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  2. Bloodstained: Ritual of the Night
  3. Balance update, crash and bug fixes coming this week

User Info: didierre

didierre
1 month ago#1
Bug Fixes:

Fixed instances where Bloodless would not heal while using Blood Steal offscreen.

Fixed shards that had memory leaks

Fixed the physics bug on hair while using some accessories

Fixed the crash after interacting with a bookcase

Fixed items getting stuck on walls

Fixed repeating SFX during Beal encounter

Fixed instances where sliding into water would cause the player to get stuck

Familiar Changes:

Familiar upgrade via Grade was nerfed

Increased strength based on level

Dullhammerhead has been nerfed

Shard Adjustments (Decreased Power):

Riga Stroaema
OLD ATK 28
NEW ATK 24

Craftwork
OLD ATK 15

NEW ATK 10

Change Bunny
OLD ATK 30

NEW ATK 25

Flame Cannon
OLD ATK 18

NEW ATK 16

Straight Arrow
OLD ATK 18

NEW ATK 16

Chase Arrow
OLD ATK 16

NEW ATK 14

Heretical Grinder
OLD ATK 19

NEW ATK 15

Circle Ripper
OLD ATK 36

NEW ATK 32

Shooting Dagger
OLD ATK 24

NEW ATK 20

Riga Dohin
OLD ATK 40

NEW ATK 35

Welcome Company
OLD ATK 18
Spawns 5

NEW ATK 12
Spawns 3

Directed Shield
OLD MP 30/sec

NEW MP 50/sec

Weapon Adjustments (Decreased Power):

Flying Edge
OLD ATK 18

NEW ATK 16

Rhava Bural
OLD ATK 14

NEW ATK 12

Rhava Velar
OLD ATK 16

NEW ATK 14

Weapon Techniques (Increased Power):

Surprise Gift

Force Blast

Lasting Wound

Flashing Air Kick

Crimson Storm

Sansetsuzan

Crafting:

Changed crafting materials for Flame Cannon

Enemy HP Increases

Dullahammer Head

Malediction

Boss Adjustments:

Orobas

Valefor

Gremory

Drop Adjustments:

Increased the drop rate of "Monster Fur" from Simians

Credits:

Text corrections

Misc.

Valefor's max HP heal is capped at 9999

Adjusted quest jingle volume

Adjusted lighting on GDN013 well (difficult to see that players can go through).

Map:

Map feature improvements

Source: https://bloodstained.forums.net/thread/4396/balance-update-1-patch-notes

User Info: 3rdpotato

3rdpotato
1 month ago#2
I'm really hoping they fix Valefor. The game goes through a massive slowdown during that fight in my experience. Especially when he summons the chips.

User Info: didierre

didierre
1 month ago#3
3rdpotato posted...
I'm really hoping they fix Valefor. The game goes through a massive slowdown during that fight in my experience. Especially when he summons the chips.


I just skip him/cheese him because it's a pathetic boss fight anyway, the fact that he's late game makes no sense in my opinion, I'd have exchanged places with him and Orobas.

User Info: DominiqueT

DominiqueT
1 month ago#4
Wtf nerfing the shield? The only shield in the game is gonna be harder to use now until end game thats bs

User Info: CVNut13

CVNut13
1 month ago#5
DominiqueT posted...
Wtf nerfing the shield? The only shield in the game is gonna be harder to use now until end game thats bs
Thats how its always been, at least in DoS. Either you flash it up for the instance you need it or you work to get the MP item that lets you use it endlessly.

I'm all for these nerfs tbh. It looks like its reasonable enough to add some balance so that you end up being OP late game rather than mid-game (or hell, simce you enouncer Dullahead early on, early-game).
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User Info: GuiltyCrown

GuiltyCrown
1 month ago#6
I don't care about the shards nerf but I am extremely what kind of adjustment that they are doing for:

-Orobas

-Valefor

-Gremory

Are they going to make those bosses weaker or stronger? It is kinda weird that they didn't buff Bael though.
#YesOnMyPhone

User Info: Maetch

Maetch
1 month ago#7
"Coming this week", which in this case will be lucky to be coming this month.

Also, I won't be surprised if a later update disables all use of Invert during boss battles in the same way that you can't use Waystones. It really feels like something they didn't catch in time with how so many bosses are rendered helpless by it.

User Info: SlashBelmont

SlashBelmont
1 month ago#8
Invert is more of a mid to endgame shard. I mean, how many bosses are left after it? 6? Also, these bosses uses attacks that hits when inverted . You can't fully cheese with invert at NG. However , for NG+ is pretty broken.
"Die Monster! You don't belong this world" - Belmondo, Richter

User Info: GuiltyCrown

GuiltyCrown
1 month ago#9
Maetch posted...
"Coming this week", which in this case will be lucky to be coming this month.

Also, I won't be surprised if a later update disables all use of Invert during boss battles in the same way that you can't use Waystones. It really feels like something they didn't catch in time with how so many bosses are rendered helpless by it.


They shouldn't disabled Invert but put a restriction on it, like heavy mana draining over time or just make bosses can deal with Invert ability.
#YesOnMyPhone

User Info: Darth_primeval

Darth_primeval
1 month ago#10
Looks like Valefor got a nerf with his HP heal
One minute I'm standing in the kitchen waiting for my toast to pop up and all of a sudden I get kicked in the nuts. ~ Nirvana~
  1. Boards
  2. Bloodstained: Ritual of the Night
  3. Balance update, crash and bug fixes coming this week
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