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  3. FFVI Torment: Mired in Despair General Information + Boss Tips

User Info: SolitaireD

SolitaireD
10 months ago#1
- Each fight costs 1 Stamina
- Realm Synergy is available to characters from the same realm
- RW is prohibited and you cannot use Continue

- Time rewards are given out based on how fast you defeat the boss
- Clearing within 30s will grant you all of them
- Damage rewards are given out based on how much damage you have dealt to the boss
- Defeating the boss will grant you all of them
- Dealing at least 50% of the boss's HP is considered a win, which is enough to earn you the First Completion rewards and unlocks the next stage
- You can get the Mastery rewards at 50% HP by having a Petrified member in the team
- All rewards are one-time-only

- Sentinel's Grimoire (DEF & RES +200% to party) is permanently active in this battle
- Automatically activated at the start, and it will still be applied after your characters are revived
- It does not stack with native Wall

- Bonds of Historia is the only RW option in this dungeon
- Requires 2.50s to cast & 3 uses are provided
- It grants the party Series Limit Chain (150) & 30% Series Field for 12 seconds
- Any damaging attack from characters & Magicites of the same realm will add to the Chain Count


Topic Index

Cúchulainn: https://gamefaqs.gamespot.com/boards/114492-final-fantasy-record-keeper/76776156
Gilgamesh: https://gamefaqs.gamespot.com/boards/114492-final-fantasy-record-keeper/76815071
Zodiark: https://gamefaqs.gamespot.com/boards/114492-final-fantasy-record-keeper/76857272
Jenova∙SYNTHESIS: https://gamefaqs.gamespot.com/boards/114492-final-fantasy-record-keeper/76880601
3DS FC: 2809-9061-6615
JP FFRK (QT3rB): All utility except Runic and Astra.

User Info: SolitaireD

SolitaireD
10 months ago#2
Royal Crucible

- Each 6* Ability Record costs 180 Record Rubies, only 1 of each can be purchased
- Nightmare Records (Ultima ~ Omega Drive) are not sold in the shop
- Each 5* Mote costs 1 Record Ruby, 100 of each is added to the Shop with each dungeon
- Each Job Mote costs 1 Record Ruby, 30 of each is added to the Shop with each dungeon


Available Records

6* Spellblade, Blast Strike: 4 single-target Fire/Earth physical attacks (4 x 1.10)
Requires: Power, Fire/Earth

6* Spellblade, Tempest Strike: 4 single-target Lightning/Water physical attacks (4 x 1.10)
Requires: Power, Ice/Lightning

6* Spellblade, Inferno Assault: 5 single-target Fire physical attacks (5 x 0.90)
Requires: Power, Fire/Dark

6* Black Magic, Voltech: 4 single-target Ice/Water/Lightning magic attacks (4 x 3.70)
Requires: Black, Ice/Lightning

6* Black Magic, Chain Firaja: 5 single-target Fire magic attacks (5 x 3.05)
Requires: Black, NE/Fire

6* Black Magic, Chain Thundaja: 5 single-target Lightning magic attacks (5 x 3.05)
Requires: Black, Wind/Lightning

6* Black Magic, Chain Stoneja: 5 single-target Earth magic attacks (5 x 3.05)
Requires: Black, Earth/Dark

6* Monk, Fists of Fire: 5 single-target Fire physical attacks, multiplier increases with each use (5 x 0.80/0.87/0.94)
Requires: Fire, Earth/Holy

6* Monk, Fists of Earth: 5 single-target Earth physical attacks, multiplier increases with each use (5 x 0.80/0.87/0.94)
Requires: Fire, NE/Earth
3DS FC: 2809-9061-6615
JP FFRK (QT3rB): All utility except Runic and Astra.

User Info: SolitaireD

SolitaireD
10 months ago#3
D350 Rewards

Clear: 1500 Gil
Mastery: 100000 Gil, 2 Fire Crystals, 1 MCIII Lode
First: 100000 Gil, 1 Mythril, 1 MCIII Lode

Time Rewards
30s: 20 Record Rubies
40s: 100000 Gil, 30 5* Dexterity Motes
50s: 100000 Gil, 30 5* Dexterity Motes
60s: 20 Record Rubies

