• Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
  1. Boards
  2. Final Fantasy Record Keeper
  3. Multiplayer Raid tips: Infernal+ #4 - FFXIV Ifrit

User Info: Relm_Arrowny_87

Relm_Arrowny_87
3 months ago#1
https://www.youtube.com/watch?v=A9VdfCDbTj0

We can probably expect this Wednesday, December 5. I've never played FFXIV, but this is apparently based on the Extreme difficulty Ifrit.

This seems to be the last properly challenging Multi for a while. The D350 difficulty drops off a little bit after this one, and there's no more multiplayer superbosses for the forseeable future either. Not quite sure if that's a good thing or a bad thing.

If you need (or want) any help with Ifrit, feel free to use m0rningstar's Multiplayer Raid Assistance Topic once it's available.


-- FFXIV Ifrit (Infernal+) --
Medals: Finish with 2 or more heroes not KO'd
Elements: No weaknesses or resistances
Status: None
Breaks/Mitigation: Resists breaks (50%); Mixed mitigation

Stats (Multi):
Ifrit: 420,000 HP [Solo: 280,000 HP] / 2178 ATK / 1975 MAG
*Ifrit's HP is fully restored at the start of each phase.
- Phase 1: 17990 DEF / 20987 RES / 430 SPD [Solo: 580 SPD]
- Phase 2: 17990 DEF / 20987 RES / 400 SPD [Solo: 550 SPD]
- Phase 3: 26985 DEF / 31481 RES / 430 SPD [Solo: 580 SPD]
- Phase 4: 17990 DEF / 20987 RES / 400 SPD [Solo: 550 SPD]
- Phase 5: 40478 DEF / 47222 RES / 430 SPD [Solo: 580 SPD]
- Phase 6: 17990 DEF / 20987 RES / 400 SPD [Solo: 550 SPD]
- Phase 7: 60717 DEF / 70833 RES / 440 SPD [Solo: 590 SPD]
Infernal Nails (normal): 49,995 HP [Solo: 39,996 HP] / 1977 MAG / 17989 DEF / 20989 RES
Infernal Nail (large): 260,000 HP [Solo: 150,000 HP] / 1977 MAG / 17989 DEF / 20989 RES


Moveset
- Ifrit:
Physical moves:
Attack (PHY, 656% damage)
Vulcan Burst (NAT, AoE, 629% damage, 30% Interrupt)
Crimson Cyclone (NAT, 4x random, 650% damage, 30% Interrupt)
Magical moves:
Incinerate (NAT, 3-wide AoE, 730% Fire damage, 303% Imperil Fire 20% for 20s)
Eruption (NAT, 3-wide AoE, 3x random, 490% Fire damage)
Radiant Plume (NAT, AoE, 970% Fire damage) [targets all characters that aren't defending]
Inferno Howl (NAT, 330% Fire damage, 102% Sap, auto-hit "Searing Wind" status) [targets 1 of the 2 characters with the highest MND]
Searing Wind (NAT, special partial AoE, 490% Fire damage) [targets the 2 characters above and below the character with the "Searing Wind" status]
Hellfire [weak] (NAT, AoE, 582% Fire damage, ignores RES and blinks)
Hellfire [strong] (NAT, AoE, 8000% Fire damage, ignores RES and blinks, breaks damage limit, auto-hit Instant KO, removes Reraise)
Other moves:
Infernal Fetters (NAT, 2-wide AoE, 93% Sap and debuff ATK/MAG -15% for 20s)

- Infernal Nail (normal):
On-death move: Infernal Surge (NAT magic, AoE, 410% Fire damage, 303% Imperil Fire 10% for 3s)

- Infernal Nail (large):
On-death move: Infernal Surge (NAT magic, AoE, 730% Fire damage, 303% Imperil Fire 30% for 3s)
What a fuddy duddy.

