**Damage**[010]

Variables related to Damage:

-Class Advantage (Increased or reduced damage based on enemy class)

-Class Modifier (Bonus damage or penalty based on own class)

-Attribute Modifier (Earth, Sky, Man, Star, Beast)

-Command Cards

-Damage-Increasing Buffs (Card buff, Atk Up / Defense Down, Special Atk, and so on)

-Flat Damage

-Super-Effective Modifier (Deals extra damage to...)

**The Formula**[011]

`cardDamage = (busterStarter + cardModifier) (atk / 4) (1 + atkBuff) (1 + cardMod) (1 + powerMod + NPBuff / critBuff)`

**busterStarter **is 0.5 if true, 0 if false

-Note that NP cards are not affected by the

**busterStarter ** bonus (nor are they affected by the first card bonus of the other two types, for that matter)

**cardModifier**: A servant's cards do damage based on their type and position in the chain. This does not include NP cards.

if card is Quick: 80% / 96% / 112%

if card is Arts: 100% / 120% / 140%

if card is Buster: 150% / 180% / 210%

if card is Extra: 200%

-To determine the damage scaling on your servant's NP, check their NP level and use the wiki to determine which scaling should be used. Not all servant NPs scale equally; they can differ based on interlude and type. If the NP is Buster, multiply the shown scaling by 1.5. If the NP is Quick, multiply it instead by 0.8.

-If all the cards in the chain match in type, the scaling on the Extra card is instead 350%.

-In addition,

**busterStarter ** bonus is 50% multiplicative (1.5x) instead of 50% additive (+0.5) on the Extra card. This means that it will have 525% scaling in a Buster Brave Chain. And no, I don't know why it works this way either.

-Something interesting about the slot 1 Buster is that it never actually has 150% scaling. Since card starter effects work on slot 1, a buster card in that slot will have 200% scaling instead of 150%.

DID YOU KNOW THAT NINETY-SEVEN PERCENT OF ALL LIVING THINGS ON PANDORA AREN'T EXPLODING RIGHT NOW? THAT'S BULLS***, BUY TORGUE! -Mr. Torgue