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then you are the idiot who don't know that a quick hit chain produces a 24 hit chain
Also you still can't explain how to get elemental chain mods without element. Is that another one of the made up mechanics you seem to like referencing?
so baby needs to be spoonfed
twilight rain's damage has 12 hit but the damage done is not evenly
6-6-6-6-6-6-6-6-6-6-6-34 for the idiots here, the first 11 hits deal 6% of the total damage and the last hit deals 34%
however regular spark chaining only needs 12 hits to reach the max cap and seeing that the the weight of chain is not the same for all the hits, your chain mod is different
Also you still can't understand that your party is limited to 6 actions per turn, if one of those turns is used casting imperil it is taking away something else you could be doing to increase damage.
so give me a team composition then that uses to increase damage. since your own suggestion is countered.
eiko- cannot summon on turn 1 and benefits from crazy day to finish with 3* shiva viktor- your party dies if he is the only tank. also his damage is pretty mediocre without an elemental imbue cg fina, you mean the unit that cannot even reach 1500 spirit without stmr and uses finisher skills with a 6.05x mods.. really impressive
Anyway I am done with you, can't trust anything you say when the sources you quote are so full of glaring errors.
and i have especially issues with idiots who don't know how the game mechanics work