2 months ago #2
    --- Magia Boost Mechanics ---

    A visual guide if you prefer, credits to Enlir and ElNino_FR:
    https://pbs.twimg.com/media/Dm885FPXgAAlTSb.jpg


    -- Elemental boosts --
    +0.1% per point, +10% at 100 points. This value uses the decimal place.

    - This stacks additively inside the usual factor: (Field + Attach + Equip + Elem boost + Elem Break + Magia Elem Atk).
    - Because of that math, the boost will generally be considerably less than the supposed expected percent. The more boosting sources you have, the less effective it will be.

    [Personal opinion: The elemental boost is relatively minor, and becomes even less noticeable as you add other boosting sources. Functional at least, but a low priority.]


    -- Elemental resistance --
    +0.1% per point, +10% at 100 points. This value is rounded down to the nearest whole number.

    - This does not stack with other sources of elemental resistance, such as accessories. Rather, the highest value wins.
    - 1 point is enough to cancel out an inherent equipment weakness. For example, 1 point in Water Resistance will cancel out the Gigas Armlets' weakness to Water.

    [Personal opinion: Almost completely useless, since resist accessories are much stronger (moderate resist is 30%) and will overwrite the Magia resistance. In particular, the Dark Odin accessories down the line will completely obsolete this category. Nonetheless, you can and should take advantage of the cheap weakness cancelling as needed. Functionally, you'll probably only ever need it for covering the Gigas Armlet's Water weakness, since you're rather less likely to use (or have to worry about) the other weakness equipment to begin with.]


    -- Stats --
    ATK/MAG/MND/DEF/RES: +1 per point, +100 at 100 points.
    HP: +5 per point, +500 at 100 points.

    [Personal opinion: These are fairly respectable numbers, so probably focus on ATK/MAG/MND/HP before anything else, and possibly HP first. DEF/RES are lower priority simply because they're less useful stats, due to how Wall/Proshellga and piercing attacks work.]



    ElNino_FR posted this a while back, and I consider it to be fairly good advice:
    If you want something that can universally work in order of priority for me :

    - 100 into ATK or MATK (if main stat)
    - 100 in HP
    - 100 in MND (if healer)
    - 100 in Elemental ATK (the one related)
    - 1 into all Elemental DEF
    - 100 in DEF or MDEF (lowest one)
    - 100 in DEF or MDEF (highest one)
    - everything else

    So to take 2 examples :
    Maria : 100 MATK -> 100 HP -> 100 Earth ATK -> 1 All Elem DEF -> 100 DEF -> 100 MDEF -> whatever
    Rosa : 100 HP -> 100 MND -> 1 all Elem DEF -> 100 DEF -> 100 MDEF -> whatever

    The only part I don't really agree with is worrying about 1 in all Elem DEF, since you ultimately won't need most of them and should just place them as needed instead. But that's quite minor at only 1 point each so whatever. The rest seems really sound.


    Edit: Alternately, as noted by SolitaireD below, HP will become more important as enemies deal more and more damage, and being able to survive 9999-damage attacks after the Ward nerf can be particularly helpful. So possibly focus on HP first regardless, even over ATK/MAG, with the primary goal being bringing everybody over 10,000 HP. HP is subtle, but is and will always be important.
    What a fuddy duddy.

    Previous Versions
    2 months ago
    --- Magia Boost mechanics ---
    Or, a visual guide if you prefer, credits to Enlir and ElNino_FR:
    https://pbs.twimg.com/media/Dm885FPXgAAlTSb.jpg


    -- Elemental boosts --
    +0.1% per point, +10% at 100 points. This value uses the decimal place.

    - This stacks additively inside the usual factor: (Field + Attach + Equip + Elem boost + Elem Break + Magia Elem Atk).
    - Because of that math, the boost will generally be considerably less than the supposed expected percent. The more boosting sources you have, the less effective it will be.

    [Personal opinion: The elemental boost is quite minor, and becomes even less noticeable as you add other boosting sources. Functional at least, but a low priority.]


    -- Elemental resistance --
    +0.1% per point, +10% at 100 points. This value is rounded down to the nearest whole number.

    - This does not stack with other sources of elemental resistance, such as accessories. Rather, the highest value wins.
    - 1 point is enough to cancel out an inherent equipment weakness. For example, 1 point in Water Resistance will cancel out the Gigas Armlets' weakness to Water.

    [Personal opinion: Almost completely useless, since resist accessories are much stronger (moderate resist is 30%) and will overwrite the Magia resistance. In particular, the Dark Odin accessories down the line will completely obsolete this category. Nonetheless, you can and should take advantage of the cheap weakness cancelling as needed. Functionally, you'll probably only ever need it for covering the Gigas Armlet's Water weakness, since you're rather less likely to use (or have to worry about) the other weakness equipment to begin with.]


    -- Stats --
    ATK/MAG/MND/DEF/RES: +1 per point, +100 at 100 points.
    HP: +5 per point, +500 at 100 points.

