1 month ago #113
    So I went a little Artifact crazy here, since the finish line for Torments is in sight for me... and luckily, it all worked out, with just 2 more sub-30s to go now that I have Garland down in 29.79s. With Sarah BSB as my only medica.

    Everyone had an Artifact in fact, with three of them being FFI Artifacts -- Matoya got the MAG staff, Thief got the dagger, and Master got the fist. Garland was using the FFIII MAG dagger, and Sarah was using the FFT-0 MND dagger. That helped make up for neither Matoya nor Thief having any relics.

    PD Garland / GSB + DC LMR / R5 Necro Countdown + R3 Memento Mori / +40% darkness ability dmg RM / single dark boost / moderate earth resist with +15 MAG
    LD Matoya / no relics used / R3 Chilling Blizzard + R3 Hastega / Gathering Storm / double ice boost / moderate earth + fire resist
    PD Sarah / BSB / R3 Shellga + R3 Protectga / Mako Might / moderate earth + fire resist
    LD Thief / no relics used / R5 Fire Assault + R3 Steal Power / +40% thief dmg RM / double fire boost / moderate earth + fire resist
    LD Master / SSB + AOSB + LMR / R3 Ironfist Fire + R3 Meteor Crush / +30% weakness damage RM / double fire boost / major fire resist
    Bonds of Historia as RW
    Belias (+L20 ATK Boon, +L15 Empower Fire) as main magicite; Ark (+L15 MND Boon, +L15 Empower Dark) and Madeen x3 (+L8 HP Boon x2, +L8 Blade Ward x2, +L20 MAG Boon) as subs

    The key here seemed to be recasting the chain early, got it on my very first try once I did that. Master was able to just about cap his AOSB that way, and it prevented some more awkward chain refreh timing. Either way, I had to be on point with my inputs. Toggling into abilities-only Auto probably helps.

    Master got the major fire resist to keep him alive until Sarah could heal him with Cmd1, and he got Crystal Waters in DEF and RES to help with that, too. Other than Phase 1, I don't think I saw more than 2-3 moves per phase, so most of the moves don't hurt that much besides the P4T1 Incubus Soul of Chaos.

    Approximate turn order:
    Garland: MM -> NC -> GSB -> NC x2 -> GSB -> NC x2 -> GSB -> NC x2
    Matoya: Hastega -> RW -> CB x3 -> RW -> Belias -> CB x3
    Sarah: BSB -> Protectga -> Shellga -> Cmd1 spam, renewing BSB after P2T1 Ultimate Earthquake and once more when needed
    Thief: Steal Power -> Fire Assaults, renewing Steal Power once (ideally to keep Garland's ATK debuffed, but in this run he cast Ultimate Round Edge to overwrite my second Steal Power, yet I managed to survive by the narrowest of margins on P4T1)
    Master: Ironfist Fire x2 -> Meteor Crush -> SSB -> IF x4 -> AOSB

    Everyone's synergy baseline stats:
    Garland 9350 HP / 347 DEF / 337 RES / 574 MAG
    Matoya 7255 HP / 293 DEF / 365 RES / 937 MAG
    Sarah 6801 HP / 381 DEF / 477 RES / 705 MND
    Thief 8867 HP / 310 DEF / 306 RES / 906 ATK
    Master 8676 HP / 324 DEF / 316 RES / 979 ATK

    Previous Versions
    1 month ago
    So I went a little Artifact crazy here, since the finish line for Torments is in sight for me... and luckily, it all worked out, with just 2 more sub-30s to go now that I have Garland down in 29.79s. With Sarah BSB as my only medica.

    Everyone had an Artifact in fact, with three of them being FFI Artifacts -- Matoya got the MAG staff, Thief got the dagger, and Master got the fist. Garland was using the FFIII MAG dagger, and Sarah was using the FFT-0 MND dagger. That helped make up for neither Matoya nor Thief having any relics.

    PD Garland / GSB + DC LMR / R5 Necro Countdown + R3 Memento Mori / +40% darkness ability dmg RM / single dark boost / moderate earth resist with +15 MAG
    LD Matoya / no relics used / R3 Chilling Blizzard + R3 Hastega / Gathering Storm / double ice boost / moderate earth + fire resist
    PD Sarah / BSB / R3 Shellga + R3 Protectga / Mako Might / moderate earth + fire resist
    LD Thief / no relics used / R5 Fire Assault + R3 Steal Power / +40% thief dmg RM / double fire boost / moderate earth + fire resist
    LD Master / SSB + AOSB + LMR / R3 Fire Ironfist + R3 Meteor Crush / +30% weakness damage RM / double fire boost / major fire resist
    Bonds of Historia as RW
    Belias (+L20 ATK Boon, +L15 Empower Fire) as main magicite; Ark (+L15 MND Boon, +L15 Empower Dark) and Madeen x3 (+L8 HP Boon x2, +L8 Blade Ward x2, +L20 MAG Boon) as subs

    The key here seemed to be recasting the chain early, got it on my very first try once I did that. Master was able to just about cap his AOSB that way, and it prevented some more awkward chain refreh timing. Either way, I had to be on point with my inputs. Toggling into abilities-only Auto probably helps.

