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In a world not entirely unlike our own exists hundreds of empires spread across the globe. A globe suspiciously similar to Earth. Empires suspiciously similar to someone accidentally spilling a bowl of anachronistic medieval stew. Yes, while this may be a bizarre reflection of our planet during the middle ages, things are not entirely the same.
For you see, the empires are all aware of each other. Or, at least, the concept of a round planet and a vague idea where far away empires might be. Some empires may be ambitious to try and take on others halfway across the planet, but most have their own troubles nearby to deal with. Nobody really knows why the map of the planet is pretty filled out. It's been that way as long as they could remember.
Technological disparity is a thing of the past. While empires have their own advantages and disadvantages compared to each other, they are more or less on the same playing ground. This leads to many frustrated warmongers indeed.
Oh yeah, this world also has magic. And has tapped into the mystic powers of rule of cool.
What a time to be alive.
You have always felt a calling to serve your empire, and the time is ripe to take action on its behalf! But before we know more about you... just where are we, exactly?
A. The Americas. Almost two separate landmasses, but not quite. While there are countless tribes populating the lands, only a few have become full-fledged empires. This leaves quite a bit of land (and people) to claim, but also opens up imperialistic powers from the east to move in.
B. Europe. Europe is quite crowded, but this generally means you only have to deal with your neighbors. Who are dealing with their neighbors. Who are dealing with... you get the idea. An empire that successfully capitulates another is sure to gain a significant foothold in the power game.
C. Asia. What a crazy huge continent this is. And yet, despite its size, most land has been claimed by empires. However, these empires tend to be larger than Europe's, leaving centralized power beyond some border fortresses and the like. One well-executed push can be all it takes to conquer a big chunk of an opponent's land.
D. Africa. The next crazy huge continent. All kinds of things are going on in Africa, and it has a similar deal as the Americas. Only instead of a large ocean that foreigners need to cross, you have to worry about coastal attacks from closer nations. Unless you're in the middle of the desert or jungle. Then you have to worry about that.
E. Oceania. Australia and her island friends. You have the advantage of isolation, but that can also be a disadvantage. It's going to take quite a bit more effort to launch an attack on another empire.
We'll whittle down things until we know exactly what empire you're from, then we can see your role in it.
tl;dr: Idea that wouldn't go away based on Age of Empires/Civilization/Rise of Nations/etc. crossed with rule of cool, Fire Emblem, and Dynasty Warriors.
P.S.: I have no idea what I'm doing.
I'm so tired of giving up, I am so tired of giving in. You wake up knowing things should change, not knowing where to begin.