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    FAQ/Walkthrough by DHouston

    Version: 1.1 | Updated: 03/29/01 | Search Guide | Bookmark Guide

                            Swordquest:  Fireworld
                                    v 1.1
                          author:  Dimetric Houston
                          e-mail:  dhousto6@bellsouth.net
      Rooms and Treasure Rooms
      Action Sequences  
      Tips, Tricks and Secrets
    Hello all.  This FAQ covers the game Swordquest:  Fireworld for the Atari
    2600.  It is an adventure game.  It is the second in the awesome series of
    Swordquest games for the 2600.  
    The Swordquest series was Atari's first multi-part gaming series.  The games
    were accompanied by a small comic book which, in addition to providing
    entertainment, also yielded clues to helping complete that particular game
    and the series as a whole.
    The Swordquest games are:
    Swordquest Earthworld
    Swordquest Fireworld
    Swordquest Waterworld
    Swordquest Airworld
    This FAQ only covers Swordquest Fireworld.
    I am not going to bother with the copyright stuff.  If you are low enough
    to try to bank a profit off of this, or you decide to plagiarize it, that's 
    your wretched morality.
    The newest version of this FAQ can be found at the following sites:
    GameFAQs (www.gamefaqs.com)
      v 0.5  8-8-00
         -Preliminary edition.      
      v 0.6  8-9-00
         -updated Walkthrough section
         -updated Action Sequences section
         -updated Tips, Tricks, and Secrets section
      v 0.7  8-17-00
         -correction in Snakes subsection of Action Sequences section
         -minor corrections
      v 0.71 8-19-00
         -updated Walkthrough section (added room Y4)
         -updated Tips, Tricks, and Secrets section
      v 1.0  8-22-00
         - (deleted to avoid confusion)
      v 1.1  3-29-01
         -added Notes section
         -finished Walkthrough section (thanks to Lafe's Gaming Solution site)
         -updated Controls section
         -updated Credits section
    It was bound to happen. The website that contained the solution to the
    Fireworld puzzle has become unaccessible. Therefore I am now finishing the
    walkthrough.There are other websites which also have the solution to the
    Fireworld game,but hindsight shows that a shutdown could occur for them as
    well. As a result, I have decided to just do the whole walkthrough here. If
    you have a website that has the solution to the Fireworld puzzle and wish to
    be credited (which I will gladly do), e-mail me with the link to your
    website and I will include you in the Credits section.
    You are Torr and Tarra, children of the great warrior Tarr.  Your father was
    slain in cold blood by the evil king Tyrannus and his henchman, the wizard
    Konjuro.  You are on a quest for the Sword of Ultimate Sorcery to exact
    revenge upon Tyrannus and Konjuro.
    Your quest will take you through four worlds of elemental power.  Each world
    has different challenges to test your skill and imagination.  Conquer each
    world and proceed to the next, all with the single goal of obtaining the 
    Sword of Ultimate Sorcery.
    This is the second part of your quest, the blazing world of fire known as
    Joystick:  -Moves character.
               -Moves cursor in treasure rooms.
               -Moves character object in some action sequences.
    Button:  -Starts action sequences.
             -Takes/leaves object in treasure rooms.
             -Fires arrows/shots in some action sequences.
    Additional Moves:
    Warping:  This is more like a glitch than a technique.  However, it is
              absolutely necessary to get past one point in the game.  Lafe's
              site tells how to do this.  I am putting it here verbatim:
    "In the upper right hand corner of a room, you can 'warp'  through the
    upper wall to the next room by getting into the corner and pressing the
    joystick diagonally down and to the right. . .The warp will take you to the
    room corresponding to the nearest top door (upper right)."
    So what you will do is get into the upper right corner of a room and try to
    run into the wall to your right by pressing down-right.  It takes a bit to
    get used to, but you will get it to happen.
    Aside:  Character objects?  You'll see what I mean.  Get ready to have your
            sense of personhood challenged.
    There are 10 rooms and treasure rooms in this game.  
    To avoid confusion, I am labeling the room you initally see as a "room."  
    When I refer to a treasure room, I mean the room with the objects and the
    door in the lower left corner.  You see the treasure room once you finish the
    action sequence the room.