Damage Rewards
100% HP: 7 Major Fire Orbs, 30 5* Dexterity Motes
90% HP: 2 Major Fire Orbs, 30 4* Vitality Motes, 5 5* Dexterity Motes
80% HP: 2 Major Fire Orbs, 30 4* Vitality Motes, 5 5* Dexterity Motes
70% HP: 2 Major Fire Orbs, 30 4* Vitality Motes, 5 5* Dexterity Motes
60% HP: 2 Major Fire Orbs, 30 4* Vitality Motes, 5 5* Dexterity Motes
50% HP: 30 Monk Motes, 30 5* Dexterity Motes


D400 Rewards

Clear: 1500 Gil
Mastery: 150000 Gil, 10 Major Fire Orbs, 4 Earth Crystals
First: 150000 Gil, 1 Mythril, 3 5* Dark Matter

Time Rewards
30s: 30 Record Rubies
40s: 30 5* Vitality Motes, 150000 Gil
50s: 30 5* Vitality Motes, 150000 Gil
60s: 30 Record Rubies

Damage Rewards
100% HP: 30 Record Rubies, 20 5* Vitality Motes, 2 Fire Crystals
90% HP: 10 Record Rubies, 10 5* Vitality Motes, 2 Fire Crystals
80% HP: 10 Record Rubies, 10 5* Vitality Motes, 2 Fire Crystals
70% HP: 10 Record Rubies, 10 5* Vitality Motes, 2 Fire Crystals
60% HP: 10 Record Rubies, 10 5* Vitality Motes, 2 Fire Crystals
50% HP: 30 Record Rubies, 20 5* Vitality Motes


D450 Rewards

Clear: 1500 Gil
Mastery: 200000 Gil, 10 Major Fire Orbs, 8 Fire Crystals
First: 200000 Gil, 1 Mythril, 20 Record Rubies

Time Rewards
30s: 40 Record Rubies, 25 5* Bravery Motes
40s: 40 Record Rubies, 200000 Gil
50s: 40 Record Rubies, 200000 Gil
60s: 40 Record Rubies, 25 5* Bravery Motes

Damage Rewards
100% HP: 40 Record Rubies, 25 5* Bravery Motes, 4 Holy Crystals
90% HP: 10 Record Rubies, 20 5* Bravery Motes, 4 Non-Elemental Crystals
80% HP: 10 Record Rubies, 20 5* Bravery Motes, 4 Dark Crystals
70% HP: 10 Record Rubies, 20 5* Bravery Motes, 4 Black Crystals
60% HP: 10 Record Rubies, 20 5* Bravery Motes, 4 Earth Crystals
50% HP: 20 Record Rubies, 25 5* Bravery Motes
3DS FC: 2809-9061-6615
JP FFRK (QT3rB): All utility except Runic and Astra.

User Info: SolitaireD

SolitaireD
10 months ago#4
D350 Wrexsoul: 600,000 HP
Phase 1: 1400 ATK / 10000 DEF / 1400 MAG / 13500 RES / 150 MND / 600 SPD
Phase 2: 1400 ATK / 10000 DEF / 1400 MAG / 13500 RES / 150 MND / 600 SPD
Phase 3: 1500 ATK / 10000 DEF / 1500 MAG / 13500 RES / 150 MND / 600 SPD
Phase 4: 1600 ATK / 10000 DEF / 1600 MAG / 13500 RES / 150 MND / 600 SPD
Phase 5: 1700 ATK / 10000 DEF / 1700 MAG / 13500 RES / 150 MND / 600 SPD

D350 Soul Saver: 20,000 HP
Stats: 1400 ATK / 10000 DEF / 1400 MAG / 13500 RES / 150 MND / 450 SPD

5 Members: 40% Stat Break Resistance, 80% Weak to all Elements
4 Members: 50% Stat Break Resistance, 60% Weak to all Elements
3 Members: 60% Stat Break Resistance, 40% Weak to all Elements
2 Members: 70% Stat Break Resistance, 20% Weak to all Elements
1 Member: 80% Stat Break Resistance, Neutral to all Elements, 50% Damage Reduction
0 Member: 90% Stat Break Resistance, 20% Resistant to all Elements, 60% Damage Reduction


D400 Wrexsoul: 1,000,000 HP
Phase 1: 1700 ATK / 18000 DEF / 1700 MAG / 24000 RES / 150 MND / 600 SPD
Phase 2: 1700 ATK / 18000 DEF / 1700 MAG / 24000 RES / 150 MND / 600 SPD
Phase 3: 1800 ATK / 18000 DEF / 1800 MAG / 24000 RES / 150 MND / 600 SPD
Phase 4: 1900 ATK / 18000 DEF / 1900 MAG / 24000 RES / 150 MND / 600 SPD
Phase 5: 2000 ATK / 18000 DEF / 2000 MAG / 24000 RES / 150 MND / 600 SPD

