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I found it only really boils down to how many of these problems are prevalent in your party, any of these will exponentially aggravate your situation:
- People with starter jobs (even if at 4*) - People with summoned jobs but NOT at 4* star (I don't even CONSIDER playing with 2* people, I only play with 3* people if, upon inspection, their abilities are relevant) - People with underleveled cards - People with stupid cards that don't have break power (exousia, phantom, succubus) - People, besides the attacker, who ONLY have L'cie Brand/Jecht Shot and no cards with break power. Even then, the attacker should still at least bring 1 card that can knock down the yellow gauge. - People that misplace their turns or, when being told to attack, do erratic things that don't help break the boss such as using abilities with more than half the red bar still up or element driving. I've had at least 5 separate occasions where the boss could have been broken if those people had attacked instead of using their idiotic skils.
So, in summary, to be successful you need people who can cooperate logically, have relevant skills, focus on knocking the yellow bar, then pitching in to break the red bar ASAP. It's ok if it takes you more than 1 break round to down Tyro but by focusing on breaking him early you prevent an entire turn from going to waste.
Out of 40+ battles around 30 have been successful for me once I started picking teams. The other 10 were sabotaged by one or more of the characteristics on the list.
Playing Gods Eater Burst and Monster Hunter Portable 3rd! Maplestory-Bera- Gleivnir Nintendo 3DS FC: 3737-9589-0694 PSN: sealofgleipnir XBL: Ragnarok Reaper