    [Personal opinion: These are fairly respectable numbers, so focus on ATK/MAG/MND/HP before anything else. DEF/RES are lower priority simply because they're less useful stats, due to how Wall/Proshellga and piercing attacks work.]



    ElNino_FR posted this a while back, and I consider it to be good advice:
    If you want something that can universally work in order of priority for me :

    - 100 into ATK or MATK (if main stat)
    - 100 in HP
    - 100 in MND (if healer)
    - 100 in Elemental ATK (the one related)
    - 1 into all Elemental DEF
    - 100 in DEF or MDEF (lowest one)
    - 100 in DEF or MDEF (highest one)
    - everything else

    So to take 2 examples :
    Maria : 100 MATK -> 100 HP -> 100 Earth ATK -> 1 All Elem DEF -> 100 DEF -> 100 MDEF -> whatever
    Rosa : 100 HP -> 100 MND -> 1 all Elem DEF -> 100 DEF -> 100 MDEF -> whatever

    The only part I don't really agree with is worrying about 1 in all Elem DEF, since you ultimately won't need most of them and should just place them as needed instead. But that's quite minor at only 1 point each so whatever. The rest seems really sound.
    2 months ago
    --- Magia Boost mechanics ---

    A visual guide if you prefer, credits to Enlir and ElNino_FR:
    https://pbs.twimg.com/media/Dm885FPXgAAlTSb.jpg


    -- Elemental boosts --
    +0.1% per point, +10% at 100 points. This value uses the decimal place.

    - This stacks additively inside the usual factor: (Field + Attach + Equip + Elem boost + Elem Break + Magia Elem Atk).
    - Because of that math, the boost will generally be considerably less than the supposed expected percent. The more boosting sources you have, the less effective it will be.

    [Personal opinion: The elemental boost is quite minor, and becomes even less noticeable as you add other boosting sources. Functional at least, but a low priority.]


    -- Elemental resistance --
    +0.1% per point, +10% at 100 points. This value is rounded down to the nearest whole number.

    - This does not stack with other sources of elemental resistance, such as accessories. Rather, the highest value wins.
    - 1 point is enough to cancel out an inherent equipment weakness. For example, 1 point in Water Resistance will cancel out the Gigas Armlets' weakness to Water.

    [Personal opinion: Almost completely useless, since resist accessories are much stronger (moderate resist is 30%) and will overwrite the Magia resistance. In particular, the Dark Odin accessories down the line will completely obsolete this category. Nonetheless, you can and should take advantage of the cheap weakness cancelling as needed. Functionally, you'll probably only ever need it for covering the Gigas Armlet's Water weakness, since you're rather less likely to use (or have to worry about) the other weakness equipment to begin with.]


    -- Stats --
    ATK/MAG/MND/DEF/RES: +1 per point, +100 at 100 points.
    HP: +5 per point, +500 at 100 points.

    [Personal opinion: These are fairly respectable numbers, so focus on ATK/MAG/MND/HP before anything else. DEF/RES are lower priority simply because they're less useful stats, due to how Wall/Proshellga and piercing attacks work.]



    ElNino_FR posted this a while back, and I consider it to be good advice:
    If you want something that can universally work in order of priority for me :

    - 100 into ATK or MATK (if main stat)
    - 100 in HP
    - 100 in MND (if healer)
    - 100 in Elemental ATK (the one related)
    - 1 into all Elemental DEF
    - 100 in DEF or MDEF (lowest one)
    - 100 in DEF or MDEF (highest one)
    - everything else

    So to take 2 examples :
    Maria : 100 MATK -> 100 HP -> 100 Earth ATK -> 1 All Elem DEF -> 100 DEF -> 100 MDEF -> whatever
    Rosa : 100 HP -> 100 MND -> 1 all Elem DEF -> 100 DEF -> 100 MDEF -> whatever

    The only part I don't really agree with is worrying about 1 in all Elem DEF, since you ultimately won't need most of them and should just place them as needed instead. But that's quite minor at only 1 point each so whatever. The rest seems really sound.
    2 months ago
    --- Magia Boost mechanics ---

    A visual guide if you prefer, credits to Enlir and ElNino_FR:
    https://pbs.twimg.com/media/Dm885FPXgAAlTSb.jpg


    -- Elemental boosts --
    +0.1% per point, +10% at 100 points. This value uses the decimal place.

    - This stacks additively inside the usual factor: (Field + Attach + Equip + Elem boost + Elem Break + Magia Elem Atk).
    - Because of that math, the boost will generally be considerably less than the supposed expected percent. The more boosting sources you have, the less effective it will be.

    [Personal opinion: The elemental boost is relatively minor, and becomes even less noticeable as you add other boosting sources. Functional at least, but a low priority.]


    -- Elemental resistance --
    +0.1% per point, +10% at 100 points. This value is rounded down to the nearest whole number.

    - This does not stack with other sources of elemental resistance, such as accessories. Rather, the highest value wins.
    - 1 point is enough to cancel out an inherent equipment weakness. For example, 1 point in Water Resistance will cancel out the Gigas Armlets' weakness to Water.