    When you enter a room, it is completely empty, except for your character.
    Rooms have various numbers of exits.
    Some treasure rooms house objects.  These objects are to be used to assist
    you in completing the game.
    Inside treasure rooms are particular objects.  The flashing box is the
    cursor.  Objects are scattered all over the room.  The lower leftmost object
    is a door.  To exit the treasure room, place the cursor on the door and press
    the button. 
    To take an object from the treasure room, place the cursor on the object and
    press the button.  If you have enough space in your inventory, the object
    will appear in the bar at the bottom of the screen.  This object is now in
    your possession and will go with you from room to room until you leave it.
    To leave an object in a treasure room, place the cursor on the object you
    wish to leave and press the button.  The object will disappear from your
    inventory bar and appear in the treasure room space.
    There are a total of 16 objects in this game.  These objects will accomplish
    certain things depending on the situation.  Leaving objects in certain rooms
    will yield clues that will help you complete the game.
    Below are the objects:
    Oil Lamp            Water
    Rope                Grappling Hook
    Amulet              Talisman of Passage
    Ring                Chalice
    Leather Armor       Cloak of Invisibility
    Shoes of Stealth    Warrior's Sword
    Dagger              Short Sword
    Shield              Food
    See the Tips, Tricks, and Secrets section to see some functions some of these
    objects serve.
    Note:  You begin with no objects.
    Note:  You can only carry a max of 6 objects.  If you want to carry something
           else, you will have to leave an object.
    The Chalice is vitally important.  Check the Walkthrough and Tips, Tricks,
    and Secrets sections to see why.
    Before you can enter the treasure room, you must accomplish a certain task.
    These are called action sequences (like in Earthworld).  Once you've finished
    them, you automatically enter the treasure room.
    There are 6 kinds of action sequences.  These are described below.
    Note:  When you enter the rooms and press the button, the action sequence
           will start.  Unlike in Earthworld, you can not just leave an action
           sequence when you wish.  You must finish it or lose to it (in which
           case you'll end up back in the room (not the treasure room).
    Very simple.  You must destroy the snakes without being touched by them.  You
    are the black, um, "thing" at the center of the screen.  Fire by pressing the
    button.  You can fire in eight directions.  You can change the direction you
    fire by moving the stick and pressing the button.  You will fire in the
    direction that you move.  If you touch the walls, another snake will appear.
    Get hit by a snake and you lose.
    Here you must dodge the firebirds which appear and come down at you.  You are
    the vertical bar at the bottom of the screen.  Keep the bar from touching the
    birds.  If you are hit, the bar grows longer.  Get hit 8 times and you lose.
    Here you must catch the goblins that come down.  You control the
    multi-colored box at the bottom of the screen.  Move the box with the
    joystick and catch the goblins (like in Kaboom!).  As you go, the goblins
    will fall faster and faster.  If a goblin goes past your box, you here a
    "hit" sound, and it counts as a miss.  Miss 7 goblins and you lose (you will
    hear the hit sound once you enter the room, so you've already missed one
    goblin--very unfair :(  so actually it is 8 goblins missed).
    Note:  The goblin sequence is notorious for having the goblins disappear and
           reappear right next to the ground.  Look carefully to see where they
           are before they blend into the background and reappear on top of you.
    This one can really throw off your sense of balance.  Here you must catch the
    knives that fall down the screen.  You must guide the knives into the large
    rectangle at the screen bottom.  The thing here is that you control the 
    "screen."  The rectangle doesn't move.  When you move the stick, the knives
    will move to the left or right while falling.  Pressing left makes the knives
    move to the right; pressing right makes them move to the left.  It takes some
    getting used to.  Like the goblin sequence, as you go, the knives fall faster
    and faster.  Miss 8 knives and you lose.
    This is just like the Firebirds, but is much more difficult.  The salamanders
    look like the knives, except they rotate and come in large and small sizes.
    Again you are the bar at the bottom of the screen and must keep the bar from
    getting hit.  As you go, the salamanders fall faster and faster.  8 hits and
    you lose.  This sequence is quite hard, as the rotation of the salamanders
    makes it highly likely that they will hit you.  Do your best.