User Info: Relm_Arrowny_87

Relm_Arrowny_87
3 months ago#2
AI Notes:
--- Scripted moves ---
- Phase 1 (lasts 10 turns, or until Ifrit's HP is depleted):
T1: Wait
T2: Wait
T5: Incinerate
T8: Incinerate
T9: Incinerate
T10: Incinerate

- Phase 2 (lasts 4 turns, until Ifrit's HP is depleted, or until all 3 Nails are destroyed):
*** Spawns 3 Infernal Nails.
T1: Incinerate

- Phase 3 (lasts 10 turns, or until Ifrit's HP is depleted):
T1: "Preparing Radiant Plume"
T2: Wait
T3: Radiant Plume
T4: Crimson Cyclone
T8: Incinerate
T9: Incinerate
T10: Incinerate

- Phase 4 (lasts 8 turns, until Ifrit's HP is depleted, or until all 6 Nails are destroyed):
*** Spawns 2 waves of 3 Infernal Nails each.
T1: Incinerate
T2: Infernal Fetters

- Phase 5 (lasts 10 turns, or until Ifrit's HP is depleted):
T1: "Preparing Radiant Plume"
T2: Wait
T3: Radiant Plume
T4: Crimson Cyclone
T8: Incinerate
T9: Incinerate
T10: Incinerate

- Phase 6 (lasts 10 turns, until Ifrit's HP is depleted, or until all 10 Nails are destroyed):
*** Spawns 3 waves of 3 normal Infernal Nails each, and then 1 large Infernal Nail.
T1: Incinerate
T2: Infernal Fetters

- Phase 7 (lasts until Ifrit's HP is depleted):
T1+8n: "Preparing Radiant Plume"
T2+8n: Wait
T3+8n: Radiant Plume
T4+8n: Crimson Cyclone

- Random patterns during all phases (probabilities vary as noted):
Attack - 30/30/35/20/25/10/40% odds, and additionally scripted after random Eruptions
Eruption - 30/30/45/40/55/40/50% odds
Vulcan Burst - Phases 1/2/4/6 only, 40/40/40/50% odds
Incinerate - Phases 3/5/7 only, 20/20/10% odds

- Additional attacks (see mechanics below)
Inferno Howl every 10s
Searing Wind every 3s, 3 times after each Inferno Howl
Infernal Surge every time an Infernal Nail is defeated
Hellfire [weak] when all Infernal Nails are defeated in a phase
Hellfire [strong] if you fail to defeat all Infernal Nails in a phase



Infernal Nails and Hellfire mechanics:
- Ifrit will summon 3 Nails in phase 2, a total of 6 Nails in phase 4, and a total of 10 Nails (9 normal, plus 1 large) in phase 6.
- You must destroy all 19 Infernal Nails as they appear. If Ifrit's phase changes before all Infernal Nails in that phase are defeated, either by turns or by Ifrit's HP being depleted, then he will use the stronger version of Hellfire, which is effectively a party wipe.
- Defeating an Infernal Nail will cause it to use Infernal Surge.
- Defeating all Infernal Nails during a phase will cause Ifrit to use the weaker version of Hellfire instead, which additionally ends the phase.

Inferno Howl and Searing Wind mechanics:
- Ifrit will use Inferno Howl on one of your two highest-MND characters every 10 seconds. In other words, probably your healers.
- The characters above and below whoever was targeted by Inferno Howl will then be hit by Searing Wind, 3 times at 3-second intervals. You can think of this as a temporary, stronger Fire-elemental Sap on those 2 characters.
- If Inferno Howl was used on a character in the top or bottom row, only 1 character will be hit by Searing Wind.

Radiant Plume mechanics:
- Radiant Plume can be avoided by defending with each character.
- It's always telegraphed by warning text two turns beforehand.
What a fuddy duddy.

User Info: Relm_Arrowny_87

Relm_Arrowny_87
3 months ago#3
- Strats
The hardest and most important part of this fight is destroying all of the Infernal Nails in time. It's one heck of a DPS check. You'll need a mix of ST and AoE attacks, so a mage team with a few summons probably makes the most sense here. Make sure you're prepared going into each of those phases, especially phase 6. The final Nail is particularly bulky btw, so it helps to blast it with an AOSB or something similar. And be warned that Ifrit likes to throw Interrupts at you, which can be dangerous during those sections. Also be careful not to deplete Ifrit's HP while the Nails are out. That shouldn't happen as long as everyone's focusing on the Nails, but things can always go wrong.

There's also just a lot of damage flying around to deal with. Ifrit's standard attacks, the Infernal Surges and Hellfires as you defeat the Infernal Nails, and Inferno Howl's extra damage too. Plus, Ifrit really likes to stack Imperil Fire, particularly towards the ends of phases 1/3/5 if he reaches that part of his script. Individually many of these attacks are weak, but put together they can easily proc Last Stand and then finish off characters. Add Sap and Interrupt on top of that and it can be a real problem.