    [Personal opinion: Almost completely useless, since resist accessories are much stronger (moderate resist is 30%) and will overwrite the Magia resistance. In particular, the Dark Odin accessories down the line will completely obsolete this category. Nonetheless, you can and should take advantage of the cheap weakness cancelling as needed. Functionally, you'll probably only ever need it for covering the Gigas Armlet's Water weakness, since you're rather less likely to use (or have to worry about) the other weakness equipment to begin with.]


    -- Stats --
    ATK/MAG/MND/DEF/RES: +1 per point, +100 at 100 points.
    HP: +5 per point, +500 at 100 points.

    [Personal opinion: These are fairly respectable numbers, so probably focus on ATK/MAG/MND/HP before anything else. DEF/RES are lower priority simply because they're less useful stats, due to how Wall/Proshellga and piercing attacks work.]



    ElNino_FR posted this a while back, and I consider it to be good advice:
    If you want something that can universally work in order of priority for me :

    - 100 into ATK or MATK (if main stat)
    - 100 in HP
    - 100 in MND (if healer)
    - 100 in Elemental ATK (the one related)
    - 1 into all Elemental DEF
    - 100 in DEF or MDEF (lowest one)
    - 100 in DEF or MDEF (highest one)
    - everything else

    So to take 2 examples :
    Maria : 100 MATK -> 100 HP -> 100 Earth ATK -> 1 All Elem DEF -> 100 DEF -> 100 MDEF -> whatever
    Rosa : 100 HP -> 100 MND -> 1 all Elem DEF -> 100 DEF -> 100 MDEF -> whatever

    The only part I don't really agree with is worrying about 1 in all Elem DEF, since you ultimately won't need most of them and should just place them as needed instead. But that's quite minor at only 1 point each so whatever. The rest seems really sound.
    2 months ago
    --- Magia Boost Mechanics ---

    A visual guide if you prefer, credits to Enlir and ElNino_FR:
    https://pbs.twimg.com/media/Dm885FPXgAAlTSb.jpg


    -- Elemental boosts --
    +0.1% per point, +10% at 100 points. This value uses the decimal place.

    - This stacks additively inside the usual factor: (Field + Attach + Equip + Elem boost + Elem Break + Magia Elem Atk).
    - Because of that math, the boost will generally be considerably less than the supposed expected percent. The more boosting sources you have, the less effective it will be.

    [Personal opinion: The elemental boost is relatively minor, and becomes even less noticeable as you add other boosting sources. Functional at least, but a low priority.]


    -- Elemental resistance --
    +0.1% per point, +10% at 100 points. This value is rounded down to the nearest whole number.

    - This does not stack with other sources of elemental resistance, such as accessories. Rather, the highest value wins.
    - 1 point is enough to cancel out an inherent equipment weakness. For example, 1 point in Water Resistance will cancel out the Gigas Armlets' weakness to Water.

    [Personal opinion: Almost completely useless, since resist accessories are much stronger (moderate resist is 30%) and will overwrite the Magia resistance. In particular, the Dark Odin accessories down the line will completely obsolete this category. Nonetheless, you can and should take advantage of the cheap weakness cancelling as needed. Functionally, you'll probably only ever need it for covering the Gigas Armlet's Water weakness, since you're rather less likely to use (or have to worry about) the other weakness equipment to begin with.]


    -- Stats --
    ATK/MAG/MND/DEF/RES: +1 per point, +100 at 100 points.
    HP: +5 per point, +500 at 100 points.

    [Personal opinion: These are fairly respectable numbers, so probably focus on ATK/MAG/MND/HP before anything else, and possibly HP first. DEF/RES are lower priority simply because they're less useful stats, due to how Wall/Proshellga and piercing attacks work.]



    ElNino_FR posted this a while back, and I consider it to be fairly good advice:
    If you want something that can universally work in order of priority for me :

    - 100 into ATK or MATK (if main stat)
    - 100 in HP
    - 100 in MND (if healer)
    - 100 in Elemental ATK (the one related)
    - 1 into all Elemental DEF
    - 100 in DEF or MDEF (lowest one)
    - 100 in DEF or MDEF (highest one)
    - everything else

    So to take 2 examples :
    Maria : 100 MATK -> 100 HP -> 100 Earth ATK -> 1 All Elem DEF -> 100 DEF -> 100 MDEF -> whatever
    Rosa : 100 HP -> 100 MND -> 1 all Elem DEF -> 100 DEF -> 100 MDEF -> whatever

    The only part I don't really agree with is worrying about 1 in all Elem DEF, since you ultimately won't need most of them and should just place them as needed instead. But that's quite minor at only 1 point each so whatever. The rest seems really sound.

    Edit: Alternately, as noted by SolitaireD below, HP will become more important as enemies deal more and more damage, and being able to survive 9999-damage attacks in will become particularly helpful after the Ward nerf. So possibly focus on HP first regardless, even over ATK/MAG, with the primary goal being bringing everybody over 10,000 HP. HP is subtle, but is and will always be important.