    Master got the major fire resist to keep him alive until Sarah could heal him with Cmd1, he got Crystal Waters in DEF and RES to help with that, too. Other than Phase 1, I don't think I saw more than 2-3 moves per phase, so most of the moves don't hurt that much besides the P4T1 Incubus Soul of Chaos.

    Approximate turn order:
    Garland: MM -> NC -> GSB -> NC x2 -> GSB -> NC x2 -> GSB -> NC x2
    Matoya: Hastega -> RW -> CB x3 -> RW -> Belias -> CB x3
    Sarah: BSB -> Protectga -> Shellga -> Cmd1 spam, renewing BSB after P2T1 Ultimate Earthquake and once more when needed
    Thief: Steal Power -> Fire Assaults, renewing Steal Power once (ideally to keep Garland's ATK debuffed, but in this run he cast Ultimate Round Edge to overwrite my second Steal Power, yet I managed to survive by the narrowest of margins on P4T1)
    Master: Ironfist Fire x2 -> Meteor Crush -> SSB -> IF x4 -> AOSB

    Everyone's synergy baseline stats:
    Garland 9350 HP / 347 DEF / 337 RES / 574 MAG
    Matoya 7255 HP / 293 DEF / 365 RES / 937 MAG
    Sarah 6801 HP / 381 DEF / 477 RES / 705 MND
    Thief 8867 HP / 310 DEF / 306 RES / 906 ATK
    Master 8676 HP / 324 DEF / 316 RES / 979 ATK
    1 month ago
    So I went a little Artifact crazy here, since the finish line for Torments is in sight for me... and luckily, it all worked out, with just 2 more sub-30s to go now that I have Garland down in 29.79s. With Sarah BSB as my only medica.

    Everyone had an Artifact in fact, with three of them being FFI Artifacts -- Matoya got the MAG staff, Thief got the dagger, and Master got the fist. Garland was using the FFIII MAG dagger, and Sarah was using the FFT-0 MND dagger. That helped make up for neither Matoya nor Thief having any relics.

    PD Garland / GSB + DC LMR / R5 Necro Countdown + R3 Memento Mori / +40% darkness ability dmg RM / single dark boost / moderate earth resist with +15 MAG
    LD Matoya / no relics used / R3 Chilling Blizzard + R3 Hastega / Gathering Storm / double ice boost / moderate earth + fire resist
    PD Sarah / BSB / R3 Shellga + R3 Protectga / Mako Might / moderate earth + fire resist
    LD Thief / no relics used / R5 Fire Assault + R3 Steal Power / +40% thief dmg RM / double fire boost / moderate earth + fire resist
    LD Master / SSB + AOSB + LMR / R3 Ironfist Fire + R3 Meteor Crush / +30% weakness damage RM / double fire boost / major fire resist
    Bonds of Historia as RW
    Belias (+L20 ATK Boon, +L15 Empower Fire) as main magicite; Ark (+L15 MND Boon, +L15 Empower Dark) and Madeen x3 (+L8 HP Boon x2, +L8 Blade Ward x2, +L20 MAG Boon) as subs

    The key here seemed to be recasting the chain early, got it on my very first try once I did that. Master was able to just about cap his AOSB that way, and it prevented some more awkward chain refreh timing. Either way, I had to be on point with my inputs. Toggling into abilities-only Auto probably helps.

    Master got the major fire resist to keep him alive until Sarah could heal him with Cmd1, he got Crystal Waters in DEF and RES to help with that, too. Other than Phase 1, I don't think I saw more than 2-3 moves per phase, so most of the moves don't hurt that much besides the P4T1 Incubus Soul of Chaos.

    Approximate turn order:
    Garland: MM -> NC -> GSB -> NC x2 -> GSB -> NC x2 -> GSB -> NC x2
    Matoya: Hastega -> RW -> CB x3 -> RW -> Belias -> CB x3
    Sarah: BSB -> Protectga -> Shellga -> Cmd1 spam, renewing BSB after P2T1 Ultimate Earthquake and once more when needed
    Thief: Steal Power -> Fire Assaults, renewing Steal Power once (ideally to keep Garland's ATK debuffed, but in this run he cast Ultimate Round Edge to overwrite my second Steal Power, yet I managed to survive by the narrowest of margins on P4T1)
    Master: Ironfist Fire x2 -> Meteor Crush -> SSB -> IF x4 -> AOSB

    Everyone's synergy baseline stats:
    Garland 9350 HP / 347 DEF / 337 RES / 574 MAG
    Matoya 7255 HP / 293 DEF / 365 RES / 937 MAG
    Sarah 6801 HP / 381 DEF / 477 RES / 705 MND
    Thief 8867 HP / 310 DEF / 306 RES / 906 ATK
    Master 8676 HP / 324 DEF / 316 RES / 979 ATK