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Game Script by kobun20

Version: 1.0 | Updated: 07/17/10

MEGA MAN: RUSH MARINE
GAME SCRIPT FAQ v1.0


by #20

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Table of Contents:

I. 	Introduction
	A. Version Updates
	B. Preface

II. 	Game Script 
	A. Intro
	B. Pandora's Cove Cleared
	C. Claw Reef Cleared
	D. Isle of the Deep Cleared
	E. Electric Inlet Cleared
	F. Fang Island Cleared
	G. Orca Isle Cleared
	H. Spear Cove Cleared
	I. Squid Haven Cleared
	J. Turtle Keys Cleared
	K. 8 Bosses Cleared
	L. Final Stage Cleared
	M. Game Credits

III.	Copyright & Contact Info



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I. 	Introduction

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	A. Version Updates

v1.0 - 	First release



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	B. Preface 

Mega Man: Rush Marine is a cell phone game produced by Capcom 
Mobile. It is the first original cell phone game starring Mega 
Man to be released outside Japan. It is available on Windows 
Mobile, BlackBerry, and certain other phones. The script below 
was compiled from the BlackBerry 3.0 version of the game. All 
of the dialog in the game is spoken by Mega Man's creator, 
Dr. Light. The use of punctuation and spelling is preserved 
exactly as it appears in the game. The order of the 8 stages 
in this guide is arbitrary, and not based on boss weaknesses. 

The story (as described on capcommobile.com) is as follows:

Take the plunge with Mega Man® 
and his shape-shifting robot dog, 
Rush, in this original 
side-scrolling shooter set in the 
deep blue sea. In the year 20XX 
Dr. Wily sends his robot minions 
to the seabed in order to drill for 
oil causing earthquakes and 
destruction to the surrounding 
islands. Only Mega Man and the 
newly submersible Rush Marine 
have any hope of stopping Wily’s 
nefarious plan.



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II. 	Game Script 

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	A. Intro

"Mega Man, I've just received a message 
from my old friend Dr. Cossack who is 
reporting that earthquakes have been
rocking his satellite research station in 
the tropical Izgasara Islands.  He has 
been unable to determine the cause. 
The quakes are localized to the islands 
and there has been no shift in the 
surrounding tectonic plates.  It's very 
strange.  I'd like you to take Rush and 
go see if you can find out what's going 
on over there." 




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	B. Pandora's Cove Cleared

"Attacked by robots and a UFO!?  I sure 
didn't expect for you to run into that.  
If it's gone under water then that's 
where I need you to head next.  I'll 
modify Rush for deep sea exploration 
and you two can leave immediately.

"Mega Man, I've upgraded Rush to help 
you in your mission."

"Rush Marine:  Rush is now able to 
travel under water"



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	C. Claw Reef Cleared

"Mega Man, I've upgraded Rush to help 
you in your mission."

"Spiked Shield: Encase Rush Marine in a 
shield that does damage to enemies on 
contact."



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	D. Isle of the Deep Cleared

"Mega Man, I've upgraded Rush to help 
you in your mission."

"Depth Charge: Begins falling when used, 
explodes after a short time, or when 
reaching maximum depth"



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	E. Electric Inlet Cleared

"Mega Man, I've upgraded Rush to help 
you in your mission."

"Spark Shock: Fires a ball of electricity 
straight ahead.  Creates a temporary, 
stationary electric field on impact"



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	F. Fang Island Cleared

"Mega Man, I've upgraded Rush to help 
you in your mission."

"Piranha Gun: Fires small mechanical 
piranhas which home in on nearby 
enemies"



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	G. Orca Isle Cleared

"Mega Man, I've upgraded Rush to help 
you in your mission."

"Water Spout: Fires a stream of 
pressurized water straight ahead"



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	H. Spear Cove Cleared

"Mega Man, I've upgraded Rush to help 
you in your mission."

"Barbed Harpoon: Fires a large, 
devastating harpoon in the direction Rush 
Marine is travelling"



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	I. Squid Haven Cleared

"Mega Man, I've upgraded Rush to help 
you in your mission."

"Ink Spray: Fires a blob of ink straight 
ahead.  Usually does not do damage, but 
will often incapacitate enemies."



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	J. Turtle Keys Cleared

"Mega Man, I've upgraded Rush to help 
you in your mission."

"Turtle Torpedo: Fire a torpedo that will 
home in on enemies in front of it.  
Explodes on contact."



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	K. 8 Bosses Cleared

"Good job clearing out those Islands, but 
more robots just keep pouring out.  You 
need to go investigate that mysterious 
whirlpool at the center of the Islands.  
Clean up whatever's there and that 
should stop them for good."



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	L. Final Stage Cleared 

"Wonderful job Mega Man!  The earlier 
siesmic activity has stopped completely.  
And I've managed to reprogram the 
robots left behind by Dr. Wily, they will 
now be working to clean up the shores 
and protect the islands to make sure 
something like this never happens again.  
We've been watching the coasts, but 
there still has not been any sign of Dr. 
Wily or his UFO.  I guess he either 
managed to escape or"

"..."

"Well, either way, the important thing is 
that the island residents and marine life 
are safe once again, and nothing should 
bother them any more."



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	M. Game Credits

Mega Man: Rush Marine
(C)Capcom 2009
V3.0.0

Support:
Email: mobilesupport@capcom.com
Web: capcommobile.com
Phone: 647-788-1609

Credits:

Sr. Programmer:
Elliott Evans

Sr. Artist: 
Dave Daniels

Art:
Nabeel Mirza

Level Design:
Jason Canam
Elliott Evans
Jeff DeGordick

Lead Compiling Technician:
Toan Nguyen

Compiling Technician:
Lucas Green
Jason Canam

Q/A Manager:
Luis Bermudez

Lead Q/A:
Paul Nunes

Q/A:
Ryan Allen
Alex Bermudez
Jeff Degordick
Fanon Flowers
Kenneth Hile
Dean Klupngam
Pat Klupngam
Grant Marzette
Tim McLennan
Jaime Monzon
Howard Rodelo
Steven Turner
Matthew Proudfot

Porting Programmer:
Dajiang Wei

Sr. Director, Product Development:
Christopher Locke



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III.	Copyright & Contact Info

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Mega Man Rush Marine is the property of CAPCOM.  
This FAQ was compiled by me, #20. <kobun20@gmail.com>
For any questions, comments, or corrections,
please feel free to email me! Also, visit my blog at: 
http://kobun20.blogspot.com

Thanks for reading!

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