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I feel like they should have put him in the game more and made him more of a threat. Made him overall faster. Have him burst through more walls. Have him pull you through the floor. Have him chase you in the sewers. Just overall increased his presence in the game.
Or how about Umbrella counter-op mode (AKA - "troll mode"). Join a random player's campaign as a zombie, monster, or even a USS operative trying to kill them and end their game, similar to Agent Hunt in RE6.
Collect points for every successful counter-op, bonus for no-save streamers/speed runners.
You just cost me six thousand dollars. -Richard Roma
Really? I think his presence was perfect. He chases you around for a decent portion of the game (your first time through, before you know everything to expect), but not long enough to be annoying. The game switches it up in the 2nd scenario, making him more of a threat, which works, since you now know the station layout better than your first time through. The sewers and labs aren't really designed for that kind of encounter, and I think him chasing you through those sections would have felt awkward more than anything else. :/