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  3. SOS Chaining Guide

User Info: LordAlabast

LordAlabast
2 years ago#1
A lot of people have been looking for a guide for SOS chaining, and I figure we need one stickied on the board anyway, so here you go.

Chaining is back in Sun and Moon, replacing previous chaining methods and also serving as a sort of remix of Horde Battles, which have unfortunately got the axe.

-Once you finish your first totem battle, wild encounters will from that point onwards gain a new mechanic - wild pokemon under 50% health now call for reinforcements, and can bring new pokemon to the fight. This makes capturing pokemon slightly more of a challenge than before as it's no longer just a matter of getting a pokemon low and chucking a ball, you have to also be prepared to deal with adds.

-However this feature also has another mechanic attached - reinforcements will have an increased chance of having better IVs, having a Hidden Ability, being Shiny, and will even give more EVs. The more reinforcements are called, the better they are, essentially meaning you can create a Chain to get better and better pokemon.

-The pokemon called in are typically the same as the "summoner", i.e. the first pokemon you start with, however much like with Horde mode, sometimes there will be some crossovers. Miltanks can summon Tauros, Cleffa can summon Chansey, and so on. It's also possible that as Chains increase, you can summon evolved versions of the original, defying level conventions (i.e. after enough chains, a Bagon can summon a Shelgon, and even go one step further if you’re lucky).

-A new item also exists called the Adrenaline Orb. It's a cheap consumable that can be used in wild encounters to make reinforcements more likely. Pokemon have a chance to summon under 50% health regardless, but you can use these to maximize the frequency.

1: Basic conditions for Chaining

-The Pokemon typically should be under 50% health to call for help, as the lower the health the higher probability it will succeed in calling an ally. Adrenaline Orbs increase the probability to better odds, so they should always be used.

-You can continue to bring in reinforcements even if you defeat the original pokemon you encountered at the start of battle, as reinforcements that are left alone will become the new summoner and keep the chain going. Whether the “chain” continues is reliant on the battle itself, and doesn’t actually take into the account the pokemon in it – you just need to meet the conditions of chaining to occur, and each reinforcement that arrives will contribute to a hidden counter that makes them progressively better.

-If you do knock out the original summoner, the pokemon remaining MUST be of the same family as the original. If a pokemon calls something from another species and that is the only one remaining on the field, the chain breaks. Evolved mons of the same family (i.e. Bagons can summon Shelgons and vice versa) seem to be able to keep the chain going. If a pokemon of a different family is the only one left on the field, the chain breaks. This Pokemon can still SOS, but the chances of it doing so are significantly lowered.

-There's a gap between reinforcements arriving so you need to be able to waste a turn with something non-damaging. Using an Adrenaline Orb will waste a turn and not consume any more of the item, so is the ideal stalling solution.

-Status conditions such as sleep and paralysis harshly lower the chances of a pokemon summoning a partner. If you've found a pokemon that you want to catch, give it one of these status conditions and it will be immensely easier to catch.

-The mechanics mean you can only catch one pokemon in a chain (you can't aim pokeballs and obviously the battle ends when you've caught the remaining pokemon).

Continued in next post.

Source: https://www.reddit.com/r/pokemon/comments/5d55id/a_guide_to_chaining_for_pokemon_in_sunmoon/
Love the Lord your God with all your heart...This is the greatest and most important commandment. The second is like it: Love your neighbor as yourself.

User Info: LordAlabast

LordAlabast
2 years ago#2
2: Efficiency
-You will need the 'right' pokemon for chaining. In general they should have high PP moves, high damaging moves to one-shot reinforcements. Have False Swipe and reliable Status on-hand for the pokemon you actually want to catch at the end. Consider ideas like combining Refresh and Leppa Berries. Smeargle is obviously a great choice for chaining since it can combine all sorts of move sets. Being of a level high above your chain objective is also obviously a great help.

-Heal Pulse is useful to run on a back-up pokemon in the case you need to heal something that's suddenly struggling itself to death but hasn't yet called in an eligible replacement.

-Long chains can cause you to get careless, so it doesn't hurt to prepare some safety nets in case you screw up somewhere.

-Tailor your chainers for specific circumstances. In pre-Pokebank Sun and Moon, finding the right pokemon for the job is not always too easy, but there are plenty of options.

-Be sure to make use of abilities like Damp, Sturdy, Suction Cups, Soundproof and so on, in the case you're against pokemon with moves that can OHKO or force your pokemon

3: Abilities and Effects
-Abilities such as Compoundeyes, Synchronize and Cute Charm also seem to work as usual on Reinforcements as they do on regular wild encounters.

-...However, the age old trick will not work on reinforcements. Traditionally you can use an exploit to have a fainted pokemon apply its Out Of Battle ability effect on wild encounters by putting it in first place, and then fight with a different pokemon in second place (the game checks and applies ability bonuses to encounters before checking your team). In Chaining, you can't do this because sending out your next available unfainted pokemon will shuffle it to the front and then apply bonuses to the reinforcements that follow.

