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  3. The generic side-quests introduced is concerning

User Info: Guru_Clef

Guru_Clef
3 days ago#21
darkphoenix181 posted...
Sidequest means they are optional content.

The worry of tc is SE claims a tiny TINY part of the og game will be a complete game worth $60.

Then you see generic sidequest. So, if most of the playtine comes from generic padding, the actual playtime of this part may be closer to the tiny TINY time it had in the original game.

As opposed to those who day1 of the parts announcement thought 0 padding would exist and every vast part of midgar explored in great depth with wondours lore to make it a full $60 game.
Right. So if they’re skippable, just don’t do them? Not seeing an issue

User Info: lemon_love01

lemon_love01
3 days ago#22
I just hope we can revisit areas we’ve been to, because the game seems to be on the linear side.
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User Info: Kaliesto

Kaliesto
3 days ago#23
Guru_Clef posted...
Right. So if they’re skippable, just don’t do them? Not seeing an issue

It is content quality issue, it would actually suck from a dev's perspective if most players tend to skip the content if it wasn't exactly fun. You would want players to be given a good reason to try the side-quests, so you could go back to it again and again years later when you pop the game back in for another replay.

Again if most players simply skipped most of the time then clearly the developers did something wrong, and wasted their resources for that part of the game when those resources could have been better spent in other parts of the game.
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User Info: Valkyreo

Valkyreo
3 days ago#24
Citizens and merchants across Midgar will ask Cloud for help. As a jack of all trades, Cloud will help them with these quests, which could be anything from taking down some troublesome monsters to helping find lost cats.

Official description. Yap, concerned.

User Info: Justicecho

Justicecho
3 days ago#25
This has pretty much been a standard in games since Spider-Man ps2. It’s not just a SE or jrpg thing it’s an every modern game with sidequests thing. Some sidequests will still be relevant but the vast majority are space fillers, xp builders, more money farming mechanics. The Witcher is basically the only game people use as examples of good sidequests and still the majority of that games side quests were pointless nonsense too. I blame the gaming community being so adamant about 10-15 years ago that games without a lot of sidequests made them bad. Which forced companies to throw in tons of repeated missions with different names/enemies/items.

But even then not all old school rpg side quests were all that important either and a lot of them made no sense in the context of the games they were found in too.

User Info: Necronmon

Necronmon
3 days ago#26
We want GOOD sidequests that are worth a damn, the Tales of Series is one of the few that mostly still does side quests right, the Final Fantasy games since 12 have been one of the RPG's that sadly have gotten side quests mostly wrong, ( 12, 13 and 15 were all nearly hunts , hunts and more hunts with maybe one or two worthwhile bonus dungeons and fights.)

User Info: blitz_0623

blitz_0623
3 days ago#27
Necronmon posted...
We want GOOD sidequests that are worth a damn, the Tales of Series is one of the few that mostly still does side quests right,
LOL. Tales is literally go collect 7 apples, move to next screen, go around look for sparkly things, pick up 7 of them then come back and collect an apple gel

the Final Fantasy games since 12 have been one of the RPG's that sadly have gotten side quests mostly wrong, ( 12, 13 and 15 were all nearly hunts , hunts and more hunts with maybe one or two worthwhile bonus dungeons and fights.)
So what exactly made you expect something else
(edited 3 days ago)

User Info: FrozenFlame

FrozenFlame
3 days ago#28
The Witcher III set a new standard for side quests in modern games. Square Enix cut corners and went for quantity over quality. In other news, grass is green.

I’d bet my life on Cyberpunk having far better side quests...
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User Info: blitz_0623

blitz_0623
3 days ago#29
FrozenFlame posted...
The Witcher III set a new standard for side quests in modern games. Square Enix cut corners and went for quantity over quality. In other news, grass is green.

I’d bet my life on Cyberpunk having far better side quests...
WRPGs have always done sidequests better because of the sandbox aspect. Giving the player control of the outcome gives an added fulfillment IMO. And even if you take that away the quests have always had better personal touch compared to any JRPG

Bioware games also did sidequests right before the abomination known as Andromeda

User Info: Necronmon

Necronmon
3 days ago#30
LOL. Tales is literally go collect 7 apples, move to next screen, go around look for sparkly things, pick up 7 of them then come back and collect an apple gel

Is Tales of Xilla 2 the only Tales game you played?

The Tales of games even up to the most recent ones at least have some valid mini games like the various card games in Graces, Besaria, and others. A lot of them had the Devil Arms and have side quests that deal with more backstory for the entire cast.

Its not always the best but its like how the side quests were in FF itself in nine and below, rather then the last few one were its nearly all monster killing with maybe a really hard multi tasked one at the end to get the Ultimate weapon.
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