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  2. Dark Souls III
  3. Should these stats be in the next Souls game? (Dark or Demon's)

User Info: SorrowOfAcheron

SorrowOfAcheron
3 months ago#1
Well, what is it?! - Results (12 votes)
Vitality (separate from Endurance)
50% (6 votes)
6
Luck
16.67% (2 votes)
2
Resistance
8.33% (1 vote)
1
Adaptability (^:
8.33% (1 vote)
1
Other
0% (0 votes)
0
New stat
16.67% (2 votes)
2
This poll is now closed.
Mention changes you'd like to see to the stat department.
"its very time of starting your story.
keep going!"
- Alice -99th

User Info: Love-Wilcox

Love-Wilcox
3 months ago#2
Vitality should stay but get a buff... maybe it should also raise base absorption or something?

Keep Luck but greatly increase the poison&bleed buildup and increase the amount of weapons that scale for damage from Luck.

The others can go to hell.
Its OK to be Way of White
PSN: LoveWilcox NNID: dgwhiley

User Info: Great_Khan

Great_Khan
3 months ago#3
The vitality split is one of the best things the series has done. So that.

User Info: carr255osu

carr255osu
3 months ago#4
I actually like luck as a stat I just wish that there were more weapons that scaled off of it or a better infusion type for it and that it helped status builds more than it does now. I'd like to see bleed and poison builds be viable or at least closer to viable for pvp.

User Info: SorrowOfAcheron

SorrowOfAcheron
3 months ago#5
What they really need to do is make Poison as good as it was in DS2 and Toxic absolutely toxic.
"its very time of starting your story.
keep going!"
- Alice -99th

User Info: INCompl

INCompl
3 months ago#6
The vitality split was definitely a good thing. Having equip load and stamina both tied to one stat was just too good. Was definitely one of those stats where if I had extra levels to spend that’s where they’d go.
  1. Boards
  2. Dark Souls III
  3. Should these stats be in the next Souls game? (Dark or Demon's)
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