fire-Hoop Jump - 27, retains dash if used on ground, 4 / 1 multihit from fire ring, invincible
Ball Balance - 18 / 13, multihit, invincible
Baton - 12 / 4, multihit
Fire Baton - 16 (if not comboed out of Baton) / 8, multihit
Trampoline - 32, invincible
Acrobatics - 42 on contact, 24 from trampoline (both can hit for full damage), invincible
Balloon Pop Art - 38

Properties:
Fire-Hoop Jump and Fire Baton have the Heat property.


ESP

Psychokinesis - 16
PK Shift - 16 per hit, 16 on release, multihit, suspends Kirby in midair
PK Electroshift - 24 per hit, 32 on release, multihit, suspends Kirby in midair
Vanish - 24, Total invincibility while invisible
Reappear - 24, 18 if just after Vanish, invincible
PK Evade - 18, invincible
PK Insight - 80, multihit, invincible

Properties:
All attacks have the Electric property.
PK Shift and PK Electroshift penetrate walls


Doctor

Bouncing Capsule - 16 / 12, bounces up to 3 times
Pill Bopper - 20 / 14, each bounces up to 1 time
Science Lab - 8 while charging (multihit), 16 if ended prematurely; invincible while charging or attacking, but not while holding potion.
Science Lab (Y) - 26 / 19, multihit
Science Lab (R) - 24 / 8, multihit
Science Lab (B) - 36 / 3, multihit
Science Lab (G) - Heals Kirby for just under half of max health.
Research Vault - Stores the attacking / healing part of Science Lab for later use. Will wear off if Kirby is hit.
Spray Medicine - 16, multihit
Bandage Spin - 16 / 4, multihit
Pharmacy - 24 / 17, four hits (one for cannon on startup, one per pill)
Clipboard Bash - 20 invincible

Properties:
Science Lab Y, R, and B have the Electric, Heat, and Cool properties, respectively.
Spray Medicine has the Cool property.


Poison

Sticky Toxin - 16, produces a puddle if it misses and doesn’t hit a wall.
Poison Pummel - 4 for initial hits (multihit), 1 for ascending hit, invincible during ascent
Toxic Swamp - Used after Poison Pummel, 40 on landing, invincible
Toxic Slide - 24 produces up to 4 puddles while grounded, invincible
Toxic Smog - 4 per hit, produces a gas cloud
Toxic Tower / Tilted Toxic Tower - 12 / 8, multihit
Sticky Strike - 16, produces 2 puddles if it misses.
Toxic Ball - 18, produces a Toxic Ball puddle if it misses.

Properties:
Some attacks produce poisonous puddles or gas clouds that deal damage over time. Up to four can be active at once, and attempting to produce more will replace older ones; only two of the four active can be Toxic Smog.
Puddles from Toxic Ball, puddles from all other attacks, and gas clouds do 18, 16, and 4 damage (multihit) respectively; they each have a single rehit timer per type, and all types hit independently (as well as independently of standard attacks).
Poison clouds can be transported by air currents.
Poison blobs can sink in water.
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GrnFzzTgr
2 years ago#5
Mirror

Mirror Cut - 22 / 16, slows Kirby’s descent significantly
Reflect Force - 12 / 4, multihit
Mirror Body - 16 first hit, 24/16 second hit, Invincible
Mirror Body - Sky - 18 / 4, multihit, Invincible
Mirror Body - Ring - 12 / 4, multihit, Invincible
Reflect Guard - Deflects projectiles; invincibility, although Kirby can still be pushed by hits.
Reflected attacks - 20 / 6