    Here you must shoot the dragons (yeah, those are dragons, so the manual says,
    although they don't look ANYTHING like one ^_^ )  with your arrows while
    avoiding the dragon's fire.  Ok, their, um. . ."fire" is a bar (long or
    short).  Try to keep the bar from going over your "arrow"--the thing you
    move.  You should try to keep as far away from the bars as possible, as for
    some reason, if they fall next to you, it counts as you being hit.  There is
    no hit sound or anything.  If suddenly you find yourself back in the room and
    not the treasure room, it means you lost.
    Note:  The goblin and knife sequences are a bit forgiving.  You will surely
           see an object slip by you every now and then, but sometimes they won't
           register.  Don't count on this though.  Do the best you can.
    Aside:  Still know who and what you are?  As you can see, you control boxes,
            bars, things, and the like.  Interesting that these things morph back
            into a person for the rooms.  I guess people can change after all ^_^
    The numbers that appear are the clue number.  The acquistion of clues is
    just like in Earthworld; leave the right objects in the treasure rooms.
    In this case, when you place the last necessary object in the treasure room,
    the clue will appear.  For example, for clue 00, you have the Food, Oil Lamp,
    Ring, and Shoes of Stealth.  You place the Food, Ring, and Oil Lamp in the
    treasure room.  Once you place the Shoes of Stealth in the Room, the clue
    will appear.
    This walkthrough is designed to help you through the complex maze called
    Fireworld. This place is much, MUCH, worse than Earthworld.  There isn't ANY
    kind of coherence here.  Room exits don't wrap like you would expect, so the
    following map should prove extremely helpful.
    I am listing the rooms by color and number.  The rooms have various
    background colors and some rooms have a different shade of the same color. 
    This varying shade is why numbers are used.  
    Each room has a various number of exits.  I am showing what rooms the exits
    lead to.
    I am also listing the objects that are initally in each room and the action
    sequence of that room.  If a room doesn't have any objects, "none" will be
    written in the space.
    *You start in Y1.
    IMPORTANT NOTE:  Rooms B2, Y3, G3, and O2 can only be accessed if you are
                     holding the Chalice OR by warping.
    Abbreviations used:
    B1--light blue
    P1--dark purple
    P2--light purple
    G1--light green
    G2/G3--dark green
    B2--mid blue (slightly darker than the inventory bar)
             G1                     P1  G1                      G1  B1
             ^                       ^  ^                        ^  ^
             |                       |  |                        |  |
             |                       |  |                        |  |
             |                       |  |                        |  |
    B1 <--- Y1 ---> P1        Y1 <--- B1 ---> P2         Pi1 <--- P1 ---> Y1
                                       |                           |
                                       |                           |
                                       |                           |
                                      \ /                         \ /
                                       Y2                          Y2
            Y2 ---> Pi1       P1 <--- Pi1 ---> P2         P2 <--- G2 ---> O1
             |                         |                           |
             |                         |                           |
             |                         |                           |
            \ /                       \ /                         \ /
             G1                        Y2                          Y2
            Y2                                                     G2
             ^                                                      ^
             |                                                      |
             |                                                      |
             |                                                      |
    B1 <--- G1 ---> P1        G2 <--- O1 ---> Pi1         Pi1 <--- P2 ---> B1
             |                         |                            |
             |                         |                            |
             |                         |                            |
            \ /                       \ /                          \ /
             Y1                        Y2                           Y2
          B2  O2                      Y3                          B2
           ^  ^                        ^                           ^
           |  |                        |                           |
           |  |                        |                           |
           |  |                        |                           |
    G3 <---    ---> Pi1       G3 <--- B2 ---> O2          P2 <--- G3 ---> O2
            Y3                                                     |
    P2 <---    ---> P1                                             |
           |  |                                                    |
           |  |                                                   \ /
           |  |                                                    Y3
          \ /\ /
          B1  G1
    G3 <--- O2 ---> Pi1       P2 <--- Y4 ---> Pi1
             |                         |
             |                         |
             |                         |
            \ /                       \ /
            Y3                        G1
    Action sequences and Objects:
    Y1             Y2                 B1            P1           P2         
    ----           ----               ----          ----         ----      
    +goblins       +firebirds         +dragons      +knives      +snakes    
    -none          -dagger            -shoes        -shield      -ring
                   -rope              -cloak        -amulet      -water
                   -leather armor
    Pi1            G1                G2            O1              B2
    ----           ----              ----          ----            ----
    +goblins       +snakes           +dragons      +knives         +salamanders
    -talisman      -none             -grap. hook   -warrior sword  -none
    -oil lamp                        -food         -? sword *
    Y3              G3                O2            Y4
    ----            ----              ----          ----
    +firebirds      +dragons          +knives       +firebirds
    -(Y2)           -(G2)             -(O1)         -(Y3)
    Treasure rooms Y3, G3, and O2 are actually treasure rooms Y2, G2, and O1
    respectively.  Once you exit the Y3, G3, or O2 treasure rooms you will be in
    rooms Y2, G2, and O1 respectively.  In short:
    Y3--->Y2            read as Y3 exits to Y2, G3 exits to G2, and O2 exits to 
    G3--->G2            O1.  These are the treasure room exits, not the exits of
    O2--->O1            the rooms.
