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  3. Anyone else's VATS just not working?

User Info: Grey_Asakura

3 years ago#1
work all int he vault but once i got out, nope

User Info: BlackScythe0

3 years ago#2
Just press Q, not sure what else to tell you.


3 years ago#3
enemies need to be present
D3 Armory Profile - http://us.battle.net/d3/en/profile/MASKOAA-1251/

User Info: Grey_Asakura

3 years ago#4
yeah im outside the first city where the first time you met raider,
mashed Q, tried different keybinding, tried controller, but nope

this ****ing sucks

User Info: capgamer

3 years ago#5
I haven't had this problem, but I've noticed my vats is sometimes delayed for two seconds or more. I asked my friends about it and they don't have this issue. I'm thinking it's a setting.
The man keeps us down
because he likes to see us frown

User Info: lolamericans

3 years ago#6
dont you have to hold q?

User Info: tarrant042

3 years ago#7
There's a glitch involving a permanent inability to use VATS depending on how you interacted with a vault door. Too lazy to look it up since on phone but you can google it.

edit: fat sausage fingers

User Info: Alesandros

3 years ago#8
^ Like the above poster said:

See my previous thread for details:

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User Info: SJurgenson

3 years ago#9
Hey Guys,

(I just posted this in the linked thread above, but am re-posting here, so that it can be found easier by people with the issue. This page is one of the top results on Google for this bug...)

I hit the same issue with VATS not working, but did not realize the connection with the Vault 114 issue until I was several hours further into the game.

Since I didn't want to have to reload a much older save, I spent several hours looking for a solution -- and found one!

Short answer:
Enter 'enableplayercontrols 1 1 1 1 1 1 1 1 1 1' into the console.

Long answer:
This issue is caused by the failure of a vault door opening animation to play. Most people report this happening with Vault 114, but there have been other vaults mentioned by people with this issue.

Here's what the game should do when working normally:
1. Disable VATS
2. Play several related door opening animations
3. Re-enable VATS

But, for some unknown reason, the script that handles those actions crases on the animation steps, and never executes the 'Re-enable VATS' step. This then leaves you without VATS, presumably for the remainder of the game.. (Although, I bet if you were able to successfully open a later Vault, you may get VATS back when the same script successfully completes.)

And, in case you are particularly curious, here are what all those '1's mean, per the help text of the 'enableplayercontrols' command:

User Info: SJurgenson

3 years ago#10
I've gotten reports that there is also a 'forceenableplayercontrols' that takes the same 10 '1's. Please try that command if the normal 'enableplayercontrols' command does not work.
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