Properties:
Reflect Force and Reflect Guard can reflect enemy attacks, including:
Clanky Woods’ rocks, missiles, drill projectiles, branch balls
Holo Defense API - Kracko’s beam, rain, garbage, lightning; Sphere Doomers’ energy balls; Ice Dragon’s ice stalactite, ice stalagmite, ice breath, snowflakes; Coily Rattler’s spike balls
Susie’s screw missiles and shockwaves after dashing through holes
Mecha Knight and Mecha Knight+’s sword beams, missiles, eye lasers; blocks but does not reflect the “hyper beam”
All Dedede Clones’ projectiles and hammer shockwaves
D3 Cannon’s machine gun and flamethrower; blocks but does not reflect the particle beam
Haltmann’s gem missiles and shockwaves after dashing through holes
All of Dark Matter Clone’s projectiles
All of Galacta Knight’s projectiles
Star Dream Soul OS’s cutter attack; blocks but does not reflect the heart’s missiles; does not protect against shockwaves after pink laser, (blocking the pink laser itself needs to be retested)
Telepathos’s energy balls
Blocky’s stones
Dubior’s lightning
Security Force’s mines, energy balls, missiles, and needles from spark attack
Clanky Woods 2.0’s jump attack from third phase
Kibble Blade’s giant cutter
King Doo’s beams and energy balls
Reflect Guard turns back into a regular guard (i.e. can receive chip damage from bosses and stops reflecting projectiles) after holding it for too long.
When using Mirror Body, Kirby splits along the axis of the direction he is currently moving.
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GrnFzzTgr
2 years ago#6
Jet

Kick - 16 / 12 (contact, multihit), 6 / 2 (exhaust, multihit)
Somersault - 16 / 12, greatly decreases Kirby’s downward momentum in midair
Jet Headbutt - 20 / 15 (contact, multihit), 6 / 2 (exhaust, multihit), can be angled up / down but loses power / altitude if used repeatedly, invincible
Store Power - 6 / 2 (exhaust, multihit)
Jet Kick - 24 / 18 (contact, multihit), 6 / 2 (exhaust, multihit), invincible
Jet Dash - 35 (contact), 6 / 2 (exhaust, multihit), can be angled up / down, invincible
Jet Burst - ?, invincible
Jet Cracker - 46 (26 if chained from Jet Dash), invincible
Jet Catch - 16 if object is dropped; cannot take damage while holding (and invincible while knocked back if object is dropped)
Jet Blow - 52 from thrown object, can be angled up / down, invincible
Rocket Dive - 50 / 2 (contact during flight, multihit), 42 from explosion on landing (lower priority than contact / star hitboxes), 57 from thrown star (40 if any previous hit was landed), invincible
Charge Stock - Keeps stored power until hit or used; can be activated with a grounded jump, shield, or aerial dodge.
Hover - 2 (exhaust, multihit)
Ultra Jet Jump - 32 from collision or 20 from blast, 2 for subsequent hits, multihit, invincible

Properties:
A Jet Dash performed close enough to an enemy, but not close enough to perform Jet Catch, will initiate Rocket Dive automatically if holding up/forward.
You can hold objects indefinitely with Jet Catch, and are invincible throughout the duration. You can also turn around to aim, and if you grab in midair, you can alter your trajectory before landing.
Jet exhaust will only do 6 damage if not chained out of any previous hit from any move; despite this, Hover’s exhaust never deals 6 damage.
Ultra Jet Jump can be cancelled into Hover (but will end the invincibility prematurely).


Ninja

Knife Throw - 8 / 2
Shock - 25
Stealth Slash - 8, multihit, invincible
Ninja Kick - 18
Smoke Screen - 16, invincible
Blossom Storm - 11 on upswing / downswing, 22 on smoke cloud (takes priority over downswing), invincible
Quad Shock - 24
Air Drop - 50 on ascent / descent, 60 from thrown object, invincible
Wall Cling
Wall Strike - ?
Wall Jump
Clone Technique - 26, can be used in midair, invincible
Stealth Water Gun

Properties:
Knife Throw, Wall Strike, Shock / Quad Shock and Stealth Slash have the Cut property.


Fighter

Vulcan Jab - 5 / 3, multihit
Smash Punch - 22 / 12
Leg Sweep - 6 / 3, multihit, invincible
Spin Kick - 20 / 18, a total of up to three hits, invincibility
Down Kick - 18 / 12
Double Kick - 26 Kirby’s Feet, 18 projectile, momentarily halts Kirby’s descent
Rising Break - 16 / 8, multihit, invincibility
Sky Kick - 18 / 12
Force Blast - 18 / 8 if barely charged, 24 for slightly longer charge
Mega Force Blast - 36
Giga Force Blast - 42
Instant Mega Force Blast - 36 / 20
Moon Somersault Kick - 16 / 12
Foe Grab - 16 if object is dropped, cannot take damage while holding (and invincible while knocked back if object is dropped)
Arm Throw - 45, invincible during attack, throws upward if Up is held, or straight if Forward is held.
Judo Throw - 52, invincible during attack, throws upward if Down is held, or straight backward if Back is held.

Properties:
Leg Sweep can be comboed into Rising Break or the final two hits of Spin Kick with no startup.
Giga Force Blast has the Heat property.
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GrnFzzTgr
2 years ago#7
Hammer

Hammer: 28 on sweetspot, 12 on sourspot
Hammer Twirl - 16 / 12, multihit, can continue ascent by holding A while attacking, invincible
Hammer Swing - 26 / 2, multihit, invincible
Giant Swing - 26
Ultra-Giant Swing - 16, multihit
Hammer Flip - 7 / 3 while charging (multihit), 80 on final
Hammer Throw - 26 / 2 while turning (multihit), 80 for final, invincible
Underwater Wheel

Properties:
Can be used underwater.
Hammer, Giant Swing, and Ultra-Giant Swing have the Pound property.
Hammer Flip has the Heat property.


Mike

Megaphone - 50
Desk Mike - 80
Stand Mike - 120
Encore - 150

Properties:
Limited to three uses.
Ignores any form of damage reduction.


Crash

Crash Fireball - 150
Supernova - 180

Properties:
One-time use.
Ignores any form of damage reduction.


Smash Bros.

Vulcan Jab - 5 / 3, multihit
Smash Kick - 24, 27, or 30 based on charge, invincible.
Twinkle Star - 16 / 8, slows Kirby’s descent, invincible
Hammer Flip - 7 / 3 (multihit) while charging, 60, 70, or 90 on release based on charge.
Giant Swing - 26
Ultra Giant Swing - 16, multihit
Final Cutter - 9 / 2 on ascent / descent (multihit), 16 (15*) (near) or 20 (far) on final hit, invincible
Stone Change / Stone Smash - 40 on contact or 20 on dust clouds, 20 on release, invincible while transformed
Air Drop - 50 on ascent / descent, 60 on star ricochet, invincible
Shield - Invincible, although Kirby can still be pushed by hits.
Properties:
No attacks can be used underwater.
Kirby can sink while transformed into Stone.
All Hammer and Stone moves have the Pound property.
Hammer Flip has the Heat property.
Final Cutter has the Cut property.
Exclusive Master Hand Stone transformation only available with this ability.
Cannot be gotten as a random ability.


U.F.O.

Chain Beam - 16 / 8, multihit
Smart Beam - 16, bounces off of angled surfaces
Heat Beam - 24
Piercing Heat Beam - 36
Heat Cannon - 3 / 1 (multihit) while charging, 68 front, 36 back, 42 diagonal front shot takes priority at point-blank
Star Guard - 16
Unidentified Flight - 18 / 8, multihit, invincible
Mystery Catch - Instantly kills enemies that Kirby can inhale

Properties:
All attacks but Heat Cannon (except while charging), Unidentified Flight and Mystery Catch have the Electric property.
Heat Beam, Piercing Heat Beam and Heat Cannon (when fired) have the Heat property.
All UFO attacks are usable underwater.
Cannot be gotten as a random ability.


Sleep
Popping Bubble: 24

Properties:
Mashing can reduce the duration of immobility.
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GrnFzzTgr
2 years ago#8
That should be it for now. If we're ever able to confirm robobot damage values, I'll post those too.
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  1. Boards
  2. Kirby: Planet Robobot
  3. Kirby: PR Ability Damage List
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