-This simply means you'll have to use the Ability holder itself whilst chaining - if it's out in front then its ability will still apply as normal. The Abra family has access to Synchronize and Skill Swap as an egg move, a nifty trick that lets you pass along Synchronize to another pokemon that has a better nature and moves (i.e. pass Synchronize to wild pokemon, switch to a Smeargle, Smeargle uses Role Play to get Synchronize)

-Be careful when using Synchronize however, as wild pokemon cannot call for reinforcements if affected by status - if they have the ability to apply status to you, they might accidentally affect themselves. This is remedied by giving your Synchronizer a Burn and then letting it hold Leftovers, the two will cancel each other out.

Source: https://www.reddit.com/r/pokemon/comments/5d55id/a_guide_to_chaining_for_pokemon_in_sunmoon/
Love the Lord your God with all your heart...This is the greatest and most important commandment. The second is like it: Love your neighbor as yourself.
(edited 2 years ago)

User Info: LordAlabast

LordAlabast
2 years ago#3
4: Pokemon in Sun and Moon that are useful in Chaining:
-Synchronise -- Abras are low level, plentiful, and get Skill Swap as an egg move. For a more bulky Synchroniser to use in long battles, Umbreon is a great choice and Espeon also works.

-Cute Charm -- The Jigglypuff and Clefairy families have access to it. Sylveon also has Cute Charm + Skill Swap in case you want to transfer it to another pokemon in your party.

-CompoundEyes -- Butterfree is the only pokemon in Sun and Moon that has this ability. Luckily, it can learn Thief. (On a related note, Phantump and A-Exeggutor have Frisk in case you want to use the more traditional method.)

-Damp -- The Psyduck and Poliwag family have this.

-Sturdy -- Pretty common from Geodudes and Roggenrollas, and you can counter OHKO moves by simply having a higher level pokemon.

-Suction Cups -- No pokemon in Sun/Moon have this, stick to Soundproof against Roar, or Imprison against other moves like Whirlwind, Dragon Tail, etc.

-Soundproof -- The Jangmo-o and Shieldon family have this if you're against Roar.

-And for any move combos you can use any online Search software such as Veekun%u2019s to see what pokemon have what, though Smeargle is usually the go-to pokemon for specific combos.

Added Tips
-The event Munchlax knows Hold Back, which acts as an event version of False Swipe. As well as that, he also knows Recycle, which when paired with a Leppa Berry can be extremely convenient when chaining for Ditto so they don't struggle to death.

-Unfortunately, some Pokemon cannot be SOS'd. These pokemon include, but are not limited to: Passimion, Oranguru, Wimpod, Minior, and others. If there are any you know cannot be SOS'd that are not mentioned here, please say what pokemon in the comments.

In Conclusion, nearly anything for battle, pokedex and shiny enthusiasts can be found through the medium of chaining, and has the added benefit of not being locked behind the post-game. Chaining will allow you to do interesting things like find pokemon such as Mareanie earlier than if you weren't looking, so keep that in mind when planning teams.
Whilst difficult and inefficient early on, it's possible to start chaining from as soon as you defeat the First Totem - but even if you just have to make use of what you%u2019ve already got, fortune might smile on you. Good luck!

As mentioned, this is a repost of a Reddit post linked here: https://www.reddit.com/r/pokemon/comments/5d55id/a_guide_to_chaining_for_pokemon_in_sunmoon/
All credit goes to him his his sources. I only made minor changes to what was written there based on what we know now. If there is anything you know to be inaccurate here or if you think there is something I need to add, please tell me and I will edit it.

Please request sticky on this topic.
Love the Lord your God with all your heart...This is the greatest and most important commandment. The second is like it: Love your neighbor as yourself.
(edited 2 years ago)

User Info: AvatarST

AvatarST
2 years ago#4
LordAlabast posted...
Please request sticky on this topic.


done. Thanks.

User Info: Milox3

Milox3
2 years ago#5
Special mention that the Munchlax currently being handed out via Mistery Gift is specially good for this since it knows the move called "Hold Back", which is the same thing as False Swipe. Can also learn Recycle.
3DS: 3265 5151 2528
(edited 2 years ago)

User Info: XCrimsonSamurai

XCrimsonSamurai
2 years ago#6
Milox3 posted...
Special mention that the Munchlax currently being handed out via Mistery Gift is specially good for this since it knows the move called "Hold Back", which is the same thing as False Swipe.


Yeah I use him for ally chaining, he's freaken great. Not only that but he's got an HP tank and can fall asleep whenever you need him to to restore HP once he's a Snorlax. Happy hour + Amulet Coin on him is also a fantastic money maker.
PSN and NNID: CrimsonSamuraiX / FFRK RW: 9GVD - Cloud - Finishing Touch
http://na.finalfantasyxiv.com/lodestone/character/2239148

User Info: sotcokami

sotcokami
2 years ago#7
Sticky requested.

User Info: pokedancer

pokedancer
2 years ago#8
Requested Sticky.
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User Info: DarknessOp3191

DarknessOp3191
2 years ago#9
Milox3 posted...
Special mention that the Munchlax currently being handed out via Mistery Gift is specially good for this since it knows the move called "Hold Back", which is the same thing as False Swipe. Can also learn Recycle.

It also gets Recycle for Leppa Berries when chaining Ditto

so they don't Struggle

and Yawn.
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(edited 2 years ago)

User Info: LordAlabast

LordAlabast
2 years ago#10
Edited to include the Munchlax.
Love the Lord your God with all your heart...This is the greatest and most important commandment. The second is like it: Love your neighbor as yourself.
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