D400 Soul Saver: 30,000 HP
Stats: 1700 ATK / 18000 DEF / 1700 MAG / 24000 RES / 150 MND / 450 SPD

5 Members: 50% Stat Break Resistance, 60% Weak to all Elements
4 Members: 60% Stat Break Resistance, 40% Weak to all Elements
3 Members: 70% Stat Break Resistance, 20% Weak to all Elements
2 Members: 80% Stat Break Resistance, Neutral to all Elements, 50% Damage Reduction
1 Member: 90% Stat Break Resistance, 20% Resistant to all Elements, 60% Damage Reduction
0 Member: Immune to Stat Breaks, 40% Resistant to all Elements, 66.7% Damage Reduction


D450 Wrexsoul: 2,000,000 HP
Phase 1: 1700 ATK / 70000 DEF / 1700 MAG / 78000 RES / 150 MND / 650 SPD
Phase 2: 1700 ATK / 70000 DEF / 1700 MAG / 78000 RES / 150 MND / 650 SPD
Phase 3: 1800 ATK / 70000 DEF / 1800 MAG / 78000 RES / 150 MND / 650 SPD
Phase 4: 1900 ATK / 70000 DEF / 1900 MAG / 78000 RES / 150 MND / 650 SPD
Phase 5: 2000 ATK / 70000 DEF / 2000 MAG / 78000 RES / 150 MND / 650 SPD

D450 Soul Saver: 50,000 HP
Stats: 1700 ATK / 70000 DEF / 1700 MAG / 66500 RES / 150 MND / 450 SPD

5 Members: 70% Stat Break Resistance, 20% Weak to all Elements
4 Members: 80% Stat Break Resistance, Neutral to all Elements, 50% Damage Reduction
3 Members: 90% Stat Break Resistance, 20% Resistant to all Elements, 60% Damage Reduction
2 Members: Immune to Stat Breaks, 40% Resistant to all Elements, 66.7% Damage Reduction
1 Member: Immune to Stat Breaks, 60% Resistant to all Elements, 71.4% Damage Reduction
0 Member: Immune to Stat Breaks, 80% Resistant to all Elements, 75% Damage Reduction
3DS FC: 2809-9061-6615
JP FFRK (QT3rB): All utility except Runic and Astra.

User Info: SolitaireD

SolitaireD
10 months ago#5
Wrexsoul's Moveset:

Doom Strike: Smart-Targeting 60/60/30s Doom, 1.76s CT
Magic Drain: AOE De-Ether 1 to both abilities, 1.76s CT

Unseen Strike: Smart-Targeting 300/300/394% physical, NAT, 1.76s CT

Flare Star: 438/438/534% AOE NE magic, NAT, 1.76s CT

Ultimate Thundaga: Smart-Targeting 390/390/582% Lightning piercing magic, NAT, 1.76s CT
Ultimate Firaga: Smart-Targeting 390/390/582% Fire piercing magic, NAT, 1.76s CT
Ultimate Blizzaga: Smart-Targeting 390/390/582% Ice piercing magic, NAT, 1.76s CT

Ultimate Unseen Strike: Smart-Targeting 344/344/422% piercing physical + Sleep, NAT, 1.76s CT

Incubus Flare Star: 486/486/630% AOE NE piercing magic, NAT, ignores MBlink, 1.76s CT
Incubus Poltergeist: 726/822/1158% AOE Lightning piercing magic, NAT, ignores Mblink, 1.76s CT
Incubus Dead End: 9999999% AOE NE Overstrike piercing magic + Instant KO, NAT, ignores MBlink, 3.85s CT


Soul Saver's Moveset

Cure: 9999 heal to Wrexsoul, 1.76s CT
Headbutt: Smart-Targeting 266/344% physical, NAT, 1.76s CT
Thundaga: 570/730% ST Lightning magic, BLK, targets highest HP%, 1.76s CT
Ectoplasm: 246/294% AOE Lightning magic, NAT, 1.76s CT


Notes:
Unless mentioned otherwise, all status affliction moves in this dungeon is avoidable through Astra only.
Same goes for piercing attacks, all of them are using ^0.5 formula.
3DS FC: 2809-9061-6615
JP FFRK (QT3rB): All utility except Runic and Astra.