Wall+Shellga+Protectga, and most very definitely Fire resists. Debuffs can help too. Astra can block Sap and Interrupt if needed. Affliction Break can cut down on both of those statuses too, plus the countless Imperil Fires and that one ATK/MAG debuff as well.

Aria's USB is by far the best medica here, since it's a 100% Fire Stoneskin plus Regen, the perfect counter to this fight. But, Ovelia and Elarra are good too.

Avoid "ATK/MAG"-type buffs if it's sensible, since they could be overwritten by Infernal Fetters in phases 4 and 6. That attack's only scripted twice and is only -15%, but it's also during the Infernal Nail phases which would drop your DPS at the worst possible time.

Also noteworthy is Radiant Plume. You can defend to block it, but it's just a normal, non-piercing attack. Relatively strong, sure, but there's plenty of ways to cut the damage. As long as you have Wall+Shellga and Fire resists and whatever else you've brought, you might just want to take the hit and keep fighting.
What a fuddy duddy.

User Info: SaintTweeter

SaintTweeter
3 months ago#4
Crapload of nails and a big nail? Yup, Extreme alright. Makes me sad I can't do multiplayer raids in RK anymore. They even managed to simulate those damn tethers, which is impressive.

If this was -truly- based on EX Ifrit though he'd go into enrage if you did too much damage to him too quickly and skipped nails, becoming invincible and spamming hellfire until everyone died. ;D

Ok maybe its good they didn't include that. D;
boku wa SEXUAL TYRANNOSAURUS atashi wa
thanks for taking 100 years to localize EOV, atlus usa, you jerks

User Info: Alligamer76

Alligamer76
3 months ago#5
Everyone can hit me up, I have aria USB we should be fine.
Legend shall speak of sacrifice at worlds end. The wind sails over the water's surface. Quietly, but surely...

User Info: ZeroQ8

ZeroQ8
3 months ago#6
Raids are being boring

User Info: MGO_Tidus

MGO_Tidus
3 months ago#7
Oh boy, you guys are gonna be amazed at how many people will ignore the nails.

Welcome to FF14.

#stopdps
#focusnails
FF Record Keeper RW: XAai - Tyro - God Wall
FF14: Leviathan - Xeno Cross

User Info: Ol_Uncle_Gagnon

Ol_Uncle_Gagnon
3 months ago#8
MGO_Tidus posted...
Oh boy, you guys are gonna be amazed at how many people will ignore the nails.

Welcome to FF14.

#stopdps
#focusnails


Honesty... I don’t miss playing that game. Running raids with randoms sucked hard.
I'm sharpening my knife, Kupo...!

User Info: Godric1696

Godric1696
3 months ago#9
Yay. New MP
FFRK: Y8Bi
Divine Veil Grimoire (461 Mind)

User Info: Voidtemplar

Voidtemplar
3 months ago#10
Handled Long Gui with no hit and run, Edge ofc. Locke Terra Shelke OK, RW Greg (Locke is better I think). Locke imperiled ( bsb1 aoe is nice), Terra had bio, others entrusted. Made a lot of mistakes like with chain timing and it was looking sketchy but then Terra dropped a nearIC 90k OSB outside chain and one smiles fondly.

Just a random thought but Edge is kinda like wall in the RW meta days since it lets you RW something offensive specific to the fight like chain instead of wall. It also makes other mitigation like breaks and proshell useless. And Edge is a rather solid dps too, not just a supportbot, especially on these tanky bosses. Averaging like 35k per turn accounting for ninja ct and dc lm2.

Anyways, I’ve beaten the past few mp solo but I’m not so sure about Ifrit. Not sure I want to go crazy with hones. Probably just try a bit with Geos team with Ovelia instead of Penelo. Ashe dps, Garnet buff/acm/aoe, Prompto chain/imperil/breaks/maybe entrust, OK buff/dps/entrust.

Edit: wait maybe not OK since I only have BSB. The debuff is a problem given my buff selection. Maybe Vivi BSB2 since haste from Godwall?
This sentence contains seven words.
This sentence does not contain seven words.
  1. Boards
  2. Final Fantasy Record Keeper
  3. Multiplayer Raid tips: Infernal+ #4 - FFXIV Ifrit
  • Topic Archived