    *this object is not listed in the manual.  
    I believe this is in reference to the comic in which Tarra (temporarily)
    chose another sword over her Warrior Sword (given in Earthworld).  It could
    also refer to Torr who tried to fight the fire goblins with a sword other 
    than his Warrior Sword and it didn't work.
    The following solution is from Lafe's Game Solution site
    The chart is just like for Earthworld.  "Clue"  refers to the clue number
    (the number that will appear when you place the right objects in a treasure
    room).  "Room"  is what room(s) you need to leave an object(s).  "Object" is
    There are two lines in the Room and Object columns.  You need to leave the
    single objects (1st line) in their proper rooms first, then do the 2nd line.
    For example, to get clue 00, leave the Chalice in Room Y1, THEN leave the
    other objects in Room.
    Now, you can leave SOME of the objects in the 2nd line in their room before
    leaving the single object in its room.  This is necessary sometimes.
    However, be SURE that you do NOT leave ALL of the objects in the 2nd line in
    their room before leaving the single object.
    Clue   Room       Object
    ----   -----      -------
    00     Y1         Chalice
           B2         Food, Oil Lamp, Ring, Shoes of Stealth 
    01     G1         Rope
           G3         Cloak, Grap. Hook, Talisman, Water
    02     P1         Amulet 
           O1         Chalice, Grap.Hook, Leather Armor, Talisman
    03     B1         Cloak of Invisibility
           P2         Oil Lamp, Ring, Shield, Short Sword
    04     Y3         Shield
           Pi1        Food, Oil Lamp, Ring, Rope
    05     B1         Cloak of Invisibility
           Y3         Amulet, Leather Armor, Talisman, Warrior's Sword
    06     B2         Food
           B1         Dagger, Oil Lamp, Shield, Short Sword
    07     G1         Grap. Hook
           P1         Dagger, Food, Oil Lamp, Rope
    *08    G2         Water
           B2         Dagger, Leather Armor, Oil Lamp, Talisman
    09     G1         Warrior's Sword
           Y1         Amulet, Chalice, Leather Armor, Talisman
    Lafe states that there is an apparent problem with clue 08, as there was one
    player that reportedly did not get the clue although he placed all the
    objects in the room.
    That's it for now, more in the next update!
    Some of the objects supposedly make some of the action sequences easier.
    I am showing the object and the action sequence it affects (from Lafe's Game
    Object                    Action Sequence Affected
    ------                    ------------------------
    Amulet                            Goblins
    Cloak of Invisibility             Firebirds
    Dagger                            Flamedragons
    Leather Armor                     Salamanders
    Shoes of Stealth                  Knives
    The Chalice is EXTREMELY important!!  It changes Y2 into Y3, therefore when
    you hold the Chalice, all room exits which normally lead to Y2 will lead to
    God--for the strength, life, and intellect to do this FAQ
    Lafe's Game Solutions
    --HTML version of the solution, plus the object functions.
    Russ Perry--for creating the actual solution
    The 2600 Connection Magazine Issue 5--also contains the solution
    I hope you have enjoyed this FAQ.  If there are any corrections, additions,
    etc. that you see that need to be put here, please e-mail me and let me know.
    Thanks for reading.
    Dimetric Houston
    The End

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