User Info: SolitaireD

SolitaireD
10 months ago#6
Fight against Wrexsoul & 2 Soul Savers.
If a Soul Saver is defeated, it will be revived after 5 of Wrexsoul's turns.
Defeat Wrexsoul to win.


Phase 1 (100% ~ 81% HP):

T1: Doom Strike (Member 3)
T2: Ultimate Thundaga (Member 2, 3, 4)
T3: Unseen Strike (Member 1, 3, 5)
T4: Ultimate Firaga (Member 1, 2, 3)
T5: Unseen Strike (Member 2, 4)
T6: Ultimate Blizzaga (Member 3, 4, 5)
T7: Unseen Strike (Member 1, 3, 5)
T8: Ultimate Thundaga (Member 2, 3, 4)
T9: Unseen Strike (Member 2, 4)
T10: Ultimate Firaga (Member 1, 2, 3)
T11: Unseen Strike (Member 1, 3, 5)
T12: Ultimate Blizzaga (Member 3, 4, 5)
T13: Unseen Strike (Member 2, 4)
T14: Ultimate Thundaga (Member 2, 3, 4)
T15+: Incubus Dead End


Phase 2 (80% ~ 61% HP):

T1: Flare Star
T2: Ultimate Unseen Strike (Member 1, 5)
T3: Ultimate Thundaga (Member 2, 3, 4)
T4: Ultimate Firaga (Member 1, 2, 3)
T5: Ultimate Blizzaga (Member 3, 4, 5)
T6: Unseen Strike (Member 2, 4)
T7: Flare Star
T8: Ultimate Thundaga (Member 2, 3, 4)
T9: Ultimate Firaga (Member 1, 2, 3)
T10: Ultimate Blizzaga (Member 3, 4, 5)
T11: Unseen Strike (Member 1, 3, 5)
T12: Flare Star
T13: Unseen Strike (Member 2, 4)
T14: Unseen Strike (Member 1, 3, 5)
T15+: Incubus Dead End


Phase 3 (60% ~ 41% HP):

T1: Incubus Flare Star
T2: Ultimate Unseen Strike (Member 1, 5)
T3: Ultimate Thundaga (Member 2, 3, 4)
T4: Ultimate Firaga (Member 1, 2, 3)
T5: Incubus Flare Star
T6: Ultimate Thundaga (Member 2, 3, 4)
T7: Ultimate Blizzaga (Member 3, 4, 5)
T8: Incubus Flare Star
T9: Ultimate Thundaga (Member 2, 3, 4)
T10+: Incubus Dead End


Phase 4 (40% ~ 21% HP):

T1: Incubus Poltergeist
T2: Magic Drain
T3: Ultimate Thundaga (Member 2, 3, 4)
T4: Incubus Flare Star
T5: Ultimate Blizzaga (Member 3, 4, 5)
T6: Ultimate Thundaga (Member 2, 3, 4)
T7: Incubus Poltergeist
T8: Ultimate Firaga (Member 1, 2, 3)
T9: Ultimate Thundaga (Member 2, 3, 4)
T10+: Incubus Dead End


Phase 5 (20% ~ 0% HP):

T1: Incubus Poltergeist
T2: Incubus Flare Star
T3: Unseen Strike (Member 1, 3, 5)
T4: Incubus Poltergeist
T5: Ultimate Thundaga (Member 2, 3, 4)
T6: Incubus Flare Star
T7: Incubus Poltergeist
T8: Unseen Strike (Member 1, 3, 5)
T9: Ultimate Thundaga (Member 2, 3, 4)
T10+: Incubus Dead End


Soul Saver (Top):

T1: No Action
T2 + 6n: Ectoplasm
T3 + 6n: Headbutt (Member 1)
T4 + 6n: Thundaga
T5 + 6n: Headbutt (Member 2)
T6 + 6n: Cure
T7 + 6n: Headbutt (Member 3)

*After T59, Headbutt will become random-target


Soul Saver (Bottom):

T1: No Action
T2 + 6n: Thundaga
T3 + 6n: Headbutt (Member 5)
T4 + 6n: Ectoplasm
T5 + 6n: Headbutt (Member 4)
T6 + 6n: Cure
T7 + 6n: Headbutt (Member 3)

*After T59, Headbutt will become random-target
3DS FC: 2809-9061-6615
JP FFRK (QT3rB): All utility except Runic and Astra.

User Info: SolitaireD

SolitaireD
10 months ago#7
Finally I can dust this draft off!


Difficulty takes a huge step back and Wrexsoul is one of the easiest Torment.

Ultimate Unseen Strike will be the first major obstacle.
And both times it was used, they will be on the same target. So bringing Unicorn will only help once.
No Astra in this realm makes Sleep a problem if you don't/can't burst.

Soul Savers are a lot more harmless than Jenova's tentacles so they can be ignored.
Biggest annoyance is that they might necessitate Shellga for some players.
Celes can absorb 4 Thundagas every 10 turns, so that's a consideration.

As for Protect, back-row party can probably skip it.
Even then, debuffs will probably do you more good.

The rest of the fight is standard fare.
Phase 4/5's AOEs are brutal as usual.

For Doom, having a character that don't need to live that long works (Mog, Setzer, Edgar, etc). There's a Reraise RM, and Reraise ability is viable too. How painful will a R1 be?

Sleep might makes this look tougher than Cuchulainn, but the tools provided by VI is much fairer.
Buff will probably be the biggest issue, especially for physical teams.
3DS FC: 2809-9061-6615
JP FFRK (QT3rB): All utility except Runic and Astra.

User Info: SnowxNeverLeft

SnowxNeverLeft
10 months ago#8
Best accessory lineup in my opinion:

Slot 1: Necrophone's Ward (+ Enfire character, if possible).
Slot 2: Bolt Armlet/Gigas Armlet (+ Enfire character, if possible)
Slot 3: Gigas Armlet
Slot 4: Bolt Armlet/Gigas Armlet
Slot 5: Frostbolt Shard

Pick Relm's BSB from AA if you have nothing for her. She should be placed on slot 2 or 4 because they're not targeted by sleep/doom.

Double Dampen Firemane and Gizamaluke magicites are extremely helpful because they also come with innate RES Boon and Spell Ward.

Personally going with Bomb King (+ Empower Fire) as main, Gizamaluke (+ Dampen Fire), Firemane (+ Dampen Ice), Earth Guardian (+ Dampen Lightning) and Evrae (+ Fast Act, though Blade Ward is probably better).
(edited 10 months ago)

User Info: bennex

bennex
10 months ago#9
I think that will be my best shot at winning a ??? battle for quite some time. Not only do I have Terra Glint, USB, AOSB and Relm USB, I also just got Locke AOSB and already have his EnFire SSB.
On top of that, I plan on pulling on Banner 1 until I get Strago Chain (will have 300 Mythril by then), so chances are good to get Mog USB and Sabin BSB (have OSB and Esuna SSB already). Can't wait for this Torment to arrive.

User Info: Rman0099

Rman0099
10 months ago#10
OK.....I'm curious about what people think my shots are here and best party composition to use. I suck at these things....mostly not concerned about D??? 50%...more sub 30 both of the "lower" 2 tiers.

Terra - OSB, USB, BSB2/1, LMR, FT(?), LD
Locke - USB1, BSB2/1
Sabin - OSB, BSB1
Shadow - USB, LMR, LD
Celes - OSB, BSB1, IB, LMR
Mog - BSB, SSB
Relm - USB, BSB
Strago - Mighty Gaurd SSB
Setzer - Dice and Card SSB

Terra and Relm are 100% in....No questions there.
Mog could be useful for dances, faithga, hastega, and supplemental healing.

If I take those 3 I have 2 spots left with Shadow, Celes, and Locke potentially filling different roles. Celes could boost/faith/IB for runic plus chain build and maybe a lucky DC.
Shadow would chain build but no BSB = how fast do I run out of hones? Plus there are 3 or so phys attacks sneaking around.
Locke brings an imperil with USB1 I wanna say? Could help Terra and then Celes if I give her some fire. But I never honed that Fire thief ability....meh
And Sabin sits there. Has the BSB1>OSB for enfire damage and FW self healing.

Can we just get a 6th party slot PLZ DENA!!!!???!!?!?!

I assume, given the heavy fire element in this realm I'd want empower fire....but that rainbow magic damage profile doesn't help with the dampens to bring....other than spell ward if its laying around.
Space for rent........
FFRK- Character SB List: https://goo.gl/C3Nktf
(edited 10 months ago)
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  3. FFVI Torment: Mired in Despair General Information + Boss Tips