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Evolution IS going in reverse
Someone is new to mobile games.
I smolder with generic rage.
Only 18 here, but I'm excited for later. Not so much for the higher levels because I know how terrible the grind is gonna be (already a pain catching fodder pokemon), but because I'll be on my college campus and there are easily 100+ pokestops there... I've had to make do with 1 a mile away and I'm so happy ;w;
I always wear my hazmat suit when perusing the toxic environment of GameFaqs.
Zylo1982 posted...why? its like they never played an rpg before. there should be a balance as u lvl up to make it reasonable. this is lazy and somewhat backwards.
woohoo, i did a curve ball, +10 was that a nice? another +10 awesome. thats a total of 120exp. how much more do i need to lvl up to 22? uhhhhh...31k? dang, am sure getting close to leveling up.
ive played alot of MMOs and app games that had crazy grinds but this one is close to being one of the worst.
Monster hunter: Zylo ID#56LXGX DCUO: server Countdown>Villain>Name Zylo
PSN- Zylo82 http://www.youtube.com/Zylo82
This is where Niantic loses out thinking in the long term.
Then you haven't played many free to play apps apparently, because that's exactly the system most of them use. Make it easy at the start, so people get hooked. Then it gets slightly harder, still keeping them hooked and tempting some to spend coins and others more effort/time... then after that, there's a steeper slope and the game gets hard. You either pay up to keep the game easy, or you deal with it and spend more time/effort on the game. That's the core of their reward model, in this phase all the suckers will pay up, generating Niantic's revenues. If they kept the game easy, there wouldn't be a need to pay and people breezed through it.
I'm lv 24 and haven't hit the wall yet tho. Still having fun just catching whatever I find and going to gyms and on trips to find new stuff.
I've been 23 for a month now. I stopped playing actually because leveling is too tedious now.
I hit 25 and quit pretty much. I have 138 in pokedex and got bored. Every night a group of 10 yellows take gyms here so I'm pretty sure they are spoofing so I just lost hope. They are 30-32. Quite jealous of that Muk that is there though
Fou Lu posted...
Someone is new to mobile games.
That's not an insult since most like this are s*** and not even full games.
http://jb08045.deviantart.com/art/Madoka-s-Dinner-513761540 -Out weeb me
Senran Character Entrances https://www.youtube.com/watch?v=GpzmBT9grow
kirbyhoakage posted...Always hold them never fold them. always throw curve balls and stop throwing fast balls and them pokemon wont be able to knock it out of the park like the great bambino.
By your logic, what you say is also irrelevant Because my experience has been the opposite. I've had a lot of geodudes flee, but I've also caught plenty of 1k+ cp mons with one or 2 balls. Like the 1305 cp pinsir, or 1288 electabuzz I've caught at level 24.
EvolutionBaby posted...kirbyhoakage posted...Always hold them never fold them. always throw curve balls and stop throwing fast balls and them pokemon wont be able to knock it out of the park like the great bambino.
Repeating part of my post:
"The mechanics are either broken or don't work the way we've been led to believe they do (only making a minimal difference of like 10% or less, only triggering occasionally, or something else like that)."
That's obvious. I'm not saying there's no possibility of a difference existing, but it's obvious that it doesn't work the way that some people seem to believe it does - if it did, we'd all be experiencing the same thing. Until that issue is addressed and we have concrete evidence to show exactly how much of a difference the different ball types make, how much of a difference razzberries make, and how much of a difference curve balls make, arguments about them being "better" are unsubstantiated. Same goes for arguments about how exactly they work, if there's any element of RNG with them, what the possible extent of that RNG is, and